Doom Wiki
Register
mNo edit summary
Line 4: Line 4:
   
 
==Weapons==
 
==Weapons==
The [[fist]] attack is now a quick, double punch combo, and the [[pistol]] has a swifter rate of fire. The [[shotgun]] has edited graphics and new sound effects, rendering it into a sawn-off shotgun, as well as a faster rate of fire. The [[plasma rifle]] is replaced with the NFG, whose base damage is 7 points higher, resulting in a much stronger projectile barrage. The [[BFG 9000]] is replaced with the Psychic Blaster, which shoots [[partial invisibility|partially invisible]] BFG blasts that fly slowly and cause ordinary [[blast damage]] rather than the unusual kind exhibited by the BFG, but has a much quicker rate of fire.
+
The [[fist]] attack is now a quick, double punch combo, and the [[pistol]] has a swifter rate of fire. The [[shotgun]] has edited graphics and new sound effects, rendering it into a sawn-off shotgun, as well as a faster rate of fire. The [[plasma rifle]] is replaced with the NFG, whose base damage is 7 points higher, resulting in a much stronger projectile barrage. The [[BFG 9000]] is replaced with the Psychic Blaster, which shoots [[partial invisibility effect|partially invisible]] BFG blasts that fly slowly and cause ordinary [[blast damage]] rather than the unusual kind exhibited by the BFG, but has a much quicker rate of fire.
 
Unlike the [[Doom II]] [[cell]] weapons, the NFG and Psychic Blaster use different types of ammunition: [[cell]]s for the NFG (with maximum capacity of 50 instead of 300) and [[rocket]]s for Psychic Blaster, using 3 rockets per shot.
 
Unlike the [[Doom II]] [[cell]] weapons, the NFG and Psychic Blaster use different types of ammunition: [[cell]]s for the NFG (with maximum capacity of 50 instead of 300) and [[rocket]]s for Psychic Blaster, using 3 rockets per shot.
   

Revision as of 12:40, 12 August 2008

StubIcon
This article is a stub. Please help the Doom Wiki by expanding it.

STRAIN is a 32-level partial conversion released in 1997 by the Alpha Dog Alliance. It features nine new or modified monsters through the use of DeHackEd, and a soundtrack written by David "Tolwyn" Shaw, Mark Klem, and Jon Landis.

Weapons

The fist attack is now a quick, double punch combo, and the pistol has a swifter rate of fire. The shotgun has edited graphics and new sound effects, rendering it into a sawn-off shotgun, as well as a faster rate of fire. The plasma rifle is replaced with the NFG, whose base damage is 7 points higher, resulting in a much stronger projectile barrage. The BFG 9000 is replaced with the Psychic Blaster, which shoots partially invisible BFG blasts that fly slowly and cause ordinary blast damage rather than the unusual kind exhibited by the BFG, but has a much quicker rate of fire. Unlike the Doom II cell weapons, the NFG and Psychic Blaster use different types of ammunition: cells for the NFG (with maximum capacity of 50 instead of 300) and rockets for Psychic Blaster, using 3 rockets per shot.

New Monsters

Usage of new tiles and DEHACKed editing creates several new monsters for the game-

  • Imps which move much faster and throw fireballs in a rapid manner. They have no visual distinction from normal Imps(which are in the WAD) but have a higher-pitched alert noise. They will literally run in a player's face faster than can be seen and are hard to target due to their speed. They take slightly more damage as well.
  • Demons are now red and take slightly more damage(on ITYTD a super shotgun blast will kill in one shot, assuming all 20 pellets connect).
  • Flying drones replace the Revenant gaining a Cacodemon-like hover ability. They fire both types of Revenant missile, both fo which travel at roughly half the normal speed and are much easier to dodge. They can also be found stealthed much like the Spectre.
  • Lost Souls now have blue and red flames with longer horns, and in addition to the standard ramming attack, now fire Imp fireballs.
  • Cyberdemons are now half normal size with higher-pitched alert and walking sounds. They take roughly 4-6 rockets to kill on ITYTD difficulty, but still fire normal rockets themselves, offsetting the comical idea of a miniature cyberdemon.
  • Presumably replacing the Spider Mastermind are flying cubes(taking grapics form the Icon of Sin's enemy spawn cubes). Their alert sound is a human voice saying "Got Him!". They fire the Spider Mastermind's chain shotgun.
  • The Mancubus is replaced by a superchaged Baron of Hell, with gray skin and green legs. They toss five green plasma balls at once in a spread pattern.
  • Certain zombie troopers fire off BFG-9000 rounds in later levels. There is no visual distinction between normal and BFG troopers until they fire.
  • Chaingunners have a new graphic set wearing the Marine helmet. The player sprite uses the same sprite set.
  • Cacodemons, Hell Knights and Barons of Hell toss their projectiles much faster

Levels

First "episode":

  • MAP01: Barracks by Bill McClendon
  • MAP02: Outskirts by Bjorn Hermans
  • MAP03: Downtown by Florian Helmberger
  • MAP04: Industrial Zone by Adam Windsor
  • MAP05: Depot by Jon Landis
  • MAP06: Launch Control by Jon Landis

Second "episode":

  • MAP07: En Route by Adelusion
  • MAP08: Hangar by Rich Johnston
  • MAP09: Cargo Bay by Adelusion
  • MAP10: Entryway by Charlie Patterson
  • MAP11: Command Control by Bill McClendon

Third "episode":

  • MAP12: Power Station by Bill McClendon
  • MAP13: Ruins by David Rotramel
  • MAP14: Engineering by David Graves, Adelusion, Rich Johnston, and Arthur Chang
  • MAP15: Subsidiary Power by Chainsaw
  • MAP16: Living Quarters by Charlie Patterson and Eric Roberts
  • MAP17: Promenade by Holger Nathrath and Arthur Chang
  • MAP18: Relay Station by David Rotramel
  • MAP19: Waste Processing by Darrell Esau
  • MAP20: Reactor by David Davidson

Final "episode":

  • MAP21: Maintenance by Adelusion and Arthur Chang
  • MAP22: Specimen Storage by Adelusion
  • MAP23: Dispensary Alpha by Adelusion
  • MAP24: Sub-Laboratory by Adelusion
  • MAP25: Main Laboratory by Arthur Chang
  • MAP26: Main Laboratory II by Holger Nathrath, Charlie Patterson, and Eric Roberts
  • MAP27: Dispensary Beta by Andy Badorek
  • MAP28: Unknown by Bjorn Hermans
  • MAP29: Self-Destruct by Ron Allen
  • MAP30: Boss by Jon Landis and Rich Johnston

Secret levels:

  • MAP31: Secret by Jon Landis
  • MAP32: Super-Secret by Holger Nathrath and Adelusion

Other Notes

MAP07: En Route is impossible to complete in modern ports such as ZDoom, as the level relies on the occurrence of a spechits overflow in order for the exit to work. There also problems with the DeHackEd patch when it is used with Doom Legacy.

External links

  • Template:Idgames
  • Template:Idgames