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The intermission screen with a visual presentation of all the Shores of Hell levels.

The Shores of Hell is the second episode in Doom/The Ultimate Doom, taking place right after Knee-Deep in the Dead.

All of the maps in this episode are credited to Sandy Petersen, though many of them were first started by Tom Hall. The episode takes place in the UAC installations on Deimos, which is being overrun and infested by the demonic forces. To show this, its levels generally resemble UAC facilities that have been partially altered by the demonic invaders, making this episode's theme a transitional phase between the techbase aesthetic of Episode 1 and the hellish aesthetic of Episode 3. The sky used for the background consists of mountains against red clouds. In the end Doomguy fights Cyberdemon as a boss and teleports to Hell for the following episode Inferno.

Story

SPOILER WARNING: Plot details follow.

Doomguy now finds himself on Deimos as he continues to fight against more of the invading demonic forces. Many of the UAC installations on Deimos appear to have partially been overrun by hellish architecture and otherworldly designs as new monsters and more teleportation technologies make their appearance on Deimos, as an immense tower is being constructed on Deimos. The Doomguy makes his way to the top of the tower, only to confront the infamous Cyberdemon, who, with considerable effort, is soon eliminated. However, the Doomguy realizes why Deimos had vanished in the first place -- the moon is floating above Hell itself.

Spoilers end here.

Levels

End of Episode Message

You've done it! The hideous Cyberdemon lord that ruled the lost Deimos moon base has been slain and you are triumphant! But... where are you? You clamber to the edge of the moon and look down to see the awful truth.

Deimos floats above Hell itself! You've never heard of anyone escaping from Hell, but you'll make the bastards sorry they ever heard of you! Quickly, you rappel down to the surface of Hell.

Now, it's on to the final chapter of Doom! -- Inferno.

Speedrunning

Current records

The Compet-n records for the episode are:

Run Time Player Date File Notes
UV Episode 04:22 Adam Hegyi 1999-06-25 ep2-0422.zip
NM Episode 04:52 Drew "stx-Vile" DeVore 2004-05-18 e2nm0452.zip
UV Max Episode 29:11 Radek Pecka 2001-06-10 ep2-2911.zip
NS Episode 12:40 Drew "stx-Vile" DeVore 2002-10-19 e2ns1240.zip
UV -fast Episode 36:55 Radek Pecka 2002-08-29 e2fa3655.zip

Trivia

The new owners of Deimos build their lord's tower as the marine approaches it.

  • The episode's intermission screen changes from level to level, showing how E2M8: Tower of Babel is gradually built by the forces of Hell as the marine advances. It begins as a small nub upon completing E2M1: Deimos Anomaly, but appears as fully built upon completing E2M7: Spawning Vats.
  • Initially, the episode's secret level is not visible on the map. It fades in only after the player discovers the secret exit to it, and then disappears again after it is completed. Its location on the map is in very close proximity to the Tower of Babel's construction site.
  • Many of the episode's levels feature UAC locales that have alterations or additions of hellish origin. For example, while most buildings still use human-made keycards for locked doors, some others use demonic skull keys. E2M3: Refinery includes keycards for the player to pick up, but also has some skull-marked door frames. Some switches found in the levels are UAC-style push buttons, while others appear to be of demonic nature. To a certain degree this is because the levels were originally designed to be plain UAC facilities, as seen in the alpha versions of the game, but were later moved to a more hellish environment. This decision was made more believable by having Deimos teleported to a location over Hell's surface at the beginning of the game. Due to this, fan-made levels that mix techbase and demonic textures are sometimes referred to as Shores of Hell levels.
  • Similarly, the level names suggest that only four buildings (levels two through five) are UAC-built, and that the others are new hellish buildings (brand-new, in the case of the Tower of Babel).
  • In comparison with the previous episode, many maps of this episode have quite high ratios of summary monster hitpoints to amount of ammo pickups available to the player. This is because of increased difficulty, and also because the number of former humans (who drop their guns when killed) is smaller, whereas the majority of enemies are hellspawn, who drop nothing.
  • The plasma gun appears in all of the levels, with the exception of Tower of Babel.
  • Monsters making their initial appearance in the episode are the Cacodemon, Lost Soul, and Cyberdemon.

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