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== Featured ==
 
== Featured ==
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'''Did you know''' that there are roughly eight minutes and thirty seconds of Glory Kills in Doom?
   
 
'''Did you know''' that [[Doom]]'s [[intermission screen]] shows the [[Tower of Babel]] being built during [[The Shores of Hell|the second episode]]?
 
'''Did you know''' that [[Doom]]'s [[intermission screen]] shows the [[Tower of Babel]] being built during [[The Shores of Hell|the second episode]]?
   
'''Did you know''' that the level names in [[Thy Flesh Consumed]], the final episode in [[Ultimate Doom]], are all taken from passages in the [[Wikipedia:King James Version|King James Version]] of the [[Wikipedia:Bible|Bible]]?
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'''Did you know''' that the level names in [[Thy Flesh Consumed]], the final episode that was introduced in [[The Ultimate Doom]], are all taken from passages in the [[Wikipedia:King James Version|King James Version]] of the [[Wikipedia:Bible|Bible]]?
   
'''Did you know''' that the [[soul sphere]] was originally supposed to be an "extra life" powerup, before the concept of lives was dropped during development?
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'''Did you know''' that the [[soul sphere]] was originally supposed to be an "extra life" [[item|powerup]], before the concept of lives was dropped during [[Development of Doom|development]]?
   
'''Did you know''' that the [[chainsaw]] and [[shotgun]] weapons in the game were inspired by the ''[[Wikipedia:Evil Dead II|Evil Dead]]'' series of movies?
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'''Did you know''' that the [[chainsaw]] and [[super shotgun]] weapons in the game were inspired by the ''[[Wikipedia:Evil Dead II|Evil Dead]]'' series of movies?
   
'''Did you know''' that a [[super shotgun]] blast at close range can do more damage than the [[rocket launcher]]?
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'''Did you know''' that the [[super shotgun]] blast at close range will do about as much damage as the direct hit of a rocket from a [[rocket launcher]] or [[cyberdemon]]?
   
'''Did you know''' that the nearby presence of [[demon]]s and [[zombies]] is indicated to the player by a sound?
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'''Did you know''' that the nearby presence of [[monster]]s is indicated to the player by a sound?
   
'''Did you know''' that [[Doom 3]] contains numerous [[References to Classic Doom in Doom 3 | references]] to classic Doom?
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'''Did you know''' that [[Doom 3]] contains numerous [[References to Classic Doom in Doom 3|references]] to classic Doom?
   
'''Did you know''' that Doom contains an extra [[Ouch face | status bar face]] which is hardly ever displayed due to a bug in the game?
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'''Did you know''' that [[Doom]] contains a shocked [[Ouch face|status bar face expression]] which is rarely displayed due to a bug in the game?
   
 
'''Did you know''' that [[Doom]]'s [[automap]] was originally intended to include a [[automap asteroids|minigame]] as an [[easter egg]]?
 
'''Did you know''' that [[Doom]]'s [[automap]] was originally intended to include a [[automap asteroids|minigame]] as an [[easter egg]]?
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'''Did you know''' that the [[Doom II]] map [[MAP11: Circle of Death (Doom II)|Circle of Death]] takes its [[automap]] name from the "Hoe of Destruction" found in [[Wikipedia:Ultima VII|Ultima VII]]?
 
'''Did you know''' that the [[Doom II]] map [[MAP11: Circle of Death (Doom II)|Circle of Death]] takes its [[automap]] name from the "Hoe of Destruction" found in [[Wikipedia:Ultima VII|Ultima VII]]?
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  +
'''Did you know''' that the name "[[Doom]]" comes from a scene in the movie ''[[Wikipedia: The Color of Money|The Color of Money]]''?
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'''Did you know''' that [[vanilla Doom]] can be launched with [[Skill level#Notes|skill level set to 0]], which makes [[levels]] empty of all [[monsters]], [[items]], and decorations?
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'''Did you know''' that many sound effects used in the original [[Doom games]] were acquired from [http://www.sound-ideas.com/6000.html Sound Ideas' General series] sound effects library, which is why they can be heard in various movies and television shows?, and '''did you also know''' that tech-savvy hackers of IWADs can obtain those sounds for amateur moviemaking sound effects, though some fan websites for Doom also have those same sounds?
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'''Did you know''' that [[arch-vile]]s and [[pain elemental]]s cannot normally be the [[Monster behavior#Choosing target|primary target]] of another [[monster]]?
  +
 
