The Doom64 conversion doesn't work properly with Zdoom, the palette is way off - anyone knows how to fix it?
The Doom 64 TC does not work with ZDoom - it even comes with its own EXE file. Just run that. Bloodshedder 13:20, 24 Jul 2005 (UTC)
Well, I don't like having copies of IWADs lying around... and unfortunately once I Alt-Tab out of the game it hangs :(
It's a better idea if you ask these kind of questions on the Doom 64 or JDoom websites. Fraggle 06:01, 25 Jul 2005 (UTC)
I don't really like the graphics in Doom 64. It's usually dark and boring. And the animation isn't very good. The classic Doom and Doom 2 are awesome, compared to Doom 64. — The preceding unsigned comment was added by Gamer100 (talk • contribs) .
Two Cancelled Monsters[]
a lot of people are not aware that there's two monsters that didn't make it to Doom 64: Two-headed Hellhound and an unknown female monster
Canon[]
I think, Doom 1 and Doom 2 do not necessarily take place in the same continuity with 2016 reboot and Eternal. Doom Eternal is basically a remake of Doom 2, because the final boss, Icon of Sin, is reimagined. In Doom 2, Icon was bound to a wall, and there was no mention of the Betrayer or the Icon being a world-destroying threat. Also, Spider Mastermind from 2016 game was reimagined as a demonic form of Olivia Pierce. When Doom 64 was re-released, it retroactively became a prequel to 2016 reboot, however Doom 1 and Doom 2 were not referenced other than some easter eggs (even Soul Cube from Doom 3 was added as an easter egg in 2016 reboot, so it's not certain it means anything). Doom 64 also mentions military episodes codenamed 'DOOM', but that wasn't mentioned in the first two games. This new Doomguy is depicted a survivor of these episodes.
In my opinion Doom (2016), Doom 64 (2020), and Doom Eternal forms a new trilogy. In this case 2016 game is indeed a reboot, telling a new story in a new fictional universe. It builds a new canon with reimagined characters.