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{{Game Tabs|first = main|second = doom 1|third = doom ii rpg|fourth = doom 2016}}[[File:Meet spider.png|256px|thumb|The Spiderdemon is king of the hill in [[Doom]], on [[E3M8: Dis (Doom)|E3M8: Dis]].]]The '''Spiderdemon''' or '''Spider Mastermind''' is a recurring high-level monster found in classic ''[[Doom]]'', ''[[The Ultimate Doom]]'', ''[[Doom II]]'', and ''[[Final Doom]]''. A reworked version appears as the final boss of the 2016 ''[[Doom (2016)|Doom]]''.
[[Image:spider.png|256px|thumb|The spiderdemon is queen of the hill in [[Doom]], on [[E3M8: Dis]].]]
 
  +
===Doom/Doom II/Final Doom===
[[Image:DoomII_Spiderdemon.png|256px|thumb|The first encounter with the spiderdemon (in [[Skill levels|Ultra-Violence]]) in [[Doom II]], on [[Level 6: The Crusher]].]]
 
The '''spiderdemon''', called ''the spider mastermind'' in [[Doom II]] in reference to being the entity that
 
masterminded the invasion of the moon bases, is the [[boss]] of the final episode of [[Doom]], [[Inferno]], and again of the final episode of [[The Ultimate Doom]], [[Thy Flesh Consumed]]. It has 3000 [[hit point]]s and is one of the toughest creatures in the game. The spiderdemon appears as a huge brain with facial features on it, mounted atop a cybernetic chassis with four mechanical legs and a chaingun, making it similar to a spider at first glance.
 
   
 
The Spiderdemon is not mentioned in the ''Doom'' manual, presumably to avoid a [https://en.wikipedia.org/wiki/Spoiler_(media) spoiler]. Perhaps as a result of this, the manual for the ''Depths of Doom Trilogy'' erroneously states that it appears in ''Doom II'' only.
The [[Doom II]] game booklet humorously presents the spiderdemon as the mother of the arachnotrons: ''You guess the Arachnotrons had to come from somewhere. Hi, mom. She doesn't have a plasma gun, so thank heaven for small favors. Instead, she has a super-chaingun. Crap.''
 
   
  +
The [[Official Doom FAQ]] (included in Doom 1.4) describes the creature as a 'huge robotic chaingun shooting spider," adding "it will make you wish you never were playing DOOM in the first place. Watch for it at the end of the third episode of DOOM, and numerous times in DOOM II."<ref>Doom 1.4 official FAQ</ref>
The spiderdemon is not mentioned in the Doom game booklet, presumably to avoid a [[Wikipedia:Spoiler (media)|spoiler]]. Perhaps as a result of this, the game booklet for the [[Depths of Doom Trilogy]] erroneously states that it appears in Doom II only.
 
   
 
The ''Doom II'' manual presents the Spider Mastermind as the mother of the [[Arachnotron]]s: "''You guess the Arachnotrons had to come from somewhere. Hi, Mom. She doesn't have a plasma gun, so thank heaven for small favors. Instead, she has a super-chaingun. Crap.''"
== Combat characteristics ==
 
  +
===Doom 3===
  +
[[file:D3smm.jpg|256px|thumb|''Doom 3'' concept art.]]
  +
The designers considered reintroducing the Spider Mastermind for this sequel, but cut the enemy for unconfirmed reasons. No code or 3D model are known to exist.
   
  +
===Doom II RPG===
The huge chaingun on the spiderdemon's chasis fires three bullets with every shot, much like the [[shotgun guy]]'s shotgun, but at a rapid rate of 425 shots per minute. When a spiderdemon begins firing, it will not stop until its target moves out of view or dies, or if [[pain chance|it is stunned]] (where it will walk a bit immediately after the pain state) or killed. Similar behavior can be observed in the [[heavy weapon dude]] and the [[arachnotron]].
 
  +
The Spiderdemon is the second form of the [[Arachnotron]] class, and also a boss. It births three Arachnatrons upon death.
   
  +
===Doom (2016)===
[[Spiderdemons]], like [[cyberdemon]]s, are immune to all [[blast damage]], taking only direct hit damage from hits. This means a greater number of rockets is required to kill them than might be expected.
 
