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{{Game Tabs|first = main|second = doom|third = doom 64|fourth=Doom Eternal }}
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{{Game Tabs|first = main|second = doom|third = doom 64|fourth=doom eternal}}
 
{{quote|Just a few days ago, you were probably swapping war stories with one of these guys. Now it's time to swap some lead upside their head.|''Doom'' instruction manual}}
 
{{quote|Just a few days ago, you were probably swapping war stories with one of these guys. Now it's time to swap some lead upside their head.|''Doom'' instruction manual}}
The '''Zombieman''' (also known as '''Trooper, Soldier''', '''Former Human''', '''Marine Private''' or, sometimes, '''Former Soldier''' in the game manuals) is a possessed and/or undead former soldier which has been turned into a [[former human|zombie]] during the invasion from [[Hell]], encountered in the classic generation of ''[[Doom]]'', ''[[Doom II]]'', and ''[[Final Doom]]''.
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The '''Zombiemen''' (also known as '''Troopers, Soldiers''', '''Former Humans''', '''Marine Privates''' or, sometimes, '''Former Soldiers''' in the game manuals) are possessed and/or undead former soldiers which have been turned into [[Former human|Zombie]]s during the invasion from [[Hell]], encountered in the classic generation of [[Doom|''Doom'']], [[Doom II|''Doom II'']], and [[Final Doom|''Final Doom'']].
   
 
== Notes ==
 
== Notes ==
* The Zombieman has the type name MT_POSSESSED in the [[Doom source code]], and the sprite prefix POSS, while the analogous MT_TROOP and TROO are given to the [[Imp]]. The Zombiemen were called "demon-possessed humans" (or simply "possessed humans") in the [[Doom Bible]] (section 7.2), being "possessed in their sleep".
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* The Zombiemen have the type name MT_POSSESSED in the [[Doom source code|DOOM source code]], and the sprite prefix POSS, while the analogous MT_TROOP and TROO are given to the [[Imp|Imps]]. The Zombiemen were called "Demon-Possessed Humans" (or simply "Possessed Humans") in the [[Doom Bible|DOOM Bible]] (section 7.2), being "possessed in their sleep."
* With only 20 hit points, the Zombieman can be [[Gibs|gibbed]] with the [[berserk]] fist, [[rockets]], the [[plasma rifle]], the [[BFG9000]] (both ball and tracer), exploding [[barrel]]s, Demon bites, Cacodemon ranged and melee attacks, [[Hell Knight]]/[[Baron of Hell]] clawing and ranged attacks, [[Revenant]] rockets, [[Arch-vile]] fire attacks, and--on rare occasions--Imp fireballs or melee attacks, a [[chainsaw]]'s blade and even other Zombiemen. This means this monster has more ways of being gibbed than any other monster.
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* With only 20 hit points, the Zombiemen can be [[Gibs|gibbed]] with the [[berserk]] fist, [[rockets]], the [[plasma rifle]], the [[BFG9000]] (both ball and tracer), exploding [[barrel]]s, Demon bites, Cacodemon ranged and melee attacks, [[Hell Knight]]/[[Baron of Hell]] clawing and ranged attacks, [[Revenant]] rockets, [[Arch-vile]] fire attacks, and--on rare occasions--Imp hell-fire balls or melee attacks, a [[chainsaw]]'s blade and even other Zombiemen. This means this monster has more ways of being gibbed than any other monster.
 
* In a [[ZDoom]]-based [[source port]], if the player is killed by a Zombieman (monster is credited with delivering the blow that reduces player's health to 0%), an obituary message is displayed at the top of the screen: "[player name] was killed by a Zombieman".
 
* In a [[ZDoom]]-based [[source port]], if the player is killed by a Zombieman (monster is credited with delivering the blow that reduces player's health to 0%), an obituary message is displayed at the top of the screen: "[player name] was killed by a Zombieman".
   
