aka Jorge

  • I live in Berkeley, California
  • I was born on August 2
  • My occupation is Community Development Manager
  • I am Male
  • JAlbor

    Doom 4 Wishlist

    October 24, 2012 by JAlbor

    With Doom 3 BFG Edition coming out, I thought it would be a good time to fantasize about the future of the franchise. Specifically, where do we want Doom 4 to go? This a list of my picks, but I am more curious to hear what you want to see happen with the series moving forward. Let me know in the comments section below!

    I know. I have to say it. Doom, as a series, has been one of the most slow-moving franchise ever, despite the high demand for more content. John Carmack confirmed that Doom 4 would happen way back in 2007. Five years later, we are no closer to a confirmed release date than before. It's not technically a feature of the game, but it deserves mentioning: we want a release date already!

    Rumors already exist about Doom 4 actually b…

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  • JAlbor

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  • JAlbor

    Doom Series Recap

    September 28, 2012 by JAlbor

    In 1992, Id Software broke out big with the release of Wolfenstein 3D, using their own proprietary engine. The first-person shooter (FPS) essentially spawned the genre and launched a series all its own. But soon after its release, the esteemed John Carmack stumbled upon a method to greatly improve the development of 3D games. This work became the DOOM engine and birthed the Doom game series that would take the games industry by storm. The series influenced nearly all subsequent shooters and its influence is still felt today.

    Released in 1993, Doom had a simple objective: find the exit, kill anything that stands in your way. But the game was far more than a bland shooter. The sci-fi horror game was the vanguard for 3D graphics and multiplaye…

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