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|name = Soldier (Blaster)
 
|name = Soldier (Blaster)
 
|image = Soldier Eternal.png
 
|image = Soldier Eternal.png
|class = Former Human (Marine Base)
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|class = Former Human
 
|type = Fodder
 
|type = Fodder
 
|drop = Health (Glory Kill)<br>Armor (Flame Belch)<br>Ammo (Chainsaw)
 
|drop = Health (Glory Kill)<br>Armor (Flame Belch)<br>Ammo (Chainsaw)
 
|firstappearance = Hell On Earth
 
|firstappearance = Hell On Earth
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|hp=500
}}
 
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|attack=|speed=|gib=|found=|spawn=|melee=|range=|appears_doom1=1993|appears_doom2=1994|appears_finaldoom=|appears_doom3=|appears_doom2016=
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}}'''Soldiers''', aka '''Hell Soldiers''', are a common [[Fodder]] enemy in ''[[Doom Eternal]],'' replacing the [[Possessed Soldier|Possessed Soldiers]] and [[Possessed Security]] in ''[[Doom (2016)]]''. Though similar in behavior and role to their direct predecessors, they have been heavily redesigned to closely resemble their [[Zombieman/Doom|classic counterparts]].
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==In-Game Description==
 
===Codex===
 
''Once frontline infantry fighting to protect Earth from the demon invasion, the Hell Soldiers have been claimed by darkness, turning them against their fellow soldiers in the midst of battle.''
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==Appearance==
 
{{Infobox Enemy
 
{{Infobox Enemy
 
|name = Soldier (Shield)
 
|name = Soldier (Shield)
 
|image = Shield Eternal.png
 
|image = Shield Eternal.png
|class = Former Human (Riot Guard Base)
+
|class = Former Human
 
|type = Fodder
 
|type = Fodder
 
|drop = Health (Glory Kill)<br>Armor (Flame Belch)<br>Ammo (Chainsaw)
 
|drop = Health (Glory Kill)<br>Armor (Flame Belch)<br>Ammo (Chainsaw)
 
|firstappearance = Cultist Base
 
|firstappearance = Cultist Base
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|hp=500}}Soldiers are divided into two variants: those equipped with "blasters", i.e. automatic plasma rifles, and those equipped with plasma shotguns and shields. Both variants bear certain similarities: glowing red eyes, torn flesh and bullet holes, battle-damaged combat armor over drab uniforms, and small jetpacks with which they can briefly leap to higher platforms. Compared to ''2016''<nowiki/>'s soldiers, they are markedly more "intact", without much of the melted flesh of their predecessors. Nonetheless, close inspection reveals skullish faces, torn lips, and withered fingers, indicating both battle damage and corruption has taken their toll on the soldier's body.
}}
 
'''Soldiers''' (Also referred to as '''Hell Soldiers''') are former human beings possessed by an unknown demonic power, turned against their human allies to fight on the frontlines for the demonic invaders. While serving the same role as the [[Possessed Soldier]]s and [[Possessed Security]] in [[Doom (2016)]], they have been redesigned to more closely resemble their appearance in the original Doom.
 
   
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Blaster soldiers wear dark green buzzcuts, with tan and green battledress. They are equipped with a large cylindrical blaster, either covering or completely replacing their right arm from the elbow. This weapon fires red plasmoids, unlike the player's blue.
==In-Game Description==
 
===Codex===
 
''Once frontline infantry fighting to protect Earth from the demon invasion, the Hell Soldiers have been claimed by darkness, turning them against their fellow soldiers in the midst of battle. ''
 
   
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Shield soldiers are bald, with dark blue-grey uniforms and armor. Their weapons are stubby and tri-barreled, and fire spread-shots of narrow plasma bolts. They are most notable for the large blue holographic shield emitted from their left forearms, resembling a conventional riot shield in shape and marked with the [[UAC]] logo.
==Appearance==
 
The redesign of the Soldiers from Doom (2016) to Eternal has made them resemble stereotypical military grunts; sporting kevlar under armor with pieces of armor plating on their chest, shoulders, and lower legs. Blood, bullet dents and tears in their uniforms that expose their flesh are littered throughout their bodies. They have an arm-cannon attached to their right arm. They also sport a pistol holder on the right side of their legs, yet no pistol is equipped. Both types of Soldiers have one key similarity: having glowing red eyes that indicate their demonic possession, just like in the original Doom.
 