  +
The Spider Mastermind serves as the final boss of the game, and is implied to be the commander of Hell's forces during the game's events. It is massively larger than before, with a bulkier body and a plethora of new attacks rather than just its original super-chaingun. It is implied to be the same Spider Mastermind fought in [[E3M8: Dis (Doom)|E3M8: Dis]] in the original ''Doom''.
   
  +
The creature is shown to manifest after [[Olivia Pierce]] is pulled down into the ground: this appears to be the process of merging described in the Codex entry, which is necessary for the creature to fully manifest itself. Whether Olivia still existed within the Spider Mastermind after it formed is unclear.
== Tactical analysis ==
 
   
  +
=== Doom Eternal ===
When fighting a spiderdemon, it is essential to keep one's distance as much as possible; even at medium range, the monster's attack can be devastating. Using the more powerful weapons is recommended against it, although since the spiderdemon has a low pain chance, rapid-fire weapons will not completely prevent it from attacking. Using melee attacks against it is extremely dangerous, except in the rare cases where the spiderdemon is [[Spider paralysis|pinned]] by another attacker. In [[E3M8: Dis]], it is possible to stand up on the ledge above ground level and stay at great distance from the monster. At this range, the spiderdemon's attack will not aim toward the player, and therefore never hit its target. Also, the spiderdemon is large and tall enough that, even while standing on the ledge, [[projectile]] attacks will reach it.
 
  +
The Spider Mastermind does not directly appear in the game, although its legacy lives on through [[Arachnotron/Doom Eternal|Arachnotrons]] which were created through its genetic materials. As the original ''Doom'' and ''Doom II'' can be played within ''Eternal'' as an easter egg, the Spider Mastermind still appears in both titles as before.
   
== Notes ==
+
==Notes==
*Upon death the spiderdemon collapses into a heap, with an accompanying series of explosions. Her mouth, complete with pointed teeth still intact, is visible on her otherwise ruined corpse.
 
*Near the beginning of [[Doom II]] MAP20, [[MAP20: Gotcha! (Doom II)|Gotcha!]], the player is given the opportunity to lure the spiderdemon and the [[cyberdemon]] into fighting each other via [[monster infighting]]. Unless a third party intervenes, the cyberdemon usually wins. It may be convenient to allow the cyberdemon to win since, while its attack does more potential damage, it is possible to dodge.
 
*Despite being called a "[[Wikipedia:Spider|spider]]" the monster has only six visible limbs: two arms and four mechanical legs. Incidentally, the [[Doom novels]] inconsistently describe four mechanical legs at one point and six mechanical legs at another. {{Fact}}
 
*The sprites are different from the original [[models|latex and metal model]] [http://romero.smugmug.com/gallery/480/1/12524881]. The model has a 3-barreled chaingun implanted right below the mouth, while the game sprites have a multi-barreled chaingun implanted into the base.
 
*[[Level 28: The Spirit World]] in Doom II is the only level designed by [[id Software]] that includes more than one spiderdemon at the same time. Two appear near a group of [[arachnotron]]s, on the "Hurt me Plenty", "Ultra-Violence", and "Nightmare!" [[skill level]]s.
 
   
  +
*The Spiderdemon is named as "Spider Mastermind" in ''[[The Ultimate Doom]]'', ''[[Doom II]]'', ''[[Final Doom]]'' and the [[Depths of Doom Trilogy]]'s manual, as well as Doom II RPG.
== Data ==
 
