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From 1993 to 1995, various '''versions of Doom and Doom II''' were released by [[id Software]] to address glitches and input from players and fans. Additionally, a few early versions were preserved by testers, which eventually made their way to public archives. Summarized below are the main differences of each known version of the games as changes were made. Executable and [[IWAD]] resource differences are noted, as well as what levels were modified, if any. For details on what was changed in each level, refer to the article about that level.
 
From 1993 to 1995, various '''versions of Doom and Doom II''' were released by [[id Software]] to address glitches and input from players and fans. Additionally, a few early versions were preserved by testers, which eventually made their way to public archives. Summarized below are the main differences of each known version of the games as changes were made. Executable and [[IWAD]] resource differences are noted, as well as what levels were modified, if any. For details on what was changed in each level, refer to the article about that level.
   
=== v0.2 ===
+
== v0.2 ==
 
: ''Main article: [[Doom v0.2]]''
 
: ''Main article: [[Doom v0.2]]''
 
 
* Compiled February 4, 1993.
 
* Compiled February 4, 1993.
 
* One level, a flat level with non-orthogonal texture-mapped walls, is present.
 
* One level, a flat level with non-orthogonal texture-mapped walls, is present.
Line 10: Line 9:
 
* Commands to alter certain level properties such as lighting.
 
* Commands to alter certain level properties such as lighting.
   
=== v0.4 ===
+
== v0.4 ==
 
: ''Main article: [[Doom v0.4]]''
 
: ''Main article: [[Doom v0.4]]''
 
 
* Compiled April 2, 1993.
 
* Compiled April 2, 1993.
 
* Includes eleven levels, various ones of which are recognizable in an early stage of design.
 
* Includes eleven levels, various ones of which are recognizable in an early stage of design.
Line 20: Line 18:
 
* [[Player]] rifle can be fired.
 
* [[Player]] rifle can be fired.
   
=== v0.5 ===
+
== v0.5 ==
 
: ''Main article: [[Doom v0.5]]''
 
: ''Main article: [[Doom v0.5]]''
 
 
* Compiled May 22, 1993.
 
* Compiled May 22, 1993.
 
* Thirteen levels are present, including a version of [[MAP10: Refueling Base]].
 
* Thirteen levels are present, including a version of [[MAP10: Refueling Base]].
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=== Press release beta ===
 
=== Press release beta ===
 
: ''Main article: [[Doom press release beta]]''
 
: ''Main article: [[Doom press release beta]]''
 
 
* Compiled October 4, 1993.
 
* Compiled October 4, 1993.
 
* Functionally is fairly close to the commercial release.
 
* Functionally is fairly close to the commercial release.
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* The [[BFG9000]] fires many plasma gun shots in a wide field in front of the player.
 
* The [[BFG9000]] fires many plasma gun shots in a wide field in front of the player.
   
=== v1.0 ===
+
== v1.0 ==
 
 
* Released December 10, 1993.
 
* Released December 10, 1993.
 
* Initial public release.
 
* Initial public release.
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* It is possible to play the 1.1 registered [[IWAD]] with this version, one must rename this wad to "doom1.wad", it also mentions that this is the "commercial version" in the startup screen, rather than registered.
 
* It is possible to play the 1.1 registered [[IWAD]] with this version, one must rename this wad to "doom1.wad", it also mentions that this is the "commercial version" in the startup screen, rather than registered.
   
=== v1.1 ===
+
== v1.1 ==
 
 
* Released December 16, 1993.
 
* Released December 16, 1993.
 
* The first registered release of [[Doom]].
 
* The first registered release of [[Doom]].
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* The [[parameter|command line parameters]] <tt>-send</tt> and <tt>-receive</tt> were added.
 
* The [[parameter|command line parameters]] <tt>-send</tt> and <tt>-receive</tt> were added.
   