   
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Soldiers are the only enemy in ''Eternal'' to speak (aside from the [[Pain Elemental/Doom Eternal|Pain Elemental]]<ref>https://youtu.be/IDSB_WzYvfE?t=1241</ref>), as opposed to simply growling and moaning; in combat they [https://www.youtube.com/watch?v=IDSB_WzYvfE shout short phrases] in deep, distorted voices. These lines are spoken in an unknown demonic tongue; it is unclear whether the corrupted soldier themselves is speaking, or some controlling entity.
The Soldier (Blaster) has a dark-green buzzcut, green under armor with sandy-white colored armor plating, and an arm-cannon on their right that acts like a Plasma Gun making them look closer to the Zombieman enemies from the original Doom.
 
 
The Soldier (Shield) looks similar to the Soldier (Blaster) except for having no hair at all, leaving them bald, and their armor re-colored to a dark grey-ish blue (which almost looks black in some lighting). Their arm-cannons are also different, as it now has three smaller barrels instead of one and acts like a shotgun. They also have the ability to raise a blue holographic shield (as their name implies) to protect themselves from attacks. They closely resemble the Shotgun Guy enemies from the original Doom.
 
   
 
==Combat Analysis==
 
==Combat Analysis==
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Soldiers are a tougher and more defensive counterpart to imps and gargoyles; they prefer to fight at medium to long range if possible, avoiding closing to melee. They will pursue the player if they lose sight of them, but only as far as is needed to open fire again.
The Blaster Soldier will run around the battlefield, trying to reach a tactically advantageous position from which to fire upon the Slayer with its energy blaster. On occasion, the Blaster Soldier will also charge up a powerful ball of plasma, firing three large, slower-moving ball of energy in quick succession at the player. When in close range, the soldier will attempt to beat the Slayer with their arm-cannon or kick the Slayer and retreat to a better firing position.
 
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Blaster soldiers run around the battlefield, seeking firing positions from which to engage the player. From there, they unleash barrages of plasma while either standing still or slowly strafing. While easy to dodge, their plasmoids inflict reasonable damage and can quickly kill the player in confined spaces.
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Blaster soldiers are capable of charged shots, the probability of which increases the further they are from the player. When preparing charged shots, they brace their blaster with their left hand and lean onto their leading foot. Charged shots can be easily identified by their size and brightness relative to normal plasmoids; they are typically fired in threes, with shorter charging intervals between each. Charged shots, unlike normal plasmoids, are precisely aimed at the player's position; as soon as they travel the requisite distance they will rapidly slow down and then explode, dealing sizable splash damage.
   
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Blaster soldiers are vulnerable to the [[Combat Shotgun/Doom Eternal|Combat Shotgun]]; a single point-blank shot will immediately stagger them. The [[Heavy Cannon]] is also an effective weapon; a single Precision Bolt shot is sufficient. Being fodder, they only cost one fuel pip on the [[Chainsaw/Doom Eternal|chainsaw]]. Flanking a soldier, faltering, or staggering them will cancel their charged attacks, and charged shots can be simply avoided by staying mobile in any direction.
The Shield Soldier plays more defensively, keeping an energy shield in front of it constantly as it advances towards the Slayer. Once within range, the Shield Soldier will unload a salvo of rapid-fire, high damage shotgun rounds towards the player. If within arms reach, the Shield Soldier will bash the player with its shield, slowing the player down temporarily.
 