'''Did you know''' that the <tt>[[parameter#-turbo|-turbo]]</tt> command line [[parameter]] was added to [[Doom]] by [[John Carmack]] as a prank to allow [[Shawn Green]] to beat [[John Romero]] in a [[Multiplayer|deathmatch]]?
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'''Did you know''' that in [[vanilla Doom]] it is possible to [[Targets not preserved in saved games#Specific effects|render an arch-vile attack harmless]] by saving and loading the game while the [[arch-vile]] is performing the offensive?
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'''Did you know''' that [[Mancubus fireball clipping|a bug]] in the [[Doom engine]] allows certain [[mancubus]] shots to go through walls?
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  +
'''Did you know''' that [[John Romero]] built the level [[E4M2: Perfect Hatred (Doom)|Perfect Hatred]] in six hours?
  +
  +
'''Did you know''' that the [[arch-vile]] can, eventually, kill themselves from the splash damage from their own attack?
  +
  +
'''Did you know '''that [[E2M7: Spawning Vats|Spawning Vats]] was the first proper Doom level ever made?
  +
  +
'''Did you know''' that many of [[Doom II]]'s resources not featured in the final release of the [[Doom|original three episodes]] were originally implemented in the [[beta]] versions, albeit with some alterations?
  +
  +
'''Did you know''' that [[megawad]]s and [[total conversion]]s are actually [[PWAD]]s that come close to the file size of non-shareware/demo [[IWAD]]s? Though cult classic total conversions like [[Chex Quest]] were distributed as an [[IWAD]].
   
 
== More trivia ==
 
== More trivia ==
   
'''Did you know''' that [[Doom]] was originally supposed to be based on the movie ''[[Wikipedia:Aliens (1986 movie)|Aliens]]''?
+
'''Did you know''' that as the [[Development of Doom|development]] of the game that would eventually become [[Doom]] started [[id Software]] briefly considered basing it on the movie ''[[Wikipedia:Aliens (1986 movie)|Aliens]]''?
  +
 
'''Did you know''' that, in [[Doom]] [[versions]] up to 1.1, it was possible to run the game on three monitors at once, giving a 270-degree field of vision?
  +
  +
'''Did you know''' that the <tt>[[parameter#-avg|-avg]]</tt> command line [[parameter]] refers to Austin Virtual Gaming, a shop near the [[Wikipedia:University of Texas at Austin|University of Texas]] set up in 1994 for pay-for-play [[Doom]] [[multiplayer]]?
  +
 
'''Did you know''' that the abbreviation [[BFG]] stands for "Big Fucking Gun"?
  +
 