  +
*It is the final [[boss]] of the first ''[[Doom]]'', and appears again in the final episode of ''The Ultimate Doom'', [[Thy Flesh Consumed]]. The [[PlayStation]] and [[Saturn]] versions of Doom in turn feature two Spiderdemons as the bosses of its final level, [[MAP54: Redemption Denied (PlayStation Doom)|Redemption Denied]] on harder [[skill level]]s. [[Olivia Pierce]] is transformed into a Spider Mastermind in ''[[Doom (2016)|DOOM]]''.
  +
*In the original ''Doom'' game, this monster is called just "Spiderdemon". However, in [[Doom II cast sequence]] it has the more official name "The Spider Mastermind".
  +
* Despite being the final boss, several attributes of the Spiderdemon are inferior to the Cyberdemon, such as [[hit points]], speed and [[pain chance]]. Since they have different types of weapons, there is no objective way to tell which one is more powerful, as both monsters can sometimes take down one another as seen in [[MAP20: Gotcha! (Doom II)|one level]]. However, in favor of the Spiderdemon, its very wide hitscan make their attacks harder to avoid, while the Cyberdemon's [[rockets]] can easily be avoided by [[circlestrafing|circle-strafing]].
  +
* While the Spiderdemon is considered more threatening and story-critical in the original ''Doom'', in ''Doom II'' the Cyberdemon is given "higher billing" as the greater monster. The Spiderdemon is the last boss in ''Doom'' as well as in the game's extra episode, [[Thy Flesh Consumed]], and is credited with controlling the invasion of the [[Phobos]] and [[Deimos]] bases. However, in ''Doom II'' the Cyberdemon is the last monster fought in [[MAP29: The Living End (Doom II)|MAP29]] before the actual [[final boss]] fight in [[MAP30: Icon of Sin (Doom II)|MAP30]], in addition to the Spider Mastermind appearing before the Cyberdemon in the endgame [[Doom II cast sequence|cast sequence]].
  +
* Upon death the Spiderdemon collapses into a heap, with an accompanying series of explosions. The Spiderdemon, along with the [[Demon]], [[Mancubus]], and [[Cyberdemon/Doom|Cyberdemon]] are the only monsters whose dying sound clips includes noise other than the monsters' vocals. As it collapses, frame-by-frame analysis shows that a piece of metal from its cybernetic portion pierces its forehead from within. Its mouth, complete with pointed teeth still intact, is visible on its otherwise ruined corpse.
  +
* The Spiderdemon, Arachnotron, and Cyberdemon are the only [[monsters]] that constantly make sound when they walk.
 
* Near the beginning of [[MAP20: Gotcha! (Doom II)|MAP20]] in ''Doom II'', the player is given the opportunity to lure a Spider Mastermind and a Cyberdemon into battling each other via [[monster infighting]]. Unless a third party intervenes, the Cyberdemon usually wins.
  +
** The easiest and safest way to get them to infight is by luring the Spider Mastermind into attacking the Cyberdemon first. Since the Cyberdemon's rockets are far easier to dodge than the Spider Mastermind's hitscan bullets, this helps weaken the Cyberdemon quicker by using him as a living shield. Regardless of which one is left standing, the surviving monster will be left in very little shape to face the player. Whichever wins will almost certainly perish from a well-placed BFG blast, or can be quickly dispatched with rockets or the plasma rifle.
 
* The sprites are different from the original [[models|latex and metal model]], as seen [http://romero.smugmug.com/keyword/Spiderdemon here]. The model has a 3-barrelled chaingun implanted right below the mouth, while the game sprites have a 6-barrelled chaingun implanted into the base.
 
*[[MAP28: The Spirit World (Doom II)|MAP28: The Spirit World]] in ''Doom II'' is the only level designed by [[id Software]] that includes more than one Spider Mastermind at the same time. Two appear near a group of [[Arachnotron]]s, on the "Hurt me Plenty", "Ultra-Violence", and "Nightmare!" [[skill level]]s.
  +
* The Spiderdemon's "super-chaingun" uses the same sound clip as the shotgun, played repeatedly at a high speed. In addition, the attack uses the same spreading behavior as the [[Shotgun Guy]]'s shotgun for each shot.
  +
* The [[PlayStation]] and [[Saturn]] ports' version of the Spiderdemon only contains one sound clip, used for both an alert sound and a dying sound.
  +
* As with all [[hitscan]] attack monsters, it's possible for two Spiderdemons to [[monster infighting|infight]] each other. The only instances where this can happen in the official commercial levels is [[MAP28: The Spirit World|MAP28]] of ''Doom II'' and in [[MAP54: Redemption Denied (PlayStation Doom)|MAP54]] of the PlayStation/Saturn ports.
  +
* In a [[ZDoom]]-based [[source port]], if the player is killed by a Spiderdemon (monster is credited with delivering the blow that reduces player's health to 0%), an obituary message is displayed at the top of the screen: "[player name] stood in awe of the Spider Mastermind".
  +
* In [[Brutal Doom]], the Spiderdemon begins attacking the instant it engages its target, and fires extremely powerful explosive rounds. Its mechanical chassis absorbs about 7/8th of the original damage value inflicted by any attacks, produces metal sparks (in case of a chainsaw attack), and deals shrapnel damage from gunfire attack. The monster's death sequence is enhanced to explode violently, dealing damage to anything caught in the blast - except for another Spiderdemon or a Cyberdemon.
  +
* The Spider Mastermind is, in general, a rarely-encountered monster. The four commercial IWADs contain just fourteen between them on the highest difficulty level; by contrast, twenty-three Cyberdemons appear in ''Plutonia'' alone.
   