 
== ''[[Doom RPG]]'' ==
 
== ''[[Doom RPG]]'' ==
In ''Doom RPG'', the Zombieman appears as the "zombie" monster class. There are three different forms, identified by color:
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In ''Doom RPG'', the Zombieman appears as the "Zombie" monster class. There are three different forms, identified by color:
 
* [[Zombie Private]] (brown)
 
* [[Zombie Private]] (brown)
 
* [[Zombie Lieutenant]] (blue)
 
* [[Zombie Lieutenant]] (blue)
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*Their rifles were at one point [[Assault rifle (Doom)|accessible to the player]] (as their original starting weapon)
 
*Their rifles were at one point [[Assault rifle (Doom)|accessible to the player]] (as their original starting weapon)
 
**In the novels, the Rifle is known as the M-211 SIGCOW, and uses 10mm rounds.
 
**In the novels, the Rifle is known as the M-211 SIGCOW, and uses 10mm rounds.
*In [[PlayStation]] ''Doom'', their gunshot damage is increased somewhat, up to a maximum damage of roughly 21. The manual also lists the name of this enemy type as "Former Soldier", as opposed to "Former Human" as in the PC versions' manuals (or "Zombieman" as in the enemy cast at the end of the game).
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*In the [[PlayStation]] port of ''Doom'', their gunshot damage is increased somewhat, up to a maximum damage of roughly 21. The manual also lists the name of this enemy type as "Former Soldier", as opposed to "Former Human" as in the PC versions' manuals (or "Zombieman" as in the enemy cast at the end of the game).
   
 
[[Category:Monsters]]
 
[[Category:Monsters]]
[[Category:Former Human]]
 
 
[[Category:Zombies]]
 
[[Category:Zombies]]

Latest revision as of 12:24, 16 March 2024


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"Just a few days ago, you were probably swapping war stories with one of these guys. Now it's time to swap some lead upside their head."
Doom instruction manual

The Zombiemen (also known as Troopers, Soldiers, Former Humans, Marine Privates or, sometimes, Former Soldiers in the game manuals) are possessed and/or undead former soldiers which have been turned into Zombies during the invasion from Hell, encountered in the classic generation of Doom, Doom II, and Final Doom.

Notes

  • The Zombiemen have the type name MT_POSSESSED in the DOOM source code, and the sprite prefix POSS, while the analogous MT_TROOP and TROO are given to the Imps. The Zombiemen were called "Demon-Possessed Humans" (or simply "Possessed Humans") in the DOOM Bible (section 7.2), being "possessed in their sleep."
  • With only 20 hit points, the Zombiemen can be gibbed with the berserk fist, rockets, the plasma rifle, the BFG9000 (both ball and tracer), exploding barrels, Demon bites, Cacodemon ranged and melee attacks, Hell Knight/Baron of Hell clawing and ranged attacks, Revenant rockets, Arch-vile fire attacks, and--on rare occasions--Imp hell-fire balls or melee attacks, a chainsaw's blade and even other Zombiemen. This means this monster has more ways of being gibbed than any other monster.
  • In a ZDoom-based source port, if the player is killed by a Zombieman (monster is credited with delivering the blow that reduces player's health to 0%), an obituary message is displayed at the top of the screen: "[player name] was killed by a Zombieman".

Doom RPG

In Doom RPG, the Zombieman appears as the "Zombie" monster class. There are three different forms, identified by color:

They are weak against axe attacks.

Trivia

  • In Doom II for the Game Boy Advance, a red blood splatter, half-way covered in green, appears in the Zombieman's death animation.
  • Their rifles were at one point accessible to the player (as their original starting weapon)
    • In the novels, the Rifle is known as the M-211 SIGCOW, and uses 10mm rounds.
  • In the PlayStation port of Doom, their gunshot damage is increased somewhat, up to a maximum damage of roughly 21. The manual also lists the name of this enemy type as "Former Soldier", as opposed to "Former Human" as in the PC versions' manuals (or "Zombieman" as in the enemy cast at the end of the game).