The STAR series of wall textures is found in both Doom and Doom II (with the exception of STARTAN1, which appears only in Doom). It is particularly associated with Doom Episode I (Knee-Deep in the Dead), in which its extensive use helps to give the levels their distinctive look, nicknamed techbase.
Textures[]
Texture | Size | Description |
---|---|---|
STARBR2 | 128x128 | Highly saturated brown, with tech decorations |
STARG1 | 64x128 | Green |
STARG2 | 128x128 | Green, with tech decorations |
STARG3 | 128x128 | Green fading to silver |
STARGR1 | 64x128 | Silver |
STARGR2 | 128x128 | Silver, with tech decorations |
STARTAN1 | 64x128 | Medium saturated brown |
STARTAN2 | 128x128 | Medium saturated brown, with tech decorations |
STARTAN3 | 128x128 | Medium saturated brown, fading to silver |
Appearance statistics[]
The textures appear on the following numbers of sidedefs in each level throughout the games:
Doom[]
Map | STARBR2 | STARG1 | STARG2 | STARG3 | STARGR1 | STARGR2 | STARTAN1 | STARTAN2 | STARTAN3 |
---|---|---|---|---|---|---|---|---|---|
E1M1: Hangar | 0 | 0 | 0 | 18 | 25 | 0 | 10 | 0 | 98 |
E1M2: Nuclear Plant | 0 | 6 | 0 | 45 | 1 | 0 | 5 | 183 | 25 |
E1M3: Toxin Refinery | 0 | 0 | 0 | 148 | 13 | 0 | 93 | 19 | 70 |
E1M4: Command Control | 0 | 75 | 0 | 35 | 67 | 0 | 0 | 0 | 16 |
E1M5: Phobos Lab | 0 | 43 | 0 | 2 | 14 | 0 | 1 | 0 | 49 |
E1M6: Central Processing | 0 | 0 | 0 | 42 | 0 | 0 | 0 | 0 | 0 |
E1M7: Computer Station | 0 | 10 | 0 | 162 | 0 | 0 | 0 | 0 | 196 |
E2M2: Containment Area | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 0 |
E2M3: Refinery | 14 | 3 | 12 | 6 | 14 | 20 | 2 | 5 | 2 |
E2M6: Halls of the Damned | 10 | 0 | 26 | 1 | 0 | 13 | 0 | 0 | 0 |
E3M3: Pandemonium | 0 | 0 | 9 | 2 | 0 | 3 | 0 | 0 | 0 |
E3M4: House of Pain | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Totals | 30 | 137 | 47 | 461 | 134 | 36 | 114 | 207 | 456 |
Doom II[]
Map | STARBR2 | STARG1 | STARG2 | STARG3 | STARGR1 | STARGR2 | STARTAN2 | STARTAN3 |
---|---|---|---|---|---|---|---|---|
MAP02: Underhalls | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 9 |
MAP08: Tricks and Traps | 5 | 18 | 15 | 3 | 2 | 11 | 18 | 7 |
MAP13: Downtown | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 |
MAP19: The Citadel | 0 | 0 | 0 | 0 | 4 | 0 | 0 | 2 |
Totals | 5 | 26 | 15 | 3 | 7 | 11 | 18 | 18 |
Texture name[]
The "STAR" part of the texture names is from "StarStruct, Inc.", a UAC contractor named in Tom Hall's original design document. StarStruct's design made for "bright shiny, high-tech buildings", reminiscent of the sleek style of 2001 - A Space Odyssey or, according to Hall, "Star Wars' Imperial stuff".