  +
== ''[[Doom II RPG]]'' ==
{|
 
|cellpadding=0 cellspacing=0|
 
|valign=top|
 
{|
 
|
 
{| {{prettytable}} width=100%
 
!colspan=2|Attributes
 
|-
 
|ID #||7 (decimal), 7 (hex)
 
|-
 
|[[Hit points]]||3000
 
|-
 
|Speed||12 [[map unit]]s per frame<br>(140.0 map units per second)
 
|-
 
|Width||256
 
|-
 
|Height||100
 
|-
 
|Reaction time||8
 
|-
 
|[[Pain chance]]||40 (15.63%)
 
|-
 
|[[Mass]]||1000
 
|-
 
|Bits||4194310
 
|}
 
|-
 
|
 
{| {{prettytable}} width=100%|
 
!|Bits list
 
|-
 
|
 
1: Obstacle
 
   
  +
:''Main article: [[Spiderdemon/Doom II RPG|Spider Mastermind (Doom II RPG)]]''
2: Shootable
 
   
  +
In the ''Doom II RPG'', the Spider Mastermind appears as the game's second boss.
22: Affects Kill %
 
|}
 
|}
 
|valign=top|
 
{|
 
|
 
{| {{prettytable}}
 
!colspan=2|[[Sprite]]s & [[sound]]s
 
|-
 
|Sprite name||SPID
 
|-
 
|Alert sound||DSSPISIT
 
|-
 
|Chase sound||DSMETAL
 
|-
 
|Action sound||DSDMACT
 
|-
 
|Pain sound||DSDMPAIN
 
|-
 
|[[Types of death|Death]] sound||DSSPIDTH
 
|}
 
|}
 
|valign=top|
 
{|
 
|
 
{| {{prettytable}} width=100%
 
!colspan=2|Ranged attack
 
|-
 
|Type||[[Hitscan]]
 
|-
 
|Damage||3-15 (per pellet)<br>9-45 (total)
 
|-
 
|Shots per minute||466.7
 
|-
 
|Sprite name||PUFF (impact, miss)<br>BLUD (impact, hit)
 
|-
 
|Sound||DSSHOTGN
 
|}
 
|}
 
|}
 
   
 
== Trivia ==
[[Image:SposHistogram.png|none|300px|thumb|''Damage done by each shot from the super-chaingun'']]
 
   
  +
* The Spiderdemon bears a conceptual resemblance to [[w:c:turtlepedia:Krang|Krang]] from the 1987 edition of ''Teenage Mutant Ninja Turtles''. Both pilot walking machines with the difference being that the Spiderdemon's machine is a much larger and a more generic-looking quadruped.
{| {{prettytable}}
 
  +
** In the 2012 ''Teenage Mutant Ninja Turtles'' series, there is the Kraang Spider Gunner, which seemingly completely parodies the Spider Mastermind.
| '''Shots needed to kill'''<sup>1,2</sup>
 
  +
*Both the Doom I and Doom II Official Strategy guides identify the Spider Mastermind as male.
| Mean
 
