Undead Warriors lurk in a secret area in Heretic E1M2

The Undead Warriors are tall skeletons in armor with horned helmets and red capes. When attacking from a distance, they throw green enchanted axes. At close range, they slash with their axe.

Description from the manual: As part of the Order's insidious plot to control your world, they've recruited the dead, gave them armor and armed them with deadly magic axes. Now they guard the evil cities and toss their infinite supply of axes at any elf who passes by.

Tactical analysis

Arguably "the jack of all trades, master of none" foe in Heretic. The Undead warrior is fairly fast moving, but not as fast as a Sabreclaw and fairly healthy, but not as much as an Ophidian. At range, the Undead Warrior throws a pair of axe projectiles at its target, choosing one of two possible axe types at random. The primary type, thrown most often, is a green spinning axe which deals moderate damage. Occasionally, it will instead throw a red axe which does not spin, and which leaves a blood sprite trail behind it as it travels. Red axes deal significantly more damage and, unlike green axes, are not affected by wind sectors. Both types of axe pass through any ghost variant monster, as well as a player under the effect of a Shadowsphere.

In melee, the Undead Warrior slashes at targets with its axe.

One may encounter the ghost variant of the Undead Warrior, which always throws red axes. As with all ghost variants of Heretic monsters, it is translucent, and intangible to mundane weapons such as the Staff or the Firemace's projectiles.

A normal Undead Warrior is not immune to axes thrown by an Undead Warrior ghost, and will retaliate against its ghost counterpart if accidentally struck by it. Such fights are usually extremely one-sided as the only way an Undead Warrior can harm a ghost is with its melee attack.

When killed, its body bursts into green flame and burns away, and its armor falls to the floor in a pile.

Data

Attributes
ID # 64 (decimal), 40 (hex)
Hit points 200
Speed 12 map units per frame
(105.0 map units per second)
Width 48
Height 78
Reaction time 8
Pain chance 100 (39.22%)
Mass 150
Bits ?
Bits list

Obstacle

Shootable

Affects Kill %

Foot Clip

Pass Mobj

Shadow (ghost version)

Sprites & sounds
Sprite name KNIG
Alert sound KGTSIT
Action sound KGTACT
Pain sound KGTPAI
Attack sound KGTATK
Death sound KGTDTH
Undead Warrior melee attack
Damage 3-24
Sound KGTAT2 (landed a blow)
Green axe ranged attack
Type Projectile
Speed 9 map units per tic
(315 map units per second)
Damage 2-16
Width 20
Height 8
Sprite name SPAX
Sound(s) KGTATK (axe in flight)
Red axe ranged attack
Type Projectile
Speed 9 map units per tic
(315 map units per second)
Damage 7-56
Width 20
Height 8
Sprite name RAXE
Shots needed to kill
(Green Axe)1
Mean Standard
deviation
Min Max
Player (100%
health, no armor)
? ? 7 50
Player (100%
health, Silver Shield)
? ? 14 100
Player (100%
health, Enchanted Shield)
? ? ? 200
Player Chicken ? ? 15 2
Bad Guy Chicken ? ? ? ?
Gargoyle ? ? 3 20
Fire Gargoyle ? ? 5 40
Golem (normal) ? ? 5 40
Golem (ghost) cannot harm ghost monsters
Nitro Golem (normal) ? ? 7 50
Nitro Golem (ghost) cannot harm ghost monsters
Undead Warrior (normal)2
Undead Warrior (ghost) cannot harm ghost monsters
Disciple of D'Sparil ? ? 12 90
Sabreclaw ? ? 10 75
Weredragon ? ? 14 110
Ophidian ? ? 18 140
Iron Lich ? ? 44 350
Maulotaur ? ? 188 1500
Green Chaos Serpent ? ? 125 1000
D'Sparil ? ? 219 1750
Shots needed to kill
(Red Axe)1
Mean Standard
deviation
Min Max
Player (100%
health, no armor)
? ? 2 15
Player (100%
health, Silver Shield)
? ? 4 30
Player (200%
health, Enchanted Shield)
? ? ? ?
Player Chicken ? ? 1 5
Bad Guy Chicken ? ? ? ?
Gargoyle ? ? 1 6
Fire Gargoyle ? ? 2 12
Golem (normal) ? ? 2 12
Golem (ghost) cannot harm ghost monsters
Nitro Golem (normal) ? ? 2 15
Nitro Golem (ghost) cannot harm ghost monsters
Undead Warrior (normal)3
Undead Warrior (ghost) cannot harm ghost monsters
Disciple of D'Sparil ? ? 4 26
Sabreclaw ? ? 3 22
Weredragon ? ? 4 32
Ophidian ? ? 5 40
Iron Lich ? ? 13 100
Maulotaur ? ? 54 429
Green Chaos Serpent ? ? 36 286
D'Sparil ? ? 63 500

  1. These tables assume that all calls to P_Random for damage, pain chance, impact animations, backfire checks, and smoke trails are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as flickering lights). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls.
  2. Hardcoded exception to infighting negates damage (excepting indirect damage caused by exploding puff pods).
  3. While an Undead Warrior is immume to Red Axes thrown by other Undead Warriors, it isn't immune to Red Axes thrown by Undead Warrior Ghosts.

Appearance statistics

The undead warrior is first encountered on these maps:

Game TNAWN and YRU BTO TAASM and BPPT
Episode 1 E1M1: The Docks E1M1: The Docks E1M1: The Docks
Episode 2 E2M2: The Lava Pits E2M2: The Lava Pits E2M2: The Lava Pits
Episode 3 E3M1: The Storehouse E3M1: The Storehouse E3M1: The Storehouse
Episode 4 E4M3: Ambulatory E4M3: Ambulatory E4M3: Ambulatory
Episode 5 E5M1: Ochre Cliffs E5M1: Ochre Cliffs E5M1: Ochre Cliffs

The IWAD contains the following numbers of undead warriors:

Game TNAWN and YRU BTO TAASM and BPPT
Episode 1 62 100
Episode 2 ? ? ?
Episode 3 ? ? ?
Episode 4 ? ? ?
Episode 5 ? ? ?

The undead warrior ghost is first encountered on these maps:

Game TNAWN and YRU BTO TAASM and BPPT
Episode 1 E1M3: The Gatehouse E1M3: The Gatehouse E1M3: The Gatehouse
Episode 2 E2M2: The Lava Pits E2M2: The Lava Pits E2M2: The Lava Pits
Episode 3 E3M1: The Storehouse E3M1: The Storehouse E3M1: The Storehouse
Episode 4 E4M3: Ambulatory E4M3: Ambulatory E4M3: Ambulatory
Episode 5 E5M1: Ochre Cliffs E5M1: Ochre Cliffs E5M1: Ochre Cliffs

The IWAD contains the following numbers of undead warrior ghost:

Game TNAWN and YRU BTO TAASM and BPPT
Episode 1 11 16 21
Episode 2 ? ? ?
Episode 3 ? ? ?
Episode 4 ? ? ?
Episode 5 ? ? ?
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