The 32X version of Doom was published by Sega in 1994. The game features most of the maps from first two episodes and lacks the famed BFG9000 (which only appears in the third episode that is not included in the 32X version), although a cheat code can give the weapon to the player (even so its projectile sprites are replaced with the Baron of Hell's fireball . This version also has no multiplayer mode. The game disappointed many fans since it did not play in a full screen, was missing many levels from other versions of the game, and only had the front sprite for the monsters.
Due to the 32X's infamous sound chip, this version's soundtrack is noticeably inferior to that of other versions. Many sound effects are also missing. As with the Jaguar version, the levels have been edited and the game does not feature the Cyberdemon, Spiderdemon or the Spectre. There is also no way to save games (although there is a level select option that allows the player to start on any of the first fifteen levels. However, if the level select option is used, players do not see the real ending to the game).
Like in the Jaguar version, circlestrafing is not possible in this version due to the use of a "strafe on" key rather than separate left and right strafe keys.
- If the player uses a cheat code or starts from any level besides level 1, a DOS prompt (C:>) appears after the credits following the final level, instead of the ending, locking up the game.
- Some status bar face graphics are flipped left to right with respect to the originals, so that when the Doomguy takes damage, the part in his hair appears to jump from side to side.