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Rocket sprite
RocketE1M5

A rocket in the penultimate room of E1M5: Phobos Lab, in Doom, seen with the light amplification visor in effect.

The rocket is a brown missile the player may pick up to use as ammo for the rocket launcher. Normally a single rocket, it becomes two at the I'm Too Young To Die and Nightmare! skill levels.

A direct hit from a rocket inflicts a range of 20 to 160 hit points of damage (determined using Doom's pseudorandom number generator); the explosion may also cause additional blast damage. Rockets fired by cyberdemons do the same amount of damage as those from the player, blast damage included.

Rocket data
Thing type 2010 (decimal), 7DA (hex)
Appears in Shareware Doom
Registered Doom
The Ultimate Doom
Doom II/Final Doom
Radius 20
Sprite ROCK
Class Ammo
Pickup

Appearance statistics[]

The IWADs contain the following numbers of rocket to pickup:

Game ITYTD and HNTR HMP UV and NM
The Ultimate Doom 92 96 95
Doom II 125 130 130
TNT: Evilution 123 123 119
Plutonia 383 390 390

Doom RPG[]

RocketsDRPG The rocket appears in Doom RPG, with a somewhat different sprite. It gives the player either 1 or 4 rockets.

See also[]

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