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− | The following types of death exist in Doom and Doom engine |
+ | The following types of death exist in the [[Doom games]] and those based on the [[Doom engine]]: |
− | * '''Normal death''' - used when none of the below occurs. |
+ | * '''Normal death''' - used when none of the cases described below occurs. |
− | * ''' |
+ | * '''Alternate death''' - when a [[player]] in [[Doom II]] is reduced to a health of less than -50 a higher pitched scream is heard instead of the usual one. |
+ | * '''[[Gibs|Gib]] death''' - when a character is reduced to extremely low health (usually the negative of its spawn health), he blows apart, leaving a pile of blood, flesh, and even bones. A [[falling damage|terminal fall]] in [[Hexen]] can also cause this to happen. |
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+ | * '''[[Telefrag]]''' - when another character [[teleporter|teleports]] to the spot a character is standing on. Will result in a gib death if one is specified for the telefragged character. A telefrag does 10,000 [[hit points]] worth of damage, and thus can overcome even an [[Invulnerability|invulnerability artifact]] or [[IDDQD|god mode]]. |
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+ | * '''Crushing''' - when a character is killed by a [[crushing ceiling]] or floor. With faster crushing ceilings, no death animation is played, and the character immediately is crushed into a pool of blood. |
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+ | * '''Wimpy death''' (Heretic) - used only if the player dies from a hit that does 10 or fewer points of damage. The normal death animation is used, but a different sound is played to make the player sound weak and pathetic. |
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+ | * '''Burning death''' (Heretic, Hexen) - when a character is killed by [[lava]] or a fire-based attack. |
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+ | The [[ZDoom]] and [[Eternity Engine]] source ports allow death types from any supported game to be used in any other game. |
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+ | ==See also== |
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+ | * [[Frag]] |
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+ | * [[ZDoom obituaries]] |
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+ | [[Category:Gameplay]] |
Latest revision as of 01:14, 14 March 2020
The following types of death exist in the Doom games and those based on the Doom engine:
- Normal death - used when none of the cases described below occurs.
- Alternate death - when a player in Doom II is reduced to a health of less than -50 a higher pitched scream is heard instead of the usual one.
- Gib death - when a character is reduced to extremely low health (usually the negative of its spawn health), he blows apart, leaving a pile of blood, flesh, and even bones. A terminal fall in Hexen can also cause this to happen.
- Telefrag - when another character teleports to the spot a character is standing on. Will result in a gib death if one is specified for the telefragged character. A telefrag does 10,000 hit points worth of damage, and thus can overcome even an invulnerability artifact or god mode.
- Crushing - when a character is killed by a crushing ceiling or floor. With faster crushing ceilings, no death animation is played, and the character immediately is crushed into a pool of blood.
- Wimpy death (Heretic) - used only if the player dies from a hit that does 10 or fewer points of damage. The normal death animation is used, but a different sound is played to make the player sound weak and pathetic.
- Burning death (Heretic, Hexen) - when a character is killed by lava or a fire-based attack.
- Burning death (Strife) - when a character is killed with a flamethrower.
- Disintegration (Strife) - when a character is killed with a mauler.
- Icy death (Hexen) - when a character is killed with an ice attack such as a Wendigo's iceballs or the Mage's Frost Shards.
The ZDoom and Eternity Engine source ports allow death types from any supported game to be used in any other game.