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I don't know anything about any source code, but according to obituaries in ports like ZDoom or Eternity, if I'm not wrong, it's a missile attack. Check or experiment with DECORATE, Dehacked, EDF, to be sure.
 
I don't know anything about any source code, but according to obituaries in ports like ZDoom or Eternity, if I'm not wrong, it's a missile attack. Check or experiment with DECORATE, Dehacked, EDF, to be sure.
 
One more thing: I'm one who thinks Lost Souls aren't really among the most frustrating monsters in Doom. For me the most frustrating are the Demons, because they block the path, bite hard, sometimes take more than one shot. Demons can make me target for Cyberdemons, for example, because I didn't kill them. [[User:Printz|Printz]] 00:34, 10 February 2008 (UTC)
 
One more thing: I'm one who thinks Lost Souls aren't really among the most frustrating monsters in Doom. For me the most frustrating are the Demons, because they block the path, bite hard, sometimes take more than one shot. Demons can make me target for Cyberdemons, for example, because I didn't kill them. [[User:Printz|Printz]] 00:34, 10 February 2008 (UTC)
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==Fullbrightness==
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''Note that the Lost Soul sprite remains fullbright even in dark areas (this is a property of the monster, not the sprite). ''
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I don't think this is correct.
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Shouldn't this say "(This is a property of the Frames, not the sprites)"?
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Or maybe "(this is a property of the monster's frames, not the monster itself)"?
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As far as I know, there is no mobj property for full brightness, it is instead applied to individual frames.
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-Wagi [[User:69.51.157.227|69.51.157.227]] 14:39, 12 March 2008 (UTC)

Revision as of 14:39, 12 March 2008

Isolated lost souls

"the only lone Lost Soul found in the classic Doom games is located in a secret area of E3M5."

I am pretty sure this is false. I recall at least one isolated lost soul in E2M1, for example. You know the narrow stairs that lead up to a switch which opens a teleporter back at the bottom of the stairs? In some skills there's a lost soul at the top of the stairs instead of a cacodemon.

I will double check when I get a chance tonight, just to make sure. Zack 19:32, 11 March 2008 (UTC)

Confirmed - E3M5 isn't the only place for a "lone" lost soul. I be to removing this edit now. Zack 05:06, 12 March 2008 (UTC)

Resurrection

Is it really possible for an Arch-Vile to resurrect Lost Souls if they leave a splodge? I'm rather sure it's not. Janizdreg 15:04, 1 Oct 2005 (UTC)

Hmmm-m.  This taxonomy says not.  The relevant paragraph was added by 81.179.241.111, if anybody knows who that is.
If the source code doesn't tell us the answer, we're sort of forced to take the word of previous compilations (no offense, Ledmeister), since making a demo showing the blood stain not being resurrected doesn't actually prove anything.   Ryan W 22:40, 1 Oct 2005 (UTC)
I'll check WhackEd when I get home for resurrection frames for the Lost Soul. If it doesn't have any, it can't be resurrected. TheDarkArchon 12:25, 21 Nov 2005 (UTC)

It doesn't. Removing relevent paragraph. TheDarkArchon 19:56, 21 Nov 2005 (UTC)

Does the lost souls attack really count as a melee one? According to the source codes frame definition, it's a ranged attack? TheDarkArchon 23:21, 3 Dec 2005 (UTC)

I don't know anything about any source code, but according to obituaries in ports like ZDoom or Eternity, if I'm not wrong, it's a missile attack. Check or experiment with DECORATE, Dehacked, EDF, to be sure. One more thing: I'm one who thinks Lost Souls aren't really among the most frustrating monsters in Doom. For me the most frustrating are the Demons, because they block the path, bite hard, sometimes take more than one shot. Demons can make me target for Cyberdemons, for example, because I didn't kill them. Printz 00:34, 10 February 2008 (UTC)

Fullbrightness

Note that the Lost Soul sprite remains fullbright even in dark areas (this is a property of the monster, not the sprite). I don't think this is correct. Shouldn't this say "(This is a property of the Frames, not the sprites)"? Or maybe "(this is a property of the monster's frames, not the monster itself)"? As far as I know, there is no mobj property for full brightness, it is instead applied to individual frames.

-Wagi 69.51.157.227 14:39, 12 March 2008 (UTC)