  +
*With the inclusion of the [[Riot Soldier]], the Spider Mastermind is the sole demon dating back to Classic Doom to not appear or have an identical demon take its place in Doom Eternal or its expansions.
| [[Wikipedia:Standard deviation#Interpretation and application|Standard<br>deviation]]
 
| Min
 
| Max
 
|-
 
|[[Player]] (100%<br>[[health]], no [[armors|armor]])||12.29||2.16||9||19
 
|-
 
|Player (100%<br>health, [[security armor]])||17.86||2.79||13||26
 
|-
 
|Player (200%<br>health, [[combat armor]])||44.18||6.03||37||59
 
|-
 
|[[Barrel]]||2.93||0.83||2||6
 
|-
 
|[[Trooper]]||2.93||0.83||2||6
 
|-
 
|[[Sergeant]]||3.91||1.04||2||7
 
|-
 
|[[Wolfenstein SS]]||6.37||1.39||4||11
 
|-
 
|[[Imp]]||7.43||1.53||5||13
 
|-
 
|[[Chaingunner]]||8.80||1.74||5||15
 
|-
 
|[[Lost Soul]]||12.29||2.16||9||19
 
|-
 
|[[Commander Keen]]||12.29||2.16||9||19
 
|-
 
|[[Demon]]||17.86||2.79||13||26
 
|-
 
|[[Spectre]]||17.86||2.79||13||26
 
|-
 
|[[Boss Brain]]<sup>3</sup>||29.78||4.39||25||42
 
|-
 
|[[Revenant]]||35.44||5.22||30||50
 
|-
 
|[[Cacodemon]]||47.41||6.88||40||64
 
|-
 
|[[Pain Elemental]]||47.41||6.88||40||64
 
|-
 
|[[Hell Knight]]||58.95||8.61||50||82
 
|-
 
|[[Arachnotron]]||58.95||8.61||50||82
 
|-
 
|[[Mancubus]]||70.57||10.22||60||96
 
|-
 
|[[Arch-Vile]]||82.52||12.01||70||114
 
|-
 
|[[Baron of Hell]]||117.61||17.02||100||159
 
|-
 
|[[Spider Mastermind]]||351.57||51.06||303||473
 
|-
 
|[[Cyberdemon]]||468.91||68.19||405||631
 
|-
 
|}
 
<small>
 
#This table assumes that all calls to [[Pseudorandom number generator|P_Random]] for damage, [[pain chance]], [[blood]] splats, and bullet dispersal are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as [[Sector#Vanilla Doom|flickering lights]]). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls.
 
#The target must be close enough to compensate for the weapon's recoil.
 
#Assumes that direct hits are possible, which [[Icon of Sin|does not occur]] in any stock map.
 
</small>
 
 
== Appearance statistics ==
 
 
In [[classic Doom]], the spiderdemon is first encountered on these maps:
 
 
{| {{prettytable}}
 
!Game||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
|-
 
|[[Ultimate Doom]]||[[E3M8: Dis (Doom)|E3M8: Dis]]||[[E3M8: Dis (Doom)|E3M8: Dis]]||[[E3M8: Dis (Doom)|E3M8: Dis]]
 
|-
 
|[[Doom II]]||[[MAP20: Gotcha! (Doom II)|MAP20: Gotcha!]]||[[MAP20: Gotcha! (Doom II)|MAP20: Gotcha!]]||[[MAP06: The Crusher (Doom II)|MAP06: The Crusher]]
 
|-
 
|[[TNT: Evilution]]||[[MAP20: Central Processing (TNT: Evilution)|MAP20: Central Processing]]<sup>1</sup>||[[MAP20: Central Processing (TNT: Evilution)|MAP20: Central Processing]]||[[MAP14: Steel Works (TNT: Evilution)|MAP14: Steel Works]]
 
|-
 
|[[Plutonia]]||[[MAP05: Ghost Town (The Plutonia Experiment)|MAP05: Ghost Town]]||[[MAP05: Ghost Town (The Plutonia Experiment)|MAP05: Ghost Town]]||[[MAP05: Ghost Town (The Plutonia Experiment)|MAP05: Ghost Town]]
 
|}
 
 
The [[IWAD]]s contain the following numbers of spiderdemons:
 
{| {{prettytable}}
 
!Game||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
|-
 
|[[Ultimate Doom]]||2||2||2
 
|-
 
|[[Doom II]]||2||4||5
 
|-
 
|[[TNT: Evilution]]||2||1||3
 
|-
 
|[[Plutonia]]||3||4||4
 
|}
 
 
# May be encountered earlier if the [[MAP32: Caribbean|super secret level]] is played.
 
 
==See also==
 
 
* [[Models]]
 
 
{{Doom monsters}}
 
   
  +
==References==
  +
<references/>
  +
[[Category:Monsters]]
 
[[Category:Boss monsters]]
 
[[Category:Boss monsters]]

Latest revision as of 18:26, 6 August 2023


Sub-Pages:

Meet spider

The Spiderdemon is king of the hill in Doom, on E3M8: Dis.

