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This phenomenon has been observed in a map whose deathmatch starting points were too close to the walls (in which case the [[engine]] tries to respawn players at co-op starting points instead), and which contained no co-op starting points.
 
This phenomenon has been observed in a map whose deathmatch starting points were too close to the walls (in which case the [[engine]] tries to respawn players at co-op starting points instead), and which contained no co-op starting points.
   
== See also{{Welcome}} ==
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== See also ==
   
 
* [[Voodoo doll]]
 
* [[Voodoo doll]]
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== Sources ==
 
== Sources ==
   
* [http://games.moria.org.uk/doom/research/running-body A description and demo of a deathmatch game], with a technical explanation by [[Colin "cph" Phipps|Colin "cph" Phip]]
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* [http://games.moria.org.uk/doom/research/running-body A description and demo of a deathmatch game], with a technical explanation by [[Colin "cph" Phipps]]
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[[Category:Errors and bugs]]
 
[[Category:Errors and bugs]]
 
[[Category:Multiplayer]]
 
[[Category:Multiplayer]]

Latest revision as of 08:53, August 6, 2011

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Player corpses walking is a rare bug which prevents players in a deathmatch game from fully respawning, causing them to become mobile corpses. They have 100% health, but cannot pick up objects or use weapons, nor can they be attacked. The affected player's field of vision remains at ground level.

This phenomenon has been observed in a map whose deathmatch starting points were too close to the walls (in which case the engine tries to respawn players at co-op starting points instead), and which contained no co-op starting points.

See also Edit

Sources Edit

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