StubIcon This article is a stub. Please help the Doom Wiki by expanding it.
This article is about the Doom 3 weapon. For the weapon in original Doom games, see Super shotgun.
Double-Barreled Shotgun


Normal damage 14
Headshot damage 28
Rate of fire (RPS) 0.33
Reload time (sec) 3
Ammo capacity 2
Ammo in: pack (large)/weapon 8 (16)/8
Max ammo 322
Velocity 7200 20000
Spread (°) 28 16
Ammo type Shells
First seen in Erebus - Level 3: Erebus Labs
Values shown in "normal damage" and "headshot damage" entries are calculated per pellet. One shell fires 13 pellets.

This weapon is "unique"

"The Vulcan 1270 Double Barrel Shotgun fires two 12-gauge [sic] rounds simultaneously and can take down even the largest of game."
PDA Description [src]

The Super Shotgun in Doom 3 is a replica of the Super Shotgun from Doom 2: Hell on Earth. The Doom 3 version is first found in Erebus Control in Sarge's office.

The Super Shotgun cannot be found in Doom 3 but in its expansion pack, Resurrection of Evil, and the BFG Edition exclusive campaign, Lost Mission.

Combat analysis


A blueprint of the Super Shotgun.

The Super Shotgun of Doom 3 looks a lot like the classic Super Shotgun and has nearly equivalent strengths and weaknesses, because of it being a replica. However, it has the same tactical value. Extremely powerful, firing both barrels at once will instantly kill most monsters at close range and severely wound more powerful monsters, but the shotgun loses effectiveness at long range. It reloads rather quickly but its low ammo capacity and single shot can prove slow in a crowd of monsters.

Double barreled shotgun

Getting ready for combat.

The differences between the super shotgun and the regular one are mainly that the super shotgun (as its nickname implies) is more effective and can cause much more damage. Another significant difference is that it only holds two shells at one time (enough for one shot from the weapon). It uses the same kind of ammunition as the shotgun - shotgun shells. Unlike its classic Doom predecessor, it is far more accurate than the regular shotgun.

After obtaining the Super Shotgun, the player can switch between the two shotgun versions using the "3" key (default shotgun key).

Tactical Analysis

The Super Shotgun is particularly more powerful than its classic counterpart as it can kill any enemy up to a Revenant in one body shot (two in the classic), provided that all of the pellets connect, and can even kill an Arch-Vile in one headshot if you are very skilled or lucky. If aiming for the head, the Super Shotgun can kill powerful foes such as Hell Knights with two shots. When going against multiple foes or a powerful foe, use The Artifact so that you have enough time to successfully evade attacks and get close to a target without getting hit. Using the helltime power of The Artifact is also recommended due to the shotgun's slow reload time, which would normally make you vulnerable to fast-paced attacks from monsters such as Vulgars. The Super Shotgun is not recommended against enemies that can be killed with one shot using the regular shotgun, such as Imps and Z-Secs, although new players may use it for sure one-shot kills on enemies that require advanced tactics to be killed with one shot using the regular Shotgun, for example Tentacle Commandos and Revenants.

Weapons from Doom 3

Fists | ChainsawFlashlight | GrabberPistolShotgun | Super ShotgunMachine Gun | Chain Gun
Rocket Launcher | GrenadesPlasma GunBFG9000Soul Cube | The Artifact

Italics = Exclusive in Resurrection of Evil
Community content is available under CC-BY-SA unless otherwise noted.