When saving a game in Vanilla Doom, some game options are not preserved. This includes the following settings:

  • Respawning monsters (-respawn)
  • Fast monsters (-fast)
  • No monsters (-nomonsters)
  • Deathmatch (-deathmatch and -altdeath)

The affected options are mainly relevant when playing multiplayer. When restoring a network savegame, the bug can be circumvented by adding the appropriate options onto the command line.


The function G_DoSaveGame in g_game.c is the entrypoint into the code which saves games. This writes a "header" to savegame files which contains game options. The game options saved are the skill level, episode and map, and a list of players in the game. Any other options are not saved.

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