=== v1.2 ===
+
== v1.2 ==
  +
{{Infobox_Game
 
  +
|based_on =Doom v1.1
 
|base_for =[[Atari Jaguar|Jaguar Doom]]<br>[[Heretic]]
 
|title = v1.2}}
 
* Released February 17, 1994.
 
* Released February 17, 1994.
 
* Rewritten sound code.
 
* Rewritten sound code.
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Bug fixes:
 
Bug fixes:
 
 
* Fix for the [[Broadcast packet meltdown|broadcast packet bug]] which caused many networks to suffer decreases in performance.
 
* Fix for the [[Broadcast packet meltdown|broadcast packet bug]] which caused many networks to suffer decreases in performance.
 
* Runs under [[Wikipedia:Microsoft Windows|Windows]]
 
* Runs under [[Wikipedia:Microsoft Windows|Windows]]
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* Network play no longer locks up when using a sound card.
 
* Network play no longer locks up when using a sound card.
   
=== v1.3 ===
+
== v1.3 ==
 
 
There are two known variants of this version: ''first level'' and ''second level'' betas.
 
There are two known variants of this version: ''first level'' and ''second level'' betas.
 
[[Id Software]] stated that these releases were unauthorized, possibly because these executables had partial support for [[Doom II]], which was being developed at the time.
 
[[Id Software]] stated that these releases were unauthorized, possibly because these executables had partial support for [[Doom II]], which was being developed at the time.
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:* It is understood that these parameters were used to aid in the development of Doom and Doom II into 1 unique executable, "regdev" would have meant "registered development mode" and the "com" in "comdev" would have meant "commercial".
 
:* It is understood that these parameters were used to aid in the development of Doom and Doom II into 1 unique executable, "regdev" would have meant "registered development mode" and the "com" in "comdev" would have meant "commercial".
   
=== v1.4 ===
+
== v1.4 ==
 
 
* Released June 28, 1994.
 
* Released June 28, 1994.
 
* Support for 14.4 and 28.8k modems.
 
* Support for 14.4 and 28.8k modems.
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* The [[Easter egg#Swastika|swastika easter egg]] in [[E1M4: Command Control (Doom)|E1M4: Command Control]] was removed.
 
* The [[Easter egg#Swastika|swastika easter egg]] in [[E1M4: Command Control (Doom)|E1M4: Command Control]] was removed.
 
* No more sound pitch.
 
* No more sound pitch.
 
 
Bug fixes:
 
Bug fixes:
 
 
* [[Projectile]]s no longer trigger [[linedef]]s.
 
* [[Projectile]]s no longer trigger [[linedef]]s.
 
* More than two people can play over a network without crashes.
 
* More than two people can play over a network without crashes.
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* Map bug fixes.
 
* Map bug fixes.
   
=== v1.5 ===
+
== v1.5 ==
 
 
* Released July 8, 1994.
 
* Released July 8, 1994.
 
* Rewrite of the null-modem/modem support (SERSETUP).
 
* Rewrite of the null-modem/modem support (SERSETUP).
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* Replaced short-range hitscan by melee range check in A_SargAttack. This made [[demon]]-triggered [[infighting]] impossible.
 
* Replaced short-range hitscan by melee range check in A_SargAttack. This made [[demon]]-triggered [[infighting]] impossible.
 
Bug fixes:
 
Bug fixes:
 
 
* Help screen mentions the gamma correction function.
 
* Help screen mentions the gamma correction function.
 
* Bug with response file fixed.
 
* Bug with response file fixed.
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* [[Deathmatch]] bug fixed where items reappeared but could not be picked up.
 
* [[Deathmatch]] bug fixed where items reappeared but could not be picked up.
   
