FANDOM


(Corrected information about the music quality, as well as the fake ending.)
Line 1: Line 1:
The [[Wikipedia:32x|32X]] version of [[Doom]] was published by Sega in 1994. The game features most of the maps from first two episodes and lacks the famed BFG9000 (which only appears in the [[Inferno|third episode]] that is not included in the 32X version), although it is documented in games manual. However, a cheat code can give the weapon to the player. This version also has no [[multiplayer]] mode. The game disappointed many fans since it did not play in a full screen, was missing many levels from other versions of the game, and only had the front sprite for the monsters.
+
The [[Wikipedia:32x|32X]] version of [[Doom]] was published by Sega in 1994. The game features 15 maps from first two episodes and hence lacks the famed BFG9000 (which only appears in the [[Inferno|third episode]] that is not included in the 32X version), although it is documented in games manual and the number 7 still exists on the status bar. A cheat code can give the weapon to the player highlighting that it was coded in though it doesn't appear on any of the maps.
   
Due to poor use of the YM2612 FM synthesis chip in the Sega Genesis, this version's soundtrack is noticeably inferior to that of other versions. Many sound effects are also missing. As with the [[Atari Jaguar|Jaguar]] version, the levels have been edited and the game does not feature the [[Cyberdemon]], [[Spiderdemon]] or the [[Spectre]] (unlike the BFG9000, these foes are also correctly, not mentioned in the manual). There is also no way to save games (although there is a level select option that allows the player to start on any of the first fifteen levels. However, if the level select option is used, players do not see the real ending to the game).
+
This version also has no [[multiplayer]] mode. The game disappointed many fans since it did not play in a full screen, was missing many levels from other versions of the game, and only had the front sprite for the monsters.
  +
  +
Due to poor use of the YM2612 FM synthesis chip in the Sega Genesis, this version's soundtrack is noticeably inferior to that of other versions. Many sound effects are also missing. As with the [[Atari Jaguar|Jaguar]] version, the levels have been edited and the game does not feature the [[Cyberdemon]], [[Spiderdemon]] or the [[Spectre]] (unlike the BFG9000, these foes are also correctly, not mentioned in the manual). There is also no way to save games, although there is a level select option that allows the player to start on any of the first fifteen levels.
  +
  +
If the player cheats at tall while playing or uses the level select option, they will not see the real ending to the game and instead be presented with a a DOS prompt (C:>) after completeing level 15. The game manual incorrectly states that the game will then warp the player back to level 1 to try again without cheats, which doesn't happen.
   
 
Like in the Jaguar version, [[Strafing|circlestrafing]] is not possible in this version due to the use of a "strafe on" key rather than separate left and right strafe keys.
 
Like in the Jaguar version, [[Strafing|circlestrafing]] is not possible in this version due to the use of a "strafe on" key rather than separate left and right strafe keys.
   
 
== Bugs ==
 
== Bugs ==
* If the player uses a cheat code, a DOS prompt (C:>) appears after the credits following level 15, instead of the ending. However, this happens too if any levels are skipped. The game's manual states the game will wrap around back to level 1 if any are skipped, but this doesn't happen.
 
 
* Some [[status bar face]] graphics are flipped left to right with respect to the originals, so that when the [[Doomguy]] takes [[damage]], the part in his hair appears to jump from side to side. [http://rome.ro/smf/index.php/topic,1514.msg31766.html#msg31766]
 
* Some [[status bar face]] graphics are flipped left to right with respect to the originals, so that when the [[Doomguy]] takes [[damage]], the part in his hair appears to jump from side to side. [http://rome.ro/smf/index.php/topic,1514.msg31766.html#msg31766]
   

Revision as of 12:26, January 6, 2010

The 32X version of Doom was published by Sega in 1994. The game features 15 maps from first two episodes and hence lacks the famed BFG9000 (which only appears in the third episode that is not included in the 32X version), although it is documented in games manual and the number 7 still exists on the status bar. A cheat code can give the weapon to the player highlighting that it was coded in though it doesn't appear on any of the maps.

This version also has no multiplayer mode. The game disappointed many fans since it did not play in a full screen, was missing many levels from other versions of the game, and only had the front sprite for the monsters.

Due to poor use of the YM2612 FM synthesis chip in the Sega Genesis, this version's soundtrack is noticeably inferior to that of other versions. Many sound effects are also missing. As with the Jaguar version, the levels have been edited and the game does not feature the Cyberdemon, Spiderdemon or the Spectre (unlike the BFG9000, these foes are also correctly, not mentioned in the manual). There is also no way to save games, although there is a level select option that allows the player to start on any of the first fifteen levels.

If the player cheats at tall while playing or uses the level select option, they will not see the real ending to the game and instead be presented with a a DOS prompt (C:>) after completeing level 15. The game manual incorrectly states that the game will then warp the player back to level 1 to try again without cheats, which doesn't happen.

Like in the Jaguar version, circlestrafing is not possible in this version due to the use of a "strafe on" key rather than separate left and right strafe keys.

Bugs

  • Some status bar face graphics are flipped left to right with respect to the originals, so that when the Doomguy takes damage, the part in his hair appears to jump from side to side. [1]

Images

Community content is available under CC-BY-SA unless otherwise noted.