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This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.

STONES.WAD is a single-level PWAD designed by Michael Kelsey. It is notable for being perhaps the first "serious" third-party Doom level ever created (the earlier releases were clearly marked as editing prototypes, or had their architecture deliberately simplified for lack of a reliable node builder). The text file provides no official name for the map.

Although the idgames package is dated April 17, 1994, this level was discussed on alt.games.doom at least as early as March 29, before the final version of DEU 5.0 had been completed. The time stamp on the WAD itself is March 26.

This level also appeared on Maximum Doom as STONES2.WAD, as E1M5 of NEWDOOM.WAD, as MAP07 of NEWHITS1.WAD, and as E3M1 of WADPAK12.WAD.

Walkthrough[]

STONES E1M1 map

Map of STONES.WAD, E1M1

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[]

Head up and down the stairs towards the room to the east, and grab the yellow key. Open the wall to your north, destroy both of the barrels in your path, and go east outside. Open the yellow door at the south and flip the switch in the next room.

Other points of interest[]

Secrets[]

  1. (sector 29)
  2. (sector 30)
  3. (sector 38)
  4. (sector 62)
  5. (sector 85)
  6. (sector 95)
  7. (sector 140)
  8. (sector 147)
  9. (sector 149)
  10. (sector 222)

Bugs[]

Demo files[]

Areas / screenshots[]


Speedrunning[]

Routes and tricks[]

Current records[]

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 1:34 Albert Valls 2001-09-04 sto134uv.zip
NM100S
UV -fast
UV -respawn
UV Tyson 2:44 Albert Valls 2001-09-04 sto244ty.zip
UV pacifist

Miscellaneous demos[]

Run Time Player Date File Notes
*

Deathmatch[]

Statistics[]

Map data[]

Things 159
Vertexes 560
Linedefs 715
Sidedefs 1055
Sectors 227

Things[]

This level contains the following numbers of things per skill level:

Monsters 1-2 3 4-5
Zombieman 0 2 2
Shotgun guy 3 7 8
Imp 10 18 34
Demon 3 3 3
Cacodemon 0 2 3
Powerups 1-2 3 4-5
Armor 1 1 1
Armor bonus 4 6 8
Backpack 1 1 1
Berserk 1 1 1
Computer area map 1 1 1
Health bonus 14 15 15
Light amplification visor 1 1 1
Medikit 4 4 4
Megaarmor 0 1 1
Partial invisibility 1 1 1
Radiation shielding suit 1 1 1
Stimpack 4 5 6
Supercharge 1 1 1
Weapons 1-2 3 4-5
Chainsaw 1 1 1
Shotgun 2 2 1
Chaingun 1 1 1
Rocket launcher 1 1 1
Ammunition 1-2 3 4-5
Clip 2 2 2
Box of bullets 3 3 7
4 shotgun shells 7 7 7
Box of shotgun shells 5 5 5
Box of rockets 1 1 1
Keys 1-2 3 4-5
Red keycard 1 1 1
Yellow keycard 1 1 1

Technical information[]

Inspiration and development[]

Trivia[]

See also[]

Sources[]

External links[]

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