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The Revenant is a returning enemy in Doom Eternal. While it retains its jetpack from Doom (2016), it has undergone slight design changes to more closely resemble its original appearance in Doom II.

In-Game Description[]

The Revenant program, a bio-weapon experiment utilizing re-animated necrotic human tissue, was believed to have been destroyed with the collapse of the UAC facility on Mars. However, the emergence of the Cultist enclaves on Earth - former UAC deviations now under Hell's direct control - have begun work on a second wave of production of the Revenant program. While much of the platform's existing weapon payload is preserved as originally designed, the cyber-neural programming has undergone modification. Patterned signals are wired to the host's frontal cortex, which in turn stimulate a state of frenzied, unrestrained bloodlust. While these signals are active, the host is incapable of thinking or feeling anything but a singular compulsion to inflict death and violence on the living.


The Revenant maintains most of its visual design from Doom (2016), a tall skeleton combined with a UAC Jetpack and dual Multiple Launch Rocket Batteries. However, the Revenant has also been 'tidied up' slightly, with less blood coating its body and cleaner bones making up its frame, making it closer in appearance to the original sprite from Doom II.

Combat Analysis[]

The Revenant will attack the Slayer from mid to long distances with its shoulder-mounted rocket launchers. It will frequently fire two rockets at once that will travel in a straight line towards the Slayer unless he moves out of the way in time. On occasion, the Revenant will also launch a missile barrage, a cluster of several missiles that will home in on the Slayer unless he double jumps or dashes to break the target lock. When in close range (or if its rocket launchers have been destroyed), the Revenant will swipe at the Slayer.

The Revenant's jetpack gives it enhanced mobility, allowing it to targeting the Slayer from behind low walls and other demons, as well as allowing it to dodge out of the way of the Slayer's weapons. Destroying both of its rocket launchers will disable its jetpack.

There are several ways to take out the Revenant. The Rocket Launcher's Lock-On modification can kill it in one shot, and negates its evasiveness. While using its jetpack, the Revenant will take increased damage from the Ballista. The Revenant's launchers are weak points that can be disabled, greatly reducing its damage output and forcing it to get closer to the Slayer, making taking it down much less of a hassle. When one of the Revenant's rocket launchers is destroyed, it will falter for a moment, leaving a window of time for the player to quickly remove the second launcher with ease.


The Revenant is also one of the playable demons in Doom Eternal's Battlemode. It has a base health of 2000 and serves as a glass cannon, hitting hard but not able to take much damage, relying on its flight ability and dashes to evade the Slayer's powerful weapons.


Ability Name Ability Icon Ability Description
Battlemode Jump
The Revenant may jump from the ground.
Battlemode Jetpack
Hold to activate a jetpack and fly around.
Battlemode Afterburner
Consume some jetpack fuel to dash in the air.
Twin Rockets
Battlemode Twin Rockets

Shoots a pair of rockets at The Slayer.

Rocket Barrage
Battlemode Rocket Barrage
Shoots a barrage of rockets at The Slayer.

Revenant Specific End of Round Upgrades[]

Upgrade Name Upgrade Icon Upgrade Description
Unstable Trigger
Unstable Trigger
Your Rocket Barrage ability refreshes more quickly & shoots more rockets.
Your Jetpack has significantly more capacity


  • The Revenant has frequently been used in memes, most frequently shown to be playing the trumpet, such as in the popular Youtube video Knee Deep in the Doot. ID Software recognized the meme and embraced it, releasing a pre-order exclusive skin for the Revenant with brass colored armor and dual trumpets replacing its rocket launchers, called the DOOT Revenant.