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Several ''[[Doom 3]]'' [[monster]]s were cut in the design process and did not make it into the finished game. Various concept designs of these monsters were shown amongst the pre-release ''Doom 3'' promo material. One of them was a new version of the [[Arachnotron]] and [[Spiderdemon|Spider Mastermind]] (seemingly cut in favor of the other new arachnoid monsters [[Trite]] and [[Vagary]]) while the rest were apparently new designs. Eventually some of the unfinished monsters were finished and used in the ''Doom 3'' expansion, ''[[Doom 3: Resurrection of Evil|Resurrection of Evil]]''.
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Several ''[[Doom 3]]'' [[monster]]s, characters, and art designs were cut in the development process and did not make it into the finished game. Id Software first experimented with sculpting and scanning VS modeling but the data was dense and unwieldy, so they abandoned it pretty quickly. Various concept designs of these monsters were shown amongst the pre-release ''Doom 3'' promo material. One of them was a new version of the [[Arachnotron]] and [[Spiderdemon|Spider Mastermind]] (seemingly cut in favor of the other new arachnoid monsters [[Trite]] and [[Vagary]]) while the rest were apparently new designs. Eventually some of the unfinished monsters were finished and used in the ''Doom 3'' expansion, ''[[Doom 3: Resurrection of Evil|Resurrection of Evil]]''.
   
 
==Images==
 
==Images==
 
<gallery>
 
<gallery>
 
Untitled.jpg|An Arachnotron concept drawing that was cut from the game.
 
Untitled.jpg|An Arachnotron concept drawing that was cut from the game.
2016-03-01 00002.jpg|Spider Mastermind on a wall from the video game RAGE
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d3smm.jpg|Spider Mastermind Concept drawing.
hkew.jpg|An early Hell Knight model.
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hkew.jpg|An early Hell Knight sculpture.
Image:Birdie.jpg|Another early Hell Knight which looks like a Gremlin.
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Image:Birdie.jpg|An unused monster (aka Birdman).
 
transforms1.gif|Early Human Sarge & Zombie Sarge revealed at macworld 2001.
Brett-briley-spark-dm-14.jpg|Concept art of early Hell Knight
 
 
M1.png|Early UAC Marine model. This model is used in the ios handheld game Doom Resurrection.
Brett-briley-spark-dm-41.jpg|Concept art of early Hell Knight with different heads
 
revenantd3.jpg|Early zombified Marine or Security(Possibly holding a flamethrower or a unused weapon). Taken from an unknown magazine article on Doom 3.
 
transforms1.gif|Early Sarge Human & Zombie form.
 
M1.png|Early UAC Marine. This version was cut from Doom 3 but is used in the ios handheld Doom Resurrection.
 
Image:Zsec.jpg|Early Marine or UAC Security.
 
Image:Tumblr_mc8nqpWtuI1qctq9do1_500.jpg|A concept art drawing of the Marine.
 
M2.jpg|Another concept art drawing of the Marine.
 
commando-concept.jpg|Early Commando.
 
Image:Zombie.jpg|A high-resolution render of the different Zombie's heads.
 
Concept 01 mancubus.jpg|Early version of a Mancubus.
 
Image:Thing.jpg|A cut model for an unknown Demon (possibly a Guardian, Hell Knight or Pinky) resembles a headless Shambler from Quake, interesting enough it's models and textures are still located in the files.
 
Brett-briley-spark-dm-6.jpg|A concept of an unused demon (possibly a Guardian, Hell Knight, Baron of Hell)
 
d3.jpg|Unused character.
 
Brett-briley-spark-dm-1.jpg|Early version of the Helltime Hunter from Doom 3 Resurrection of Evil, a texture is located in the files
 
 
chainsawzombie.jpg|Early Chainsaw Zombie.
 
chainsawzombie.jpg|Early Chainsaw Zombie.
trite1a.jpg|Early Trite.
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trite1a.jpg|An alternate skinned Trite.
 
2archvile.jpg|Early Archvile. Later became the Vulgar in Doom 3: Resurrection of Evil.
 
2archvile.jpg|Early Archvile. Later became the Vulgar in Doom 3: Resurrection of Evil.
Image:Doom330.jpg|Possible early designs of the Bruiser from Resurrection Of Evil.
 
Image:Capture_1.png|Anpther possible cut Bruiser model.
 
brett-briley-spark-dm-9.jpg|Possible cut Bruiser model.
 
 
Concept 01 cherub2.jpg|Concept art of a Cherub.
 
Concept 01 cherub2.jpg|Concept art of a Cherub.
 
Concept 01 cherub1.jpg|Early version of a Cherub.
 
Concept 01 cherub1.jpg|Early version of a Cherub.
 
Concept 01 cacodemon.jpg|Concept drawing of a Cacodemon.
Image:Capture.png|Early Lost Soul/Forgotten One concept drawings.
 
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Cyber0rc.jpg|An unused monster model (aka Cyber0rc)
Concept 01 cacodemon.jpg|Concept drawing of a Caodemon.
 
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unused_monster_1.jpg|An unused model for an unknown demon,the model and finished textures are still in the game files.
Image:Tumblr_mhctrqpLnw1s3x43wo10_1280.jpg|Another skin for the early Demon.
 
Image:Thing_2.jpg|Early concept art for the Demon.
 
Image:Thing_3.jpg|The skeletal system of the early Demon.
 
Pi1l.jpg|Finalized Demon concept.
 
brett-briley-spark-dm-34.jpg|A concept of an unused demon that resembles a Prowler from DOOM "2016"
 
Cyber0rc.jpg|Named Cyber0rc he's an unused monster
 
 
</gallery>
 
</gallery>
 
[[Category:Doom 3 monsters]]
 
[[Category:Doom 3 monsters]]

Revision as of 01:35, 6 August 2019

Several Doom 3 monsters, characters, and art designs were cut in the development process and did not make it into the finished game. Id Software first experimented with sculpting and scanning VS modeling but the data was dense and unwieldy, so they abandoned it pretty quickly. Various concept designs of these monsters were shown amongst the pre-release Doom 3 promo material. One of them was a new version of the Arachnotron and Spider Mastermind (seemingly cut in favor of the other new arachnoid monsters Trite and Vagary) while the rest were apparently new designs. Eventually some of the unfinished monsters were finished and used in the Doom 3 expansion, Resurrection of Evil.

Images