|Games||Doom, Heretic, Hexen, Strife, Chex Quest, Hacx, Harmony, Urban Brawl|
|Platforms||Linux, Windows; 32/64|
On December 19, 2010, Kate made plans to extend GZDoom's engine, for convenience and flexibility, to provide a Python scripting front and back-end to create a port that can be sufficiently customized throughout the codebase, without hard-coding features, for her flagship project, Dimension LXXII. Her plans were to create a generic scripting interface to allow as much control over various aspects of the engine as is structurally allowable to make customization of game and interface code, allowing one to change various game aspects by supplying user-written scripts within PWADs.
- All GZDoom features
- Full Python scripting
|Source code genealogy|