The super shotgun (or combat shotgun) is a sawn-off, break-open, double-barrelled shotgun. It appears in Doom II, but is not present in the original Doom. When a player has both the shotgun and the super shotgun, the "3" key will toggle between the two weapons.
The super shotgun is devastatingly powerful at close range, but the wide spread of the pellets makes it almost impossible to use effectively at longer ranges. It is even slower to reload than the shotgun, meaning that any enemy not killed by the first shot will have plenty of time to retaliate. The blast-and-dodge tactics described for the shotgun are even more useful for the super shotgun.
The super shotgun takes the same ammunition as the shotgun, but uses two shells per shot. However, whereas the shotgun fires 7 pellets in each shot, a super shotgun blast has 20 pellets.
"Super shotgun" is often seen abbreviated to "SSG".
A super shotgun contains 8 shells when picked up (16 on the I'm Too Young To Die and Nightmare! skill levels).
Super Shotgun data | |
---|---|
Weapon number | 3 |
Damage | 5-15 (per pellet)
105-315 (total) |
Included ammo | 8 (16 on skill 1 & 5) |
Max ammo | 50 (100 with backpack) |
Ammo type | Shotgun shells |
Shot type | Hitscan |
Shots / minute | 42 |
Sound | DSDSHTGN (firing) DSDBOPN (opening) DSDBLOAD (reloading) DSDBCLS (closing) |
Appears in | Doom II/Final Doom |
Thing type | 82 (decimal), 52 (hex) |
Radius | 20 |
Sprite | SGN2 (before pickup) |
Class | Weapon Pickup |
Stats for IWADs
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Doom II | 19 | 20 | 20 |
TNT: Evilution | 33 | 34 | 34 |
Plutonia | 39 | 39 | 39 |
Template:Doom weapons