=== v1.6 ===
+
== v1.6 ==
 
 
The registered version for 1.6 appears to be "semi-official", the patch was created by [[Eric Yick Leung]]
 
The registered version for 1.6 appears to be "semi-official", the patch was created by [[Eric Yick Leung]]
 
and was distributed around various newsgroups<ref>[http://groups.google.com/group/alt.games.doom/browse_thread/thread/23a2abb2aa8e9ad6?hl=en dm1_4rpt.zip]</ref>, the [[IWAD]] file has changed since 1.2 and is not reported modified by the game executable.
 
and was distributed around various newsgroups<ref>[http://groups.google.com/group/alt.games.doom/browse_thread/thread/23a2abb2aa8e9ad6?hl=en dm1_4rpt.zip]</ref>, the [[IWAD]] file has changed since 1.2 and is not reported modified by the game executable.
 
 
* Released August 3, 1994.
 
* Released August 3, 1994.
 
* [[ENDOOM]] had changed, text was added by Eric, calling himself a "DOOM-GOD" and [[John Romero]] a "Chicken", a reference of the former also appears on a newsgroup thread<ref>[http://groups.google.co.nz/group/comp.sys.ibm.pc.games.action/browse_thread/thread/6cdc2f9a92052770?hl=en Eric Yick Leung]</ref>.
 
* [[ENDOOM]] had changed, text was added by Eric, calling himself a "DOOM-GOD" and [[John Romero]] a "Chicken", a reference of the former also appears on a newsgroup thread<ref>[http://groups.google.co.nz/group/comp.sys.ibm.pc.games.action/browse_thread/thread/6cdc2f9a92052770?hl=en Eric Yick Leung]</ref>.
 
* All demos are different, but are recreations of earlier demos. DEMO1 is almost the same, DEMO2 is a [[Multiplayer#Cooperative|cooperative]] demo, possibly of Leung and Romero playing, and DEMO3 is another recreation, that desyncs towards the end.
 
* All demos are different, but are recreations of earlier demos. DEMO1 is almost the same, DEMO2 is a [[Multiplayer#Cooperative|cooperative]] demo, possibly of Leung and Romero playing, and DEMO3 is another recreation, that desyncs towards the end.
   
=== v1.666 ===
+
== v1.666 ==
  +
{{Infobox_Game
 
 
|title = v1.666
  +
|based_on = Doom v1.6
  +
|base_for = [[Strife]]
  +
}}
 
* Released September 1, 1994.
 
* Released September 1, 1994.
 
* Addition of the <tt>[[Parameter#-timer|-timer]]</tt> command line option.
 
* Addition of the <tt>[[Parameter#-timer|-timer]]</tt> command line option.
 
* [[Doom FAQ]] updated to version 5.8.
 
* [[Doom FAQ]] updated to version 5.8.
 
* [[Lost soul]]s no longer count as monsters (to accommodate for Doom II's [[pain elemental]]s).
 
* [[Lost soul]]s no longer count as monsters (to accommodate for Doom II's [[pain elemental]]s).
 
{{clear}}
   
=== v1.7 ===
+
== v1.7 ==
 
 
* Released October 11, 1994.
 
* Released October 11, 1994.
 
* Various [[IWAD]] changes.
 
* Various [[IWAD]] changes.
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* No <tt>README.TXT</tt> file.
 
* No <tt>README.TXT</tt> file.
   
=== v1.7a ===
+
== v1.7a ==
 
 
* Released November 8, 1994.
 
* Released November 8, 1994.
 
* Various level design bugs ([[HOM]], see through walls, etc).
 
* Various level design bugs ([[HOM]], see through walls, etc).
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* <tt>[[ENDOOM]]</tt> lump had a phone number change.
 
* <tt>[[ENDOOM]]</tt> lump had a phone number change.
   
=== v1.8 ===
+
== v1.8 ==
  +
{{Infobox_Game
 
  +
|based_on = Doom v1.7a
 
|base_for =[[WinDoom (Microsoft)|WinDoom (Microsoft)]]
 
|title = v1.8
  +
}}
 
* Released January 23, 1995.
 
* Released January 23, 1995.
 
* [[Doom FAQ]] updated to version 1.666.
 