'''Did you know''' that [[John Carmack]] went to [[Wikipedia:Youth detention center|juvenile detention]] for trying to steal an [[Wikipedia:Apple II|Apple II]] computer when he was a teen?
  +
  +
'''Did you know''' that [[Doom]] was released one day after a [[Wikipedia:United States Senate|U.S. Senate]] hearing on [[Wikipedia:Video game controversy|violent video games]]?
  +
  +
'''Did you know''' that [[id Software]] did not release a [[shareware]] demo of [[Doom II]]?
  +
  +
'''Did you know''' that [[John Romero]] coined the term "[[deathmatch]]" while he and [[John Carmack]] were developing Doom's [[multiplayer]] mode?
  +
  +
'''Did you know''' that the [[Doom music]] was based on music by bands including [[Wikipedia:Pantera|Pantera]], [[Wikipedia:AC/DC|AC/DC]], [[Wikipedia:Metallica|Metallica]], [[Wikipedia:Slayer|Slayer]] and [[Wikipedia:Alice in Chains|Alice in Chains]]?
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  +
'''Did you know''' that in [[Doom]] version 1.0 map [[E1M4: Command Control]] contained a swastika-shaped structure?
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'''Did you know''' that [[Doom's protagonist]], the marine, has made [[Wikipedia:Cameo appearance|cameo appearances]] in [[Duke Nukem 3D]] and in the PC version of [[Wikipedia:Tony Hawk's Pro Skater 3|Tony Hawk's Pro Skater 3]]?
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'''Did you know''' that id Software coined the initial concept of [[Quake]] before developing [[Doom]]?
  +
  +
'''Did you know''' that while many [[monster]]s of the same species will not normally fight each other they may [[Monster infighting|do so]] if one causes a [[barrel]] explosion which hurts another?
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'''Did you know''' that [[splash damage]] in the original [[Doom games]] is computed only from the horizontal distance between the explosion and the affected thing, which can be used to harm targets far above or below the blast?
  +
  +
'''Did you know''' that in the original [[Doom games]] the speed of [[projectile]]s does not take the vertical dimension into account? For example, this causes [[monsters]]' [[fireball]]s to travel extremely fast when fired from above or below.
  +
  +
'''Did you know''' that the [[Wolfenstein SS]] in the [[Doom II]] secret levels [[MAP31: Wolfenstein (Doom II)|MAP31]] and [[MAP32: Grosse (Doom II)|MAP32]] have a blue uniform, even though actual [[Wikipedia:Schutzstaffel|SS Nazi]] soldiers had a black one?
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'''Did you know''' that the graphic [[lumps]] for the episodes in [[Doom]] menu are still in [[DOOM2.WAD]]?
  +
  +
'''Did you know''' that the [[invulnerability]] [[Item#Powerups|powerup]] not affecting the [[sky]], long thought to be a feature, is actually a [[Invulnerability colormap bug|bug]]?
  +
  +
'''Did you know''' that it is possible to run [[Chex Quest]] with [[Doom|Doom 1]] graphics by using [[DOOM2.WAD]] as a [[PWAD]]? Though it can crash the game on some [[source port]]s.
   
'''Did you know''' that the name "Doom" comes from a scene in the movie ''[[Wikipedia: The Color of Money|The Color of Money]]''?
+
'''Did you know''' that [[Doom II]] was released before the [[Doom|origina Doom]] was released onto other [[ports|computer platforms]]?
   
  +
'''Did you know''' that some of the names of levels in the [[classic Doom]] games, namely [[E3M4: House of Pain (Doom)|House of Pain]], [[MAP21: Nirvana (Doom II)|Nirvana]], and [[MAP29: The Living End (Doom II)|The Living End]] coincided with the existence of [[:Category:Levels named after music groups|similarly named rock bands]] of the era, seeing they also had some hard rock tone to them?
'''Did you know''' that, in Doom versions up to 1.1, it was possible to run the game on three monitors at once, giving a 270-degree field of vision?
 
   
'''Did you know''' that the <tt>-avg</tt> [[command line parameter]] refers to Austin Virtual Gaming, a shop near the [[Wikipedia:University of Texas at Austin|University of Texas]] set up in 1994 for pay-for-play [[Doom]] [[deathmatch]]es?
+
'''Did you know''' that the original [[MAP28: The Spirit World]] in the first published version of [[Doom II]] didn't have enough [[deathmatch]] starts to be playable in deathmatch?
   
  +
'''Did you know''' that [[:Category:MAP23|MAP23]] of all three official Doom2-type IWADs ([[MAP23: Barrels o' Fun (Doom II)|Barrels o' Fun (Doom II)]], [[MAP23: Lunar Mining Project (TNT: Evilution)|Lunar Mining Project (TNT: Evilution)]], and [[MAP23: Tombstone (The Plutonia Experiment)|Tombstone (The Plutonia Experiment)]]) all use the same [[music]] track, "Bye Bye [[American McGee|American]] Pie"?
'''Did you know''' that the <tt>-turbo</tt> [[command line parameter]] was added to Doom by [[John Carmack]] in a setup that would allow [[Shawn Green]] to beat [[John Romero]] in a [[Multiplayer|deathmatch]]?
 
