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[[The Ultimate Doom]], named simply '''Doom''' on the service, was released as a download for the [[Wikipedia:Xbox 360|Xbox 360]] on the [[Wikipedia:Xbox Live Arcade|Xbox Live Arcade]] service on September 27, 2006. A one-level trial version can be downloaded for free, or the full version can be bought for 400 [[Wikipedia:Microsoft Points|Microsoft Points]] ($5 US). The port was developed by [[Wikipedia:Nerve Software|Nerve Software]] and [[Wikipedia:Vicarious Visions|Vicarious Visions]].
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{{Infobox_Game|title = The Ultimate Doom|based_on = [[Xbox|Doom for Xbox]]|release_date = September 27, 2006}}[[The Ultimate Doom]], named simply '''Doom''' on the service, was released as a download for the [[Wikipedia:Xbox 360|Xbox 360]] on the [[Wikipedia:Xbox Live Arcade|Xbox Live Arcade]] service on September 27, 2006 for 800 [[Wikipedia:Microsoft Points|Microsoft Points]], ultimately getting its price halved to 400 [[Wikipedia:Microsoft Points|Microsoft Points]] ($5 US). After Microsoft points aren't able to obtain anymore, it's now € 4,79. In September 2010 the game was delisted from the service catalogue however it was subsequently put back on the marketplace. A one-level trial version was also available, including the first level of episode 1. The port was developed by Bethesda and [[Wikipedia:Vicarious Visions|Vicarious Visions]].
   
A matching port of [[Doom II]] was released on May 26, 2010. This port includes a new episode, [[No Rest for the Living]]. The Doom II port and new episode were also developed by Nerve Software. The Doom II port is priced at 800 Microsoft points, similar to what the Doom port cost upon launch and before its price was halved.
+
A matching port of [[Doom II]] was released on May 26, 2010. This port includes a new episode, [[No Rest for the Living]]. The Doom II port and new episode were also developed by Nerve Software. The Doom II port is priced at 800 Microsoft points, but later halved to 400 Microsoft points (now 4,79).
  +
  +
On November 2014, '''Xbox 360''' has reached '''7,000''' video games, with the GameFAQs updated.
   
 
==Doom==
 
==Doom==
  +
The game was initially published by Activision, but it was replaced by a version published by Bethesda Softworks.A streamlined version of this port along with Doom II was included in Doom 3: BFG Edition.
   
 
===Differences between the Xbox 360 and PC versions===
 
===Differences between the Xbox 360 and PC versions===
Line 25: Line 28:
 
*The gamma setting can not be altered.
 
*The gamma setting can not be altered.
 
*The menu is different.
 
*The menu is different.
*The button to return to the level's start after dying is fire instead of use.
+
*The button to return to the level's start after dying is fire instead of use in singleplayer.
 
*[[Music]] is slower, stored as [[wikipedia:MIDI|MIDI]] files and played using [[wikipedia:Gravis_Ultrasound|GUS]] patches.
 
*[[Music]] is slower, stored as [[wikipedia:MIDI|MIDI]] files and played using [[wikipedia:Gravis_Ultrasound|GUS]] patches.
  +
*The characters sometimes have higher and lower voices.
   
 
====Bugs====
 
====Bugs====
Line 32: Line 36:
 
*Games saved on 12 PM are shown to be saved on 12 AM.
 
*Games saved on 12 PM are shown to be saved on 12 AM.
 
*Some drum instruments are not correct, for example in E1M9 some drum sounds are replaced by whistles and agogos.
 
*Some drum instruments are not correct, for example in E1M9 some drum sounds are replaced by whistles and agogos.
  +
*Many bugs from the PC versions are still present.
  +
*If played while not connected to XBOX Live, the game may freeze upon attempting to exit to the main menu. The console also freezes as well meaning the player has to restart it.
   
 
===Achievements===
 
===Achievements===
 
Doom has 12 [[achievement]]s, totaling 200 Gamerscore.
 
Doom has 12 [[achievement]]s, totaling 200 Gamerscore.
   
{| border="1" cellpadding="2"
+
{| class="WikiaTable"
!width="100"|Achievement
+
!Achievement
!width="500"|Description
+
!Description
!width="100"|GamerScore
+
!GamerScore
 
|-
 
|-
 
|Hoarder
 
|Hoarder
Line 91: Line 97:
   
 
==Doom II==
 
==Doom II==
  +
This version was originally published by Activision, but in late 2012 it was replaced by a version that was published by Bethesda Softworks
   
 
===Differences between the Xbox 360 and PC versions===
 
===Differences between the Xbox 360 and PC versions===
Line 117: Line 124:
 
*The [[medikit]], [[stimpack]] and [[berserk]] item sprites have been changed to have a pill on the front, instead of a red cross; in compliance with [[Wikipedia:International Red Cross and Red Crescent Movement|Red Cross]] wishes that this symbol not be used without authorization.
 