* [[Doom FAQ]] updated to version 1.666.
  +
{{clear}}
   
=== v1.9 ===
+
== v1.9 ==
  +
{{Infobox_Game
  +
|based_on = Doom v1.8
 
|base_for = [[Linux|Linux Doom v1.10]]
  +
|title = v1.9
  +
}}
 
First released on February 1, 1995. There are three known variations of this version:
 
First released on February 1, 1995. There are three known variations of this version:
 
* Original Doom 1.9 executable was used for Doom shareware, registered Doom, and Doom II. It was named doom.exe in the shareware and registered versions of Doom, and doom2.exe in Doom II.
 
* Original Doom 1.9 executable was used for Doom shareware, registered Doom, and Doom II. It was named doom.exe in the shareware and registered versions of Doom, and doom2.exe in Doom II.
 
* [[The Ultimate DOOM|The Ultimate Doom]] executable interprets [[Tag 666]] (triggered by killing certain monsters) differently and fixes a bug in the behavior of lost souls when they collide with the ground.
 
* [[The Ultimate DOOM|The Ultimate Doom]] executable interprets [[Tag 666]] (triggered by killing certain monsters) differently and fixes a bug in the behavior of lost souls when they collide with the ground.
 
* [[Final Doom]] executable has the changes made in The Ultimate Doom, plus the altitude of teleported objects is no longer set to the floor. While autorun can be enabled in the other two versions by setting joyb_speed to 29, you must use 31 instead for Final Doom.
 
* [[Final Doom]] executable has the changes made in The Ultimate Doom, plus the altitude of teleported objects is no longer set to the floor. While autorun can be enabled in the other two versions by setting joyb_speed to 29, you must use 31 instead for Final Doom.
  +
{{clear}}
   
 
== Patches ==
 
== Patches ==
Line 216: Line 218:
   
 
== References ==
 
== References ==
<references/>
+
<references />
 
* [http://www.gamers.org/docs/FAQ/doomfaq/ The Official Doom FAQ]
 
* [http://www.gamers.org/docs/FAQ/doomfaq/ The Official Doom FAQ]
 
* {{idgames|id=12482|title=Unofficial Changelog v1.01}}
 
* {{idgames|id=12482|title=Unofficial Changelog v1.01}}
   
{{s-start}}
 
{{s-port}}
 
{{s-bef|rows=2|before=Doom v1.1}}
 
{{s-ttl|rows=2|title=Doom v1.2}}
 
{{s-aft|after=[[Atari Jaguar|Jaguar Doom]]}}
 
{{s-aft|after=[[Heretic]]}}
 
{{s-bef|before=Doom v1.6}}
 
{{s-ttl|title=Doom II v1.666}}
 
{{s-aft|after=[[Strife]]}}
 
{{s-bef|before=Doom 1.7a}}
 
{{s-ttl|title=Doom v1.8}}
 
{{s-aft|after=[[WinDoom (Microsoft)|WinDoom (Microsoft)]]}}
 
{{s-bef|before=Doom v1.8}}
 
{{s-ttl|title=Doom v1.9}}
 
{{s-aft|after=[[Linux|Linux Doom v1.10]]}}
 
{{s-end}}
 
 
[[Category:Games]]
 
[[Category:Games]]
 
[[Category:Lists]]
 
[[Category:Lists]]

Revision as of 19:45, 24 August 2019

From 1993 to 1995, various versions of Doom and Doom II were released by id Software to address glitches and input from players and fans. Additionally, a few early versions were preserved by testers, which eventually made their way to public archives. Summarized below are the main differences of each known version of the games as changes were made. Executable and IWAD resource differences are noted, as well as what levels were modified, if any. For details on what was changed in each level, refer to the article about that level.

v0.2

Main article: Doom v0.2
  • Compiled February 4, 1993.
  • One level, a flat level with non-orthogonal texture-mapped walls, is present.
  • Monsters (Imp, Demon, and Baron of Hell) are inactive.
  • Non-interactive status interface that resembles a helmet interior.
  • Commands to alter certain level properties such as lighting.