The Spiderdemon or Spider Mastermind is a recurring high-level monster found in classic Doom, The Ultimate Doom, Doom II, and Final Doom. A reworked version appears as the final boss of the 2016 Doom.

Doom/Doom II/Final Doom

The Spiderdemon is not mentioned in the Doom manual, presumably to avoid a spoiler. Perhaps as a result of this, the manual for the Depths of Doom Trilogy erroneously states that it appears in Doom II only.

The Official Doom FAQ (included in Doom 1.4) describes the creature as a 'huge robotic chaingun shooting spider," adding "it will make you wish you never were playing DOOM in the first place. Watch for it at the end of the third episode of DOOM, and numerous times in DOOM II."[1]

The Doom II manual presents the Spider Mastermind as the mother of the Arachnotrons: "You guess the Arachnotrons had to come from somewhere. Hi, Mom. She doesn't have a plasma gun, so thank heaven for small favors. Instead, she has a super-chaingun. Crap."

Doom 3

D3smm

Doom 3 concept art.

The designers considered reintroducing the Spider Mastermind for this sequel, but cut the enemy for unconfirmed reasons. No code or 3D model are known to exist.

Doom II RPG

The Spiderdemon is the second form of the Arachnotron class, and also a boss. It births three Arachnatrons upon death.

Doom (2016)

The Spider Mastermind serves as the final boss of the game, and is implied to be the commander of Hell's forces during the game's events. It is massively larger than before, with a bulkier body and a plethora of new attacks rather than just its original super-chaingun. It is implied to be the same Spider Mastermind fought in E3M8: Dis in the original Doom.

The creature is shown to manifest after Olivia Pierce is pulled down into the ground: this appears to be the process of merging described in the Codex entry, which is necessary for the creature to fully manifest itself. Whether Olivia still existed within the Spider Mastermind after it formed is unclear.

Doom Eternal

The Spider Mastermind does not directly appear in the game, although its legacy lives on through Arachnotrons which were created through its genetic materials. As the original Doom and Doom II can be played within Eternal as an easter egg, the Spider Mastermind still appears in both titles as before.

