Sigil is a free megawad for the original 1993 DOOM® created by John Romero. It contains nine single-player and nine deathmatch levels. The free megawad will be released in mid- February 2019 and requires players own the original 1993 registered version of DOOM® in order to play.
Sigil takes place after E4M8 and Doom II. After killing the Spiderdemon, Doomguy's next stop is Earth. However, Baphomet glitched the final teleporter with his hidden sigil, which brings Doomguy to even darker shores of Hell. The Doomguy has to fight through this stygian pocket of evil to confront the ultimate harbingers of Satan, then finally return to become Earth’s savior.
In addition to the free megawad, SIGIL also releases in two limited edition fan boxes created by Limited Run Games. The fan boxes feature music by Buckethead, including a custom song written expressly for SIGIL, and cover art by Christopher Lovell. Pre-orders are open only from December 10 to December 24, 2018.
- A demonic standard-sized “big box” featuring the artwork of Christopher Lovell.
A 16GB 3 1/2-inch floppy disk themed USB that includes the free megawad data and extras.
A 2-disc jewel case that includes the free megawad data and soundtrack by Buckethead.
2 stickers: 1 SIGIL and 1 Romero Games.
- A demonic over-sized box, inspired by the id Anthology™ box, individually numbered and signed personally by John Romero and featuring the artwork of Christopher Lovell.
- A 16GB 3-1/2-inch floppy disk-themed USB that includes the free megawad data and extras.
- A 2-disc booklet styled case that includes the free megawad data and full soundtrack by Buckethead and behind-the-scenes information on the original game and the megawad’s development.
- A beautiful 8" x 10" art print signed by the illustrator, Christopher Lovell.
- A SIGIL-themed coin.
- A pewter statue of John Romero’s head on a spike.
- An XL-sized SIGIL T-shirt.
- 2 stickers: 1 SIGIL and 1 Romero Games.
Romero created the WAD for the 25th anniversary of Doom. Work began in 2016, with Romero working on it part-time through 2017-'18. It was constructed using Doom Builder 2 by Pascal vd Heide. The game is designed to be a "true fifth episode" of the original Doom.