   
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Shield soldiers are either more or less dangerous, depending on the situation. As soon as they spot the player, they will activate their shields and slowly advance; they never lower their shields intentionally. Consequently, they struggle to keep pace with the player around the battlefield and can be safely ignored much of the time. Their weapon rapid-fires hitscan spreads of plasma bolts; it is extremely powerful and easily capable of killing the player in an unguarded moment. Fortunately, the plasma shotgun's range is extremely low, its shots terminating after only a short distance. Consequently, shield soldiers should never be approached at close range if possible; they are at their most dangerous in confined spaces, and vice versa in open arenas.
Thwarting the Blaster Soldier is easy enough. While bulkier than an Imp or zombie, the Soldier can still be dispatched with little effort. A point-blank Combat Shotgun blast will always stagger the Soldier, allowing for an easy [[Glory Kill]].
 
   
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Shield soldiers are extremely vulnerable to plasma; sustained fire can overload their shields and cause a violent explosion, killing them and dealing heavy damage to any nearby enemies. [[Blood Punch|Blood punches]] will immediately destroy their shields. Any other weapon is not advisable; the shield takes extreme punishment to disable, and they are only briefly vulnerable before bringing up a new, fresh shield. Grenades or rockets can deal splash damage if they strike the ground nearby, but direct hits to the shield will do nothing. Because shield soldiers are slow to turn, dashing around their flanks to attack their exposed backs is a valid tactic. Without their shield, shield soldiers have the same health and vulnerabilities as blaster soldiers.
The Shield Soldier is a bit more difficult. Their shield can take a serious pounding, and any projectiles that make contact with it will deal no damage. Fortunately, plasma weapons are capable of overloading the shield, and enough rounds will cause the shield to explode violently, killing the soldier and damaging nearby demons caught in the blast. If one has no plasma rounds on tap, a well-placed explosive from your grenade or rocket launcher going off behind the soldier should be able to kill him. Alternatively, a [[Blood Punch]] is capable of instantly destroying the shield.
 
   
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== References ==
It is recommended not to waste non-plasma rounds on the Soldiers shield, as it takes an absurdly large amount of damage before breaking, ammo that could and should be better spent on other threats.
 
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{{Reflist}}
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
Soldier Codex.PNG|Codex Image
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Soldier Codex.PNG|Codex image.
Soldier Codex Entry.PNG|Soldier Codex Entry
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Soldier Codex Entry.PNG|Codex entry.
Soldier Toy.PNG|Soldier (Blaster) Collectable
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Soldier Toy.PNG|Soldier (Blaster) collectable.
Shield Toy.PNG|Soldier (Shield) Collectable
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Shield Toy.PNG|Soldier (Shield) collectable.
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Doom-Eternal-art-6-640x345.jpg|Concept art for the blaster soldier. The Doom 64 zombieman has been used for reference. This iteration of the Soldier has both a larger jetpack and what appears to be the player's Combat Shotgun, melted into their arm similar to the 2016 soldier's plasma rifle.
Doom-Eternal-art-6-640x345.jpg|Soldier Concept Art
 
 
</gallery>
 
</gallery>
   
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[[Category:Doom Eternal monsters]]
 
[[Category:Doom Eternal monsters]]
 
[[Category:Former Human]]
 
[[Category:Former Human]]
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[[Category:Monsters]]
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[[Category:Zombies]]
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[[Category:Zombie]]

Revision as of 21:44, 30 April 2021

Soldiers, aka Hell Soldiers, are a common Fodder enemy in Doom Eternal, replacing the Possessed Soldiers and Possessed Security in Doom (2016). Though similar in behavior and role to their direct predecessors, they have been heavily redesigned to closely resemble their classic counterparts.


In-Game Description

Codex

Once frontline infantry fighting to protect Earth from the demon invasion, the Hell Soldiers have been claimed by darkness, turning them against their fellow soldiers in the midst of battle.