*The [[medikit]], [[stimpack]] and [[berserk]] item sprites have been changed to have a pill on the front, instead of a red cross; in compliance with [[Wikipedia:International Red Cross and Red Crescent Movement|Red Cross]] wishes that this symbol not be used without authorization.
 
*If you leave a game, the title demo plays the last game you played over and over.
 
*If you leave a game, the title demo plays the last game you played over and over.
  +
*The first switch on the left hand side the first room of Level 02 "Underhalls" has no bars in the way to open.
   
 
====Bugs====
 
====Bugs====
Line 122: Line 130:
 
*All sounds are played as if their sample rate was 11025 Hz, making the few 22050 Hz sounds (such as [[super shotgun|DSDBLOAD]]) slowed down.
 
*All sounds are played as if their sample rate was 11025 Hz, making the few 22050 Hz sounds (such as [[super shotgun|DSDBLOAD]]) slowed down.
 
*The volume of sounds is not affected by distance.
 
*The volume of sounds is not affected by distance.
  +
*Many bugs from the PC versions are still present. Including the MAP:06 Red Door glitch that freezes the game. In this version it also locks up the console meaning it needs to be restarted.
   
 
===Achievements===
 
===Achievements===
 
Doom II has 12 [[achievement]]s, totaling 200 Gamerscore, most of which are earned in similar ways as the Doom port's achievements. Most Doom II achievements are named after lines in the [[Doom comic]].
 
Doom II has 12 [[achievement]]s, totaling 200 Gamerscore, most of which are earned in similar ways as the Doom port's achievements. Most Doom II achievements are named after lines in the [[Doom comic]].
   
{| border="1" cellpadding="2"
+
{| class="WikiaTable"
!width="100"|Achievement
+
!Achievement
!width="500"|Description
+
!Description
!width="100"|GamerScore
+
!GamerScore
 
|-
 
|-
 
|Just Getting Started
 
|Just Getting Started
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*The Doom II Live Arcade port was accidentally released on the Japanese Live Arcade marketplace prior to the intended release. [http://www.doomworld.com/vb/doom-general/51115-doom-ii-xbla-accidentally-made-live-on-japanese-marketplace/]
 
*The Doom II Live Arcade port was accidentally released on the Japanese Live Arcade marketplace prior to the intended release. [http://www.doomworld.com/vb/doom-general/51115-doom-ii-xbla-accidentally-made-live-on-japanese-marketplace/]
 
*The Doom II port includes the [[Xbox]] bonus level, [[MAP33: Betray (Xbox Doom II)|Betray]]. However, it is inaccessible.
 
*The Doom II port includes the [[Xbox]] bonus level, [[MAP33: Betray (Xbox Doom II)|Betray]]. However, it is inaccessible.
  +
*The Bethesda rereleases of these two ports have different GUS patches, and are slightly faster than the Activision release.
   
 
==External links==
 
==External links==
*[http://www.xbox.com/en-US/games/d/doomxboxlivearcade/ Official Doom Xbox Live Arcade site]
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*[http://marketplace.xbox.com/en-US/Product/DOOM/66acd000-77fe-1000-9115-d80258410824 Official Doom Xbox Live Arcade site]
*[http://www.xbox.com/en-US/games/d/doom2xbla/ Official Doom II Xbox Live Arcade site]
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*[http://marketplace.xbox.com/en-US/Product/DOOM-II/66acd000-77fe-1000-9115-d802584109b6 Official Doom II Xbox Live Arcade site]
*[http://www.classicdoom.com/doomcomp.htm#14 Information about the Doom port on ClassicDOOM.com]
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*[http://www.classicdoom.com/doomcomp.htm#14 Information about the Doom port on ClassicDOOM.com][[Category:Commercial ports]]
 
{{s-start}}
 
{{s-port}}
 
{{s-bef|before=[[Xbox|Doom for Xbox]]}}
 
{{s-ttl|title=Doom and Doom II for Xbox 360}}
 
{{s-non|reason=Closed source}}
 
{{s-end}}
 
[[Category:Commercial ports]]
 

Latest revision as of 05:58, 23 August 2019

The Ultimate Doom, named simply Doom on the service, was released as a download for the Xbox 360 on the Xbox Live Arcade service on September 27, 2006 for 800 Microsoft Points, ultimately getting its price halved to 400 Microsoft Points ($5 US). After Microsoft points aren't able to obtain anymore, it's now € 4,79. In September 2010 the game was delisted from the service catalogue however it was subsequently put back on the marketplace. A one-level trial version was also available, including the first level of episode 1. The port was developed by Bethesda and Vicarious Visions.

A matching port of Doom II was released on May 26, 2010. This port includes a new episode, No Rest for the Living. The Doom II port and new episode were also developed by Nerve Software. The Doom II port is priced at 800 Microsoft points, but later halved to 400 Microsoft points (now € 4,79).

On November 2014, Xbox 360 has reached 7,000 video games, with the GameFAQs updated.

Doom

The game was initially published by Activision, but it was replaced by a version published by Bethesda Softworks.A streamlined version of this port along with Doom II was included in Doom 3: BFG Edition.

