m (Reverted edits by (talk | block) to last version by Nuxius)
Line 2: Line 2:
=== 1996 ===
*[[Icarus]] (single player [[megawad]]) ({{ig|id=5191}})
*[[Final Doom]] (specifically [[TNT: Evilution]]) (single player [[IWAD]])
*[[Bloodlands]] ([[deathmatch]] megawad) ({{ig|id=6602}})
*[[Grievance]] (deathmatch megawad) ({{ig|id=7375}})
*[[Eternal DOOM]] (initially developed by an independent team, later assimilated and expanded by TeamTNT) (single player megawad) ({{ig|id=8688}})
=== 1997 ===
=== 1997 ===

Revision as of 20:26, August 23, 2011

TeamTNT is a group of mappers that created the TNT: Evilution episode of Final Doom, as well as several free level packs for Doom II, including Icarus, Eternal Doom, and Daedalus. Most of TeamTNT has split up, but several members are still around: Ty Halderman maintains the /idgames archives, Cadman leads the "Community Chest Part Deux" project, among others. They have also created the Boom source port.









TeamTNT were at the center of one of the largest controversies in Doom history. Evilution was developed with the expectation that it would be a free megawad, as was the standard practice at the time. When id bought it out as the basis of Final Doom (possibly the first instance of a third-party modification being bought out by the first-party publisher), many members of the Doom community at the time (principally based on Usenet) considered this to be in some way unacceptable. The practice of selling mods has since become entrenched and accepted in all gaming communities, but at the time the debate over whether this should be accepted was heated. TeamTNT were snubbed by a sizable minority of players for some years after the incident.

External links


This page uses content from Wikipedia. The original article was at TeamTNT. As with Doom Wiki, the text of Wikipedia is available under the GNU Free Documentation License.

Template:Id Software

Community content is available under CC-BY-SA unless otherwise noted.