   
  +
'''Did you know''' that "DOOM" is spelled on a phone using the keys 3666? Apart from the "666" bit, another amusing coincidence is that [[Talk:Entryway#Photo number|at the time this was discovered]], the number of images on this wiki happened to be 3,666.
'''Did you know''' that the abbreviation [[BFG]] stands for ''"Big Fucking Gun"''?
 
   
  +
'''Did you know''' that the levels [[WAD]] file for the registered version of [[Strife]] includes all three levels of the demo version? They can be reached by the level-warp cheat, but attempting to talk to some characters could crash the game.
'''Did you know''' that [[John Carmack]] went to juvenile detention for trying to steal an '''Apple II''' computer when he was a teen?
 
   
'''Did you know''' that [[Doom]] was released one day after a '''U.S. Senate''' hearing on violent video games?
+
'''Did you know''' that some box art for disks containing the [[DOOM1.WAD|shareware version of Doom]] features monsters from the [[DOOM.WAD|registered version of Doom]] in the screenshots?
   
'''Did you know''' that [[Id]] did not release a shareware version of [[Doom II]]?
+
'''Did you know''' that the back of [[Doom II]]'s box art features the [[sky]] texture from [[Knee Deep In The Dead]]? Though to be fair the sky texture is featured on many [[Doom II]] [[PWAD]]s.
[[Category:Doom wiki]]
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[[Category:Doom Wiki]]
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[[Category:Lists|false]]

Revision as of 06:36, 30 July 2019

Featured

Did you know that there are roughly eight minutes and thirty seconds of Glory Kills in Doom?

Did you know that Doom's intermission screen shows the Tower of Babel being built during the second episode?

Did you know that the level names in Thy Flesh Consumed, the final episode that was introduced in The Ultimate Doom, are all taken from passages in the King James Version of the Bible?

Did you know that the soul sphere was originally supposed to be an "extra life" powerup, before the concept of lives was dropped during development?

Did you know that the chainsaw and super shotgun weapons in the game were inspired by the Evil Dead series of movies?

Did you know that the super shotgun blast at close range will do about as much damage as the direct hit of a rocket from a rocket launcher or cyberdemon?

Did you know that the nearby presence of monsters is indicated to the player by a sound?

Did you know that Doom 3 contains numerous references to classic Doom?

Did you know that Doom contains a shocked status bar face expression which is rarely displayed due to a bug in the game?

Did you know that Doom's automap was originally intended to include a minigame as an easter egg?

Did you know that the Nightmare! skill level was added as a joke, in response to comments that the game was too easy?

Did you know that Doom Alpha version 0.5 had an old version of MAP10: Refueling Base from Doom II in it?

Did you know that the Doom II map Circle of Death takes its automap name from the "Hoe of Destruction" found in Ultima VII?

Did you know that the name "Doom" comes from a scene in the movie The Color of Money?

Did you know that vanilla Doom can be launched with skill level set to 0, which makes levels empty of all monsters, items, and decorations?

Did you know that many sound effects used in the original Doom games were acquired from Sound Ideas' General series sound effects library, which is why they can be heard in various movies and television shows?, and did you also know that tech-savvy hackers of IWADs can obtain those sounds for amateur moviemaking sound effects, though some fan websites for Doom also have those same sounds?

Did you know that arch-viles and pain elementals cannot normally be the primary target of another monster?

Did you know that the -turbo command line parameter was added to Doom by John Carmack as a prank to allow Shawn Green to beat John Romero in a deathmatch?

Did you know that in vanilla Doom it is possible to render an arch-vile attack harmless by saving and loading the game while the arch-vile is performing the offensive?

Did you know that a bug in the Doom engine allows certain mancubus shots to go through walls?