Appearance

Soldiers are divided into two variants: those equipped with "blasters", i.e. automatic plasma rifles, and those equipped with plasma shotguns and shields. Both variants bear certain similarities: glowing red eyes, torn flesh and bullet holes, battle-damaged combat armor over drab uniforms, and small jetpacks with which they can briefly leap to higher platforms. Compared to 2016's soldiers, they are markedly more "intact", without much of the melted flesh of their predecessors. Nonetheless, close inspection reveals skullish faces, torn lips, and withered fingers, indicating both battle damage and corruption has taken their toll on the soldier's body.

Blaster soldiers wear dark green buzzcuts, with tan and green battledress. They are equipped with a large cylindrical blaster, either covering or completely replacing their right arm from the elbow. This weapon fires red plasmoids, unlike the player's blue.

Shield soldiers are bald, with dark blue-grey uniforms and armor. Their weapons are stubby and tri-barreled, and fire spread-shots of narrow plasma bolts. They are most notable for the large blue holographic shield emitted from their left forearms, resembling a conventional riot shield in shape and marked with the UAC logo.

Soldiers are the only enemy in Eternal to speak (aside from the Pain Elemental[1]), as opposed to simply growling and moaning; in combat they shout short phrases in deep, distorted voices. These lines are spoken in an unknown demonic tongue; it is unclear whether the corrupted soldier themselves is speaking, or some controlling entity.

Combat Analysis

Soldiers are a tougher and more defensive counterpart to imps and gargoyles; they prefer to fight at medium to long range if possible, avoiding closing to melee. They will pursue the player if they lose sight of them, but only as far as is needed to open fire again.

Blaster soldiers run around the battlefield, seeking firing positions from which to engage the player. From there, they unleash barrages of plasma while either standing still or slowly strafing. While easy to dodge, their plasmoids inflict reasonable damage and can quickly kill the player in confined spaces.

Blaster soldiers are capable of charged shots, the probability of which increases the further they are from the player. When preparing charged shots, they brace their blaster with their left hand and lean onto their leading foot. Charged shots can be easily identified by their size and brightness relative to normal plasmoids; they are typically fired in threes, with shorter charging intervals between each. Charged shots, unlike normal plasmoids, are precisely aimed at the player's position; as soon as they travel the requisite distance they will rapidly slow down and then explode, dealing sizable splash damage.

Blaster soldiers are vulnerable to the Combat Shotgun; a single point-blank shot will immediately stagger them. The Heavy Cannon is also an effective weapon; a single Precision Bolt shot is sufficient. Being fodder, they only cost one fuel pip on the chainsaw. Flanking a soldier, faltering, or staggering them will cancel their charged attacks, and charged shots can be simply avoided by staying mobile in any direction.

Shield soldiers are either more or less dangerous, depending on the situation. As soon as they spot the player, they will activate their shields and slowly advance; they never lower their shields intentionally. Consequently, they struggle to keep pace with the player around the battlefield and can be safely ignored much of the time. Their weapon rapid-fires hitscan spreads of plasma bolts; it is extremely powerful and easily capable of killing the player in an unguarded moment. Fortunately, the plasma shotgun's range is extremely low, its shots terminating after only a short distance. Consequently, shield soldiers should never be approached at close range if possible; they are at their most dangerous in confined spaces, and vice versa in open arenas.

Shield soldiers are extremely vulnerable to plasma; sustained fire can overload their shields and cause a violent explosion, killing them and dealing heavy damage to any nearby enemies. Blood punches will immediately destroy their shields. Any other weapon is not advisable; the shield takes extreme punishment to disable, and they are only briefly vulnerable before bringing up a new, fresh shield. Grenades or rockets can deal splash damage if they strike the ground nearby, but direct hits to the shield will do nothing. Because shield soldiers are slow to turn, dashing around their flanks to attack their exposed backs is a valid tactic. Without their shield, shield soldiers have the same health and vulnerabilities as blaster soldiers.

References

Gallery