v0.4

Main article: Doom v0.4
  • Compiled April 2, 1993.
  • Includes eleven levels, various ones of which are recognizable in an early stage of design.
  • Stairs added.
  • Doors added and can be opened.
  • Non-functional lifts.
  • Player rifle can be fired.

v0.5

Main article: Doom v0.5
  • Compiled May 22, 1993.
  • Thirteen levels are present, including a version of MAP10: Refueling Base.
  • Platforms now function.
  • The player can die.
  • The player can be harmed by damaging floors.
  • Various items are present and can be picked up.
  • Health kits will heal the player, but use graphics from Wolfenstein 3D.
  • Clips supply the player with ammo.
  • Keys and bonus (point scoring) items are present.
  • The inactive monsters will disappear when shot.
  • The player has a rifle bayonet for melee attacks.

Press release beta

Main article: Doom press release beta
  • Compiled October 4, 1993.
  • Functionally is fairly close to the commercial release.
  • Includes three levels.
  • The plasma gun fires red as well as green shots.
  • The BFG9000 fires many plasma gun shots in a wide field in front of the player.

v1.0

  • Released December 10, 1993.
  • Initial public release.
  • Internally numbered as v0.99.
  • No registered version yet.
  • It is possible to play the 1.1 registered IWAD with this version, one must rename this wad to "doom1.wad", it also mentions that this is the "commercial version" in the startup screen, rather than registered.

v1.1

  • Released December 16, 1993.
  • The first registered release of Doom.
  • First appearance of gamma correction, which is either on or off.
  • A more stable version of the DOS extender (DOS/4GW).
  • Sound Blaster 1.0 support.
  • Textual changes:
  • At the text screen of Knee-Deep in the Dead, "buy" is changed to "play" in the final sentence.
  • The "This version is NOT SHAREWARE, do not distribute!" text was added, to be shown with the registered version.
  • Many more, including capitalization, spelling corrections, and additional error messages.

v1.2

  • Released February 17, 1994.
  • Rewritten sound code.
  • Modem/null-modem support. This release saw the network code split into external "drivers", providing a modular network system.
  • PAS-16 stereo support.
  • "Nightmare!" skill level added.
  • Mouse and joystick can be used in the menus.
  • Gamma correction mode was expanded to include five settings (0-4).
  • Improved joystick calibration.
  • Multiplayer text macros.
  • The "-left" and "-right" network options no longer function.
  • Textual changes:
  • "CENTER the joystick and press button 1:" was added; changes to other joystick messages were also made.
  • "I_StartupSound: forking sound daemon." in 1.1 was changed to "I_StartupSound: Hope you hear a pop."
  • "OpenSocket: ..", "ListenForPacket: .." and a few others were removed.
  • D_INTROA added to IWAD, used instead of D_INTRO for OPL playback.

Bug fixes:

  • Fix for the broadcast packet bug which caused many networks to suffer decreases in performance.
  • Runs under Windows
  • Z_Malloc error implemented.
  • IRQ 2 works.
  • Savegame slots 5 and 6 work.
  • Switches and platforms work when reloading from a saved game.
  • Network play no longer locks up when using a sound card.

v1.3

There are two known variants of this version: first level and second level betas. Id Software stated that these releases were unauthorized, possibly because these executables had partial support for Doom II, which was being developed at the time.