Differences between the Xbox 360 and PC versions

The game is an accurate port of the PC version, but features several differences.

New features

Changes

  • The controller buttons cannot be rebound.
  • Exit switches and portals are deactivated in deathmatch games.
  • Deathmatches are always played using altdeath rules; the classic deathmatch mode is unavailable.
  • In cooperative games a key picked up by one of the players is added to the inventory of all the other players as well.
  • No cheat codes.
  • The ability to freely scroll the automap is disabled (i.e. the automap is always in follow mode).
  • The gamma setting can not be altered.
  • The menu is different.
  • The button to return to the level's start after dying is fire instead of use in singleplayer.
  • Music is slower, stored as MIDI files and played using GUS patches.
  • The characters sometimes have higher and lower voices.

Bugs

  • Various monsters are not in fast mode on the Nightmare skill level.
  • Games saved on 12 PM are shown to be saved on 12 AM.
  • Some drum instruments are not correct, for example in E1M9 some drum sounds are replaced by whistles and agogos.
  • Many bugs from the PC versions are still present.
  • If played while not connected to XBOX Live, the game may freeze upon attempting to exit to the main menu. The console also freezes as well meaning the player has to restart it.

Achievements

Doom has 12 achievements, totaling 200 Gamerscore.

Achievement Description GamerScore
Hoarder Find all items in a level. 5
Clean Slate Kill all monsters on a level with a difficulty of 'Hurt Me Plenty' or higher. 5
Scout Find any secret area within a level. 5
Nightmare Complete any level on Nightmare! 10
Neophyte Complete any level. 20
Episode One Complete Episode One on 'Hurt Me Plenty' or higher. 25
Episode Two Complete Episode Two on 'Hurt Me Plenty' or higher. 25
Episode Three Complete Episode Three on 'Hurt Me Plenty' or higher. 25
Episode Four Complete Episode Four on 'Hurt Me Plenty' or higher. 25
Rampage Complete all episodes on 'Ultra-Violence' or higher. 35
Rookie Acquire 50 kills on Xbox Live. 10
Destroyer Acquire 100 kills on Xbox Live. 10

Doom II

This version was originally published by Activision, but in late 2012 it was replaced by a version that was published by Bethesda Softworks

Differences between the Xbox 360 and PC versions

The game is an accurate port of the PC version, but features several differences.

New features

Changes

  • The controller buttons cannot be rebound. Weapons are grouped by ammo they use, on the directional pad.
  • Exit switches and portals are deactivated in deathmatch games.
  • In cooperative games a key picked up by one of the players is added to the inventory of all the other players as well.
  • No cheat codes.
  • The ability to freely scroll the automap is disabled (i.e. the automap is always in follow mode).
  • The gamma setting can not be altered.
  • The menu is different.
  • The button to return to the level's start after dying is fire instead of use.
  • Music is four beats slower, stored as MIDI files and played using GUS patches.
  • The medikit, stimpack and berserk item sprites have been changed to have a pill on the front, instead of a red cross; in compliance with Red Cross wishes that this symbol not be used without authorization.
  • If you leave a game, the title demo plays the last game you played over and over.
  • The first switch on the left hand side the first room of Level 02 "Underhalls" has no bars in the way to open.

Bugs

  • Sprite flickering can be seen randomly.
  • All sounds are played as if their sample rate was 11025 Hz, making the few 22050 Hz sounds (such as DSDBLOAD) slowed down.
  • The volume of sounds is not affected by distance.
  • Many bugs from the PC versions are still present. Including the MAP:06 Red Door glitch that freezes the game. In this version it also locks up the console meaning it needs to be restarted.

Achievements

Doom II has 12 achievements, totaling 200 Gamerscore, most of which are earned in similar ways as the Doom port's achievements. Most Doom II achievements are named after lines in the Doom comic.

Achievement Description GamerScore
Just Getting Started Complete any level in single player. 10
Rip and Tear Complete any level on Nightmare! in single player. 20
Superior Firepower Complete all levels on Ultra-Violence or higher in single player. 25
An Important Looking Door Find a secret area of a level in single player. 10
From Earth To Hell Complete all levels in Doom II: Hell on Earth in single player. 25
And Back Again Complete all levels in Doom II: No Rest for the Living in single player. 25
Burning Out of Control Complete any level with 100% kills, items, and secrets in single player. 15
Destroyer Get 100 frags in deathmatch on Xbox Live. 20
The Great Communicator Get 20 kills using the chainsaw in a single level in single player. 10
A Man and a Half Get 20 kills using the berserk powerup in a single level in single player. 10
You Have Huge Guts Kill a cyberdemon using your fist in single player. 20
A Really Big Gun Find a BFG9000 in single player. 10

Trivia

  • The Doom II Live Arcade port was accidentally released on the Japanese Live Arcade marketplace prior to the intended release. [1]
  • The Doom II port includes the Xbox bonus level, Betray. However, it is inaccessible.
  • The Bethesda rereleases of these two ports have different GUS patches, and are slightly faster than the Activision release.

External links