Notes

  • The Spiderdemon is named as "Spider Mastermind" in The Ultimate Doom, Doom II, Final Doom and the Depths of Doom Trilogy's manual, as well as Doom II RPG.
  • It is the final boss of the first Doom, and appears again in the final episode of The Ultimate Doom, Thy Flesh Consumed. The PlayStation and Saturn versions of Doom in turn feature two Spiderdemons as the bosses of its final level, Redemption Denied on harder skill levels. Olivia Pierce is transformed into a Spider Mastermind in DOOM.
  • In the original Doom game, this monster is called just "Spiderdemon". However, in Doom II cast sequence it has the more official name "The Spider Mastermind".
  • Despite being the final boss, several attributes of the Spiderdemon are inferior to the Cyberdemon, such as hit points, speed and pain chance. Since they have different types of weapons, there is no objective way to tell which one is more powerful, as both monsters can sometimes take down one another as seen in one level. However, in favor of the Spiderdemon, its very wide hitscan make their attacks harder to avoid, while the Cyberdemon's rockets can easily be avoided by circle-strafing.
  • While the Spiderdemon is considered more threatening and story-critical in the original Doom, in Doom II the Cyberdemon is given "higher billing" as the greater monster. The Spiderdemon is the last boss in Doom as well as in the game's extra episode, Thy Flesh Consumed, and is credited with controlling the invasion of the Phobos and Deimos bases. However, in Doom II the Cyberdemon is the last monster fought in MAP29 before the actual final boss fight in MAP30, in addition to the Spider Mastermind appearing before the Cyberdemon in the endgame cast sequence.
  • Upon death the Spiderdemon collapses into a heap, with an accompanying series of explosions. The Spiderdemon, along with the Demon, Mancubus, and Cyberdemon are the only monsters whose dying sound clips includes noise other than the monsters' vocals. As it collapses, frame-by-frame analysis shows that a piece of metal from its cybernetic portion pierces its forehead from within. Its mouth, complete with pointed teeth still intact, is visible on its otherwise ruined corpse.
  • The Spiderdemon, Arachnotron, and Cyberdemon are the only monsters that constantly make sound when they walk.
  • Near the beginning of MAP20 in Doom II, the player is given the opportunity to lure a Spider Mastermind and a Cyberdemon into battling each other via monster infighting. Unless a third party intervenes, the Cyberdemon usually wins.
    • The easiest and safest way to get them to infight is by luring the Spider Mastermind into attacking the Cyberdemon first. Since the Cyberdemon's rockets are far easier to dodge than the Spider Mastermind's hitscan bullets, this helps weaken the Cyberdemon quicker by using him as a living shield. Regardless of which one is left standing, the surviving monster will be left in very little shape to face the player. Whichever wins will almost certainly perish from a well-placed BFG blast, or can be quickly dispatched with rockets or the plasma rifle.
  • The sprites are different from the original latex and metal model, as seen here. The model has a 3-barrelled chaingun implanted right below the mouth, while the game sprites have a 6-barrelled chaingun implanted into the base.
  • MAP28: The Spirit World in Doom II is the only level designed by id Software that includes more than one Spider Mastermind at the same time. Two appear near a group of Arachnotrons, on the "Hurt me Plenty", "Ultra-Violence", and "Nightmare!" skill levels.
  • The Spiderdemon's "super-chaingun" uses the same sound clip as the shotgun, played repeatedly at a high speed. In addition, the attack uses the same spreading behavior as the Shotgun Guy's shotgun for each shot.
  • The PlayStation and Saturn ports' version of the Spiderdemon only contains one sound clip, used for both an alert sound and a dying sound.
  • As with all hitscan attack monsters, it's possible for two Spiderdemons to infight each other. The only instances where this can happen in the official commercial levels is MAP28 of Doom II and in MAP54 of the PlayStation/Saturn ports.
  • In a ZDoom-based source port, if the player is killed by a Spiderdemon (monster is credited with delivering the blow that reduces player's health to 0%), an obituary message is displayed at the top of the screen: "[player name] stood in awe of the Spider Mastermind".
  • In Brutal Doom, the Spiderdemon begins attacking the instant it engages its target, and fires extremely powerful explosive rounds. Its mechanical chassis absorbs about 7/8th of the original damage value inflicted by any attacks, produces metal sparks (in case of a chainsaw attack), and deals shrapnel damage from gunfire attack. The monster's death sequence is enhanced to explode violently, dealing damage to anything caught in the blast - except for another Spiderdemon or a Cyberdemon.
  • The Spider Mastermind is, in general, a rarely-encountered monster. The four commercial IWADs contain just fourteen between them on the highest difficulty level; by contrast, twenty-three Cyberdemons appear in Plutonia alone.

Doom II RPG

Main article: Spider Mastermind (Doom II RPG)

In the Doom II RPG, the Spider Mastermind appears as the game's second boss.

Trivia

  • The Spiderdemon bears a conceptual resemblance to Krang from the 1987 edition of Teenage Mutant Ninja Turtles. Both pilot walking machines with the difference being that the Spiderdemon's machine is a much larger and a more generic-looking quadruped.
    • In the 2012 Teenage Mutant Ninja Turtles series, there is the Kraang Spider Gunner, which seemingly completely parodies the Spider Mastermind.
  • Both the Doom I and Doom II Official Strategy guides identify the Spider Mastermind as male.
  • With the inclusion of the Riot Soldier, the Spider Mastermind is the sole demon dating back to Classic Doom to not appear or have an identical demon take its place in Doom Eternal or its expansions.

References

  1. Doom 1.4 official FAQ