Did you know that John Romero built the level Perfect Hatred in six hours?

Did you know that the arch-vile can, eventually, kill themselves from the splash damage from their own attack?

Did you know that Spawning Vats was the first proper Doom level ever made?

Did you know that many of Doom II's resources not featured in the final release of the original three episodes were originally implemented in the beta versions, albeit with some alterations?

Did you know that megawads and total conversions are actually PWADs that come close to the file size of non-shareware/demo IWADs? Though cult classic total conversions like Chex Quest were distributed as an IWAD.

More trivia

Did you know that as the development of the game that would eventually become Doom started id Software briefly considered basing it on the movie Aliens?

Did you know that, in Doom versions up to 1.1, it was possible to run the game on three monitors at once, giving a 270-degree field of vision?

Did you know that the -avg command line parameter refers to Austin Virtual Gaming, a shop near the University of Texas set up in 1994 for pay-for-play Doom multiplayer?

Did you know that the abbreviation BFG stands for "Big Fucking Gun"?

Did you know that John Carmack went to juvenile detention for trying to steal an Apple II computer when he was a teen?

Did you know that Doom was released one day after a U.S. Senate hearing on violent video games?

Did you know that id Software did not release a shareware demo of Doom II?

Did you know that John Romero coined the term "deathmatch" while he and John Carmack were developing Doom's multiplayer mode?

Did you know that the Doom music was based on music by bands including Pantera, AC/DC, Metallica, Slayer and Alice in Chains?

Did you know that in Doom version 1.0 map E1M4: Command Control contained a swastika-shaped structure?

Did you know that Doom's protagonist, the marine, has made cameo appearances in Duke Nukem 3D and in the PC version of Tony Hawk's Pro Skater 3?

Did you know that id Software coined the initial concept of Quake before developing Doom?

Did you know that while many monsters of the same species will not normally fight each other they may do so if one causes a barrel explosion which hurts another?

Did you know that splash damage in the original Doom games is computed only from the horizontal distance between the explosion and the affected thing, which can be used to harm targets far above or below the blast?

Did you know that in the original Doom games the speed of projectiles does not take the vertical dimension into account? For example, this causes monsters' fireballs to travel extremely fast when fired from above or below.

Did you know that the Wolfenstein SS in the Doom II secret levels MAP31 and MAP32 have a blue uniform, even though actual SS Nazi soldiers had a black one?

Did you know that the graphic lumps for the episodes in Doom menu are still in DOOM2.WAD?

Did you know that the invulnerability powerup not affecting the sky, long thought to be a feature, is actually a bug?

Did you know that it is possible to run Chex Quest with Doom 1 graphics by using DOOM2.WAD as a PWAD? Though it can crash the game on some source ports.

Did you know that Doom II was released before the origina Doom was released onto other computer platforms?

Did you know that some of the names of levels in the classic Doom games, namely House of Pain, Nirvana, and The Living End coincided with the existence of similarly named rock bands of the era, seeing they also had some hard rock tone to them?

Did you know that the original MAP28: The Spirit World in the first published version of Doom II didn't have enough deathmatch starts to be playable in deathmatch?

Did you know that MAP23 of all three official Doom2-type IWADs (Barrels o' Fun (Doom II), Lunar Mining Project (TNT: Evilution), and Tombstone (The Plutonia Experiment)) all use the same music track, "Bye Bye American Pie"?

Did you know that "DOOM" is spelled on a phone using the keys 3666? Apart from the "666" bit, another amusing coincidence is that at the time this was discovered, the number of images on this wiki happened to be 3,666.

Did you know that the levels WAD file for the registered version of Strife includes all three levels of the demo version? They can be reached by the level-warp cheat, but attempting to talk to some characters could crash the game.

Did you know that some box art for disks containing the shareware version of Doom features monsters from the registered version of Doom in the screenshots?

Did you know that the back of Doom II's box art features the sky texture from Knee Deep In The Dead? Though to be fair the sky texture is featured on many Doom II PWADs.