Doom Wiki
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Several [[Doom 3]] [[monster]]s were cut in the design process and did not make it into the finished game. Various concept designs of these monsters were shown amongst the pre-release Doom 3 promo material. One of them was a new version of the [[Arachnotron]] and [[Spiderdemon|Spider Mastermind]] while the rest were apparently new designs. Eventually some of the unfinished monsters were finished and used in the Doom 3 expansion, [[Doom 3: Resurrection of Evil|Resurrection of Evil]].
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Several ''[[Doom 3]]'' [[monster]]s, characters, and art designs were cut in the development process and did not make it into the finished game. Id Software first experimented with sculpting and scanning VS modeling but the data was dense and unwieldy, so they abandoned it pretty quickly. Various concept designs of these monsters were shown amongst the pre-release ''Doom 3'' promo material. One of them was a new version of the [[Arachnotron]] and [[Spiderdemon|Spider Mastermind]] (seemingly cut in favor of the other new arachnoid monsters [[Trite]] and [[Vagary]]) while the rest were apparently new designs. Eventually some of the unfinished monsters were finished and used in the ''Doom 3'' expansion, ''[[Doom 3: Resurrection of Evil|Resurrection of Evil]]''.
   
 
==Images==
 
==Images==
 
<gallery>
 
<gallery>
Untitled.jpg|An Arachnotron model that was cut from the game.
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Untitled.jpg|An Arachnotron concept drawing that was cut from the game.
spiddr.jpg|An Spider Mastermind cut from Doom 3 seen on a wall in Rage.
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d3smm.jpg|Spider Mastermind Concept drawing.
hkew.jpg|An early Hell Knight model.
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hkew.jpg|An early Hell Knight sculpture.
Image:Birdie.jpg|Another early Hell Knight which looks like a Gremlin.
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Image:Birdie.jpg|An unused monster (aka Birdman).
 
transforms1.gif|Early Human Sarge & Zombie Sarge revealed at macworld 2001.
revenantd3.jpg|Early zombified Marine or Security. Taken from an unknown magazine article on Doom 3.
 
 
M1.png|Early UAC Marine model. This model is used in the ios handheld game Doom Resurrection.
sargeh1.jpg|Early version of Sarge.
 
transforms1.gif|Early Sarge Human & Zombie form.
 
UACm1.gif|Early UAC Marine. This version was cut from Doom 3 but is used in the ios handheld Doom Resurrection.
 
Image:Zsec.jpg|A conceptual idea for a Z-Sec.
 
Image:Tumblr_mc8nqpWtuI1qctq9do1_500.jpg|A concept art drawing of the Marine.
 
commando-concept.jpg|Early Commando
 
Image:Zombie.jpg|A high-resolution render of the different Zombie's heads.
 
Image:Thing.jpg|A cut model for the Demon. Possible early Guardian.
 
d3.jpg|Unused character
 
 
chainsawzombie.jpg|Early Chainsaw Zombie.
 
chainsawzombie.jpg|Early Chainsaw Zombie.
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trite1a.jpg|An alternate skinned Trite.
2archvile.jpg|Early Archvile. Later became the Vulgar in Doom 3: Ressurection of Evil.
 
Image:Doom330.jpg|A demon that was cut from Resurrection of Evil.
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2archvile.jpg|Early Archvile. Later became the Vulgar in Doom 3: Resurrection of Evil.
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Concept 01 cherub2.jpg|Concept art of a Cherub.
Image:Capture_1.png|A possible cut Bruiser model.
 
 
Concept 01 cherub1.jpg|Early version of a Cherub.
Image:Capture.png|Early Lost Soul/Forgotten One concept drawings.
 
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Concept 01 cacodemon.jpg|Concept drawing of a Cacodemon.
Image:Tumblr_mhctrqpLnw1s3x43wo10_1280.jpg|Another skin for the early Demon.
 
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Cyber0rc.jpg|An unused monster model (aka Cyber0rc)
Image:Thing_2.jpg|Early concept art for the Demon.
 
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unused_monster_1.jpg|An unused model for an unknown demon,the model and finished textures are still in the game files.
Image:Thing_3.jpg|The skeletal system of the early Demon.
 
Pi1l.jpg|Finalized Demon concept
 
Image:Goodzomx.jpg|An early idea for what the Zombie's disfigurations should look like.
 
Image:Hell_knight.jpg|The Hell Knight's final model.
 
 
</gallery>
 
</gallery>
[[Category:Historical]]
 
 
[[Category:Doom 3 monsters]]
 
[[Category:Doom 3 monsters]]
 
[[Category:Historical]]

Revision as of 01:35, 6 August 2019

Several Doom 3 monsters, characters, and art designs were cut in the development process and did not make it into the finished game. Id Software first experimented with sculpting and scanning VS modeling but the data was dense and unwieldy, so they abandoned it pretty quickly. Various concept designs of these monsters were shown amongst the pre-release Doom 3 promo material. One of them was a new version of the Arachnotron and Spider Mastermind (seemingly cut in favor of the other new arachnoid monsters Trite and Vagary) while the rest were apparently new designs. Eventually some of the unfinished monsters were finished and used in the Doom 3 expansion, Resurrection of Evil.

Images