The rocket is a brown missile the player may pick up to use as ammo for the rocket launcher. Normally a single rocket, it becomes two at the I'm Too Young To Die and Nightmare! skill levels.
A direct hit from a rocket inflicts a range of 20 to 160 hit points of damage (determined using Doom's pseudorandom number generator); the explosion may also cause additional blast damage. Rockets fired by cyberdemons do the same amount of damage as those from the player, blast damage included.
Rocket data | |
---|---|
Thing type | 2010 (decimal), 7DA (hex) |
Appears in | Shareware Doom Registered Doom The Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Sprite | ROCK |
Class | Ammo Pickup |
Appearance statistics[]
The IWADs contain the following numbers of rocket to pickup:
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
The Ultimate Doom | 92 | 96 | 95 |
Doom II | 125 | 130 | 130 |
TNT: Evilution | 123 | 123 | 119 |
Plutonia | 383 | 390 | 390 |
Doom RPG[]
The rocket appears in Doom RPG, with a somewhat different sprite. It gives the player either 1 or 4 rockets.
See also[]
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