Doom Wiki
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'''Realm 667''' is a [[ZDoom]]-focused website maintained by [[Daniel "Tormentor667" Gimmer]]. This site hosts various projects and resources for ZDoom. Except of course for textures, all resources are scripted purely in [[DECORATE]] format and have associated dynamic light definitions when needed.
The '''Realm 667 Doom Beastiary''' is a resource for complete [[ZDoom]] [[DECORATE]] [[monster]]s. The name is intentionally misspelled since it is a homage to [[Nick "NiGHTMARE" Baker|Nick Baker]]'s [[Doom Beastiary]]. It is part of Realm 667, [[Daniel "Tormentor667" Gimmer]]'s personal website. Submissions of new monsters by contributors are accepted and encouraged, but the monsters should fill certain requirements: it needs to fit reasonably well with the existing Doom, [[Heretic]], [[Hexen]] or [[Strife]] creatures (model rips or sprites taken from games with a very different visual style will not be accepted); it needs to be complete (sprites, sounds, code, credits); and it needs to be creative enough to be more than a simple variant of an existing creature.
 
   
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;Armory:Weapons, centered or not, modern, sci-fi or fantasy. This is the successor to the ''Weapons Resource Wad''. Weapon slots may not be defined and are left to the responsibility of the modder.
==External links==
 
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;Beastiary:[[Monster]]s meant to be used in [[Doom]], [[Heretic]] or [[Hexen]]. The misspelling is intentional, as a homage to Nick Baker's ''[[Doom Beastiary]]''. This is also the successor to the ''Monster Resource Wad''.
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;Item Store:Power-ups, artifacts, health, armor, keys, etc. All inventory items, except for weapons.
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;Prop Stop:Miscellaneous decoration, breakable or not, interactive or not, hazardous or not, including gore, lamps, vegetation, and so on.
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;SFX Shoppe:Special effects, such as fires, sparks, steam jets, smoke, weather effects, etc.
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;Texture Stock:Patches and textures. Usually defined in [[TEXTUREx]] format.
   
 
Submissions of new content by contributors are accepted and encouraged, but a suggestion should fill certain requirements: it needs to fit reasonably well with the existing Doom, [[Heretic]], [[Hexen]] or [[Strife]] graphics (model rips or sprites taken from games with a very different visual style will not be accepted); it needs to be complete (sprites, sounds, code, credits); and it needs to be creative enough to be more than a simple variant of an existing creature. Full credits are also needed.
*[http://www.realm667.com/index.php?option=com_content&task=blogsection&id=8&Itemid=136 Realm667 Doom Beastiary]
 
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==External links==
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*[http://www.realm667.com/ Realm 667]
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*[http://haunt.8m.com/beastiary/ The Doom Beastiary] by Nick Baker
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*{{idgames|Monster Resource Wad|id=12748}}
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*{{idgames|Weapons Resource Wad|id=13852}}
 
[[Category:Websites]]
 
[[Category:Websites]]
 
[[Category:ZDoom]]
 
[[Category:ZDoom]]

Revision as of 19:41, 31 January 2010

Realm 667 is a ZDoom-focused website maintained by Daniel "Tormentor667" Gimmer. This site hosts various projects and resources for ZDoom. Except of course for textures, all resources are scripted purely in DECORATE format and have associated dynamic light definitions when needed.

Armory
Weapons, centered or not, modern, sci-fi or fantasy. This is the successor to the Weapons Resource Wad. Weapon slots may not be defined and are left to the responsibility of the modder.
Beastiary
Monsters meant to be used in Doom, Heretic or Hexen. The misspelling is intentional, as a homage to Nick Baker's Doom Beastiary. This is also the successor to the Monster Resource Wad.
Item Store
Power-ups, artifacts, health, armor, keys, etc. All inventory items, except for weapons.
Prop Stop
Miscellaneous decoration, breakable or not, interactive or not, hazardous or not, including gore, lamps, vegetation, and so on.
SFX Shoppe
Special effects, such as fires, sparks, steam jets, smoke, weather effects, etc.
Texture Stock
Patches and textures. Usually defined in TEXTUREx format.

Submissions of new content by contributors are accepted and encouraged, but a suggestion should fill certain requirements: it needs to fit reasonably well with the existing Doom, Heretic, Hexen or Strife graphics (model rips or sprites taken from games with a very different visual style will not be accepted); it needs to be complete (sprites, sounds, code, credits); and it needs to be creative enough to be more than a simple variant of an existing creature. Full credits are also needed.

External links