- This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.
The Deimos Subway (SUBWAY.WAD) is a single-level PWAD designed by Neal Ziring. It was originally released July 23, 1994.
The architecture of the map simulates several subway terminals connected by wide, dark tunnels, storage and maintenance areas, and even a ticket counter and a concession stand. It includes a handful of replacement textures, such as graffiti and photos of Comet Shoemaker-Levy, and an original music track, which is a rendition of the jazz standard "Take the 'A' Train".
The idgames package is titled SUBWAY21.ZIP, which should not be confused with SUBWAY11.WAD by Greg B. (May 12, 1994). A version of this map appears on Maximum Doom as SUBWAY2.WAD.
Walkthrough[]
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[]
Other points of interest[]
Secrets[]
- (sector 21)
- (sector 30)
- (sector 42)
- (sector 54)
- (sector 75)
- (sector 162)
- (sector 235)
- (sector 253)
- (sector 289)
- (sector 382)
- (sector 395)
- (sector 402)
Bugs[]
The yellow key can easily be grabbed through the north wall of the car.
Demo files[]
Areas / screenshots[]
Speedrunning[]
Routes and tricks[]
Current records[]
The records for the map on the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos[]
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
* |
Deathmatch[]
Statistics[]
Map data[]
Things | 497 |
Vertexes | 1475 |
Linedefs | 1861 |
Sidedefs | 2750 |
Sectors | 432 |
Things[]
This level contains the following numbers of things per skill level:
Monsters | 1-2 | 3 | 4-5 |
---|---|---|---|
Zombieman | 19 | 28 | 32 |
Shotgun guy | 13 | 18 | 20 |
Imp | 22 | 30 | 31 |
Demon | 11 | 24 | 28 |
Spectre | 0 | 1 | 7 |
Lost soul | 5 | 10 | 18 |
Cacodemon | 5 | 12 | 10 |
Baron of hell | 3 | 4 | 8 |
Spiderdemon | 0 | 0 | 1 |
Cyberdemon | 0 | 1 | 0 |
Powerups | 1-2 | 3 | 4-5 |
Armor | 5 | 6 | 6 |
Armor bonus | 19 | 15 | 15 |
Backpack | 1 | 1 | 1 |
Computer area map | 2 | 2 | 1 |
Health bonus | 13 | 13 | 13 |
Light amplification visor | 2 | 1 | 1 |
Medikit | 13 | 14 | 13 |
Megaarmor | 3 | 3 | 1 |
Partial invisibility | 1 | 1 | 1 |
Radiation shielding suit | 1 | 1 | 1 |
Stimpack | 9 | 10 | 10 |
Supercharge | 2 | 2 | 2 |
Weapons | 1-2 | 3 | 4-5 |
Chainsaw | 2 | 2 | 2 |
Chaingun | 2 | 2 | 2 |
Rocket launcher | 3 | 3 | 3 |
Plasma gun | 1 | 1 | 1 |
BFG9000 | 1 | 1 | 1 |
Ammunition | 1-2 | 3 | 4-5 |
Clip | 9 | 9 | 10 |
Box of bullets | 5 | 5 | 5 |
4 shotgun shells | 8 | 12 | 12 |
Box of shotgun shells | 9 | 9 | 9 |
Rocket | 9 | 9 | 10 |
Box of rockets | 9 | 8 | 6 |
Energy cell | 9 | 9 | 7 |
Energy cell pack | 7 | 7 | 7 |
Keys | 1-2 | 3 | 4-5 |
Blue keycard | 1 | 1 | 1 |
Red keycard | 1 | 1 | 1 |
Yellow keycard | 1 | 1 | 1 |
Technical information[]
Inspiration and development[]
According to reviewer Myles Williams, the subway terminals themselves are modeled on the Metro terminals in Washington, D.C.
The coordinate range for this map is nowhere near the point (0,0). Ziring states that this is due to a bug in DEU v5.21 which produced a corrupted PWAD upon saving, forcing him to copy-paste the entire layout into a new file.
Trivia[]
See also[]
Sources[]
- The Deimos Subway
- The Maximum Doom Reference v1.0, by Funduke
- "-----> Best Levels List <-----", thread at alt.games.doom
External links[]
- SUBWAY11.WAD
- "----- REVIEW SUBWAY.WAD -----", thread at comp.sys.ibm.pc.games.action