Second level

  • Improvements to MIDI and modem code.
  • Additional PAS console information.
  • Could load doomr.wad (commercial mode, what would become DOOM2.WAD)
  • Textual changes:
  • "malloc() in I_InitNetwork() failed" was added.
  • "program loaded at: 0x%p" was removed.
  • "Game mode indeterminate" was added and "Adding external file %s." was removed.
  • "registered version." was added.
  • "Do not distribute!" was added when in commercial mode.
  • -wart parameter was changed to support loading from MAP** files, also located in m:/cdata/ (including E*M* files).
  • The command line parameters: -regdev and -comdev were added.
  • -regdev loads these files: c:/localid/doom.wad, m:/data/texture1.lmp, m:/data/texture2.lmp, m:/data/pnames.lmp and c:/localid/default.cfg.
  • -comdev loads these files: c:/localid/doomr.wad, m:/cdata/texture1.lmp and m:/cdata/pnames.lmp.
  • It is understood that these parameters were used to aid in the development of Doom and Doom II into 1 unique executable, "regdev" would have meant "registered development mode" and the "com" in "comdev" would have meant "commercial".

v1.4

  • Released June 28, 1994.
  • Support for 14.4 and 28.8k modems.
  • Improved null-modem/modem support.
  • Improved version of setup:
  • Phone number list.
  • Database of modem control strings.
  • Addition of a level warp key (F1).
  • Allows up to 8 sound channels to be selected.

Bug fixes:

  • Projectiles no longer trigger linedefs.
  • More than two people can play over a network without crashes.
  • Sound problem fixes.
  • Fix for a bug with the PS/2 mouse.
  • Savegame bug fix, where player saves a game under a door, restores it, then presses the use key.
  • Difficulty can be selected when starting a null-modem/modem game.
  • '+' and '-' can be typed in multiplayer chat mode.
  • Map bug fixes.

v1.5

  • Released July 8, 1994.
  • Rewrite of the null-modem/modem support (SERSETUP).
  • Improved GUS instrument mapping file.
  • Increased savegame buffer size.
  • Added MIDI support, in addition to MUS.
  • Factored in mobj radius in P_CheckMeleeRange.
  • Replaced short-range hitscan by melee range check in A_SargAttack. This made demon-triggered infighting impossible.

Bug fixes:

  • Help screen mentions the gamma correction function.
  • Bug with response file fixed.
  • Bug when using a baud rate greater than 38,400 bps in null-modem/modem games fixed.
  • Deathmatch bug fixed where items reappeared but could not be picked up.

v1.6

The registered version for 1.6 appears to be "semi-official", the patch was created by Eric Yick Leung and was distributed around various newsgroups[1], the IWAD file has changed since 1.2 and is not reported modified by the game executable.

  • Released August 3, 1994.
  • ENDOOM had changed, text was added by Eric, calling himself a "DOOM-GOD" and John Romero a "Chicken", a reference of the former also appears on a newsgroup thread[2].
  • All demos are different, but are recreations of earlier demos. DEMO1 is almost the same, DEMO2 is a cooperative demo, possibly of Leung and Romero playing, and DEMO3 is another recreation, that desyncs towards the end.

v1.666

v1.7

  • Released October 11, 1994.
  • Various IWAD changes.
  • DeathManager! was not included in this release.
  • README.EXE file was added back.
  • No README.TXT file.

v1.7a

  • Released November 8, 1994.
  • Various level design bugs (HOM, see through walls, etc).
  • Sound code changes.
  • Re-appearance of DeathManager! version 1.1.
  • ENDOOM lump had a phone number change.

v1.8

  • Released January 23, 1995.
  • Doom FAQ updated to version 1.666.

v1.9

First released on February 1, 1995. There are three known variations of this version:

  • Original Doom 1.9 executable was used for Doom shareware, registered Doom, and Doom II. It was named doom.exe in the shareware and registered versions of Doom, and doom2.exe in Doom II.
  • The Ultimate Doom executable interprets Tag 666 (triggered by killing certain monsters) differently and fixes a bug in the behavior of lost souls when they collide with the ground.
  • Final Doom executable has the changes made in The Ultimate Doom, plus the altitude of teleported objects is no longer set to the floor. While autorun can be enabled in the other two versions by setting joyb_speed to 29, you must use 31 instead for Final Doom.

Patches

See main article: Game patch.

External links

References