Doom Wiki
Register
No edit summary
(43 intermediate revisions by 28 users not shown)
Line 1: Line 1:
 
{{Game Tabs|first = main|second = doom|third = doom 3|fourth = doom 2016|fifth= doom eternal}}The '''pistol''' is the [[player]]'s default weapon, and fires [[ammo clip|bullets]]. Each player enters the game with a pistol, fifty bullets, and their [[fist]]s, with the pistol selected as the active weapon. It uses the same ammunition as the chaingun. None of the [[monster]]s carry a pistol, though the [[trooper]] appears to be armed with a rifle that fires pistol bullets.
{{Doom 3 weapon also in}}
 
:''This article is about the [[Doom]] pistol. You may be looking for the [[Pistol (HacX)|HacX Pistol]].''
 
   
 
== Trivia ==
[[Image:MAP01.png|thumb|The pistol in the initial view on entering [[MAP01: Entryway]].]]
 
The '''pistol''' is the [[player]]'s default weapon, and fires [[ammo clip|bullets]]. Each player enters the game with a pistol, fifty bullets, and his [[fist]]s, with the pistol selected as the active weapon. None of the [[monster]]s carries a pistol, though the [[trooper]] appears to be armed with a rifle that fires pistol bullets.
 
 
== Combat characteristics ==
 
 
The pistol fires individual bullets, each inflicting 5-15 [[Hit point|points of damage]]. If the player holds the fire button down, the marine fires the pistol repeatedly. As with the [[chaingun]], the initial shot accurately strikes the object in the centre of the screen, but if the trigger is held down, subsequent shots have a dispersal (standard deviation around 2°, to a maximum of ±5.5°).
 
 
== Tactical analysis ==
 
 
The pistol is an extremely weak weapon, doing damage at a rate barely 10% greater than the fists and generally should not be used if any better weapon is available. However, if the player is low on shotgun shells and doesn't have the chaingun in his possession, the pistol can be used to take down individual or small groups of zombies or imps and save shells for pinkies or stronger enemies that may be encountered later. This situation is most commonly suffered at the first levels of an episode or megawad especially on Ultra-Violence difficulty when the player is looking desperately for the shotgun, but still has to face great quantities of monsters.
 
 
The pistol is capable of 100% accurate fire if the player carefully taps the fire button slightly after the first shot rather than hold it down. It's also the most economical way to shoot hitscan-activated switches, because unlike the chaingun, the pistol only fires one bullet per cycle rather than two (however when playing the original executable, the player may have to use the Super Shotgun as it is the only weapon with vertical spread to hit switches that may be on a higher level than the one the player is currently on).
 
 
== Notes ==
 
 
[[File:Pistol64_stagingarea.png|thumb|The pistol from [[Doom 64]], at the start of [[MAP01: Staging Area (Doom 64)|MAP01: Staging Area]]]]
 
[[File:Pistol64_stagingarea.png|thumb|The pistol from [[Doom 64]], at the start of [[MAP01: Staging Area (Doom 64)|MAP01: Staging Area]]]]
  +
[[File:Pistol drop.png|thumb|A pistol being dropped in GZDoom]]
 
* The images for the pistol in Doom were most likely created from the [[Wikipedia:Beretta_92F/FS|Beretta 92FS pistol]], which is currently the standard service pistol of the [[Wikipedia:Military of the United States|U.S. military]].
+
* The images for the pistol in Doom were created from a toy replica of the Beretta 92FS, which was a water pistol that was painted black before being digitalized.
 
* Because neither players nor monsters can drop a pistol, it is the only weapon (apart from the fists) that does not have a "pickup" [[sprite]]. An icon for the pistol can be seen in the [[Doom Collector's Edition]] and [[Final Doom]] instruction manuals, but this graphic does not appear in the game (Can be picked up when dropped in GZDoom).
 
  +
* The pistol’s hud sprites in the Atari Jaguar port of ''[[Wolfenstein 3D]]'' are based on ''Doom''’s.
* Because neither players nor monsters can drop a pistol, it is the only weapon (apart from the fists) that does not have a "pickup" [[sprite]]. An icon for the pistol can be seen in the [[Doom Collector's Edition]] and [[Final Doom]] instruction manuals, but this graphic does not appear in the game.
 
 
* The ''[[Doom 64]]'' pistol has a new look. The gun is narrower, making it look more like a [[Wikipedia:Desert Eagle|Desert Eagle]]. For all intents and purposes the player doesn't need to use the pistol in a combat setting, as a shotgun sits in the first room of [[MAP01: Staging Area]] not far from the starting area.
 
* The [[Doom 64]] pistol has a new look. The gun is narrower, making it look more like a [[Wikipedia:Desert Eagle|Desert Eagle]].
 
 
* For all intents and purposes the player doesn't need to use the pistol in a combat setting, as a shotgun sits in the first room of [[MAP01: Staging Area]] not far from the starting area.
 
 
 
* In the [[Saturn]] port, the pistol fires much faster than in other ports.
 
* In the [[Saturn]] port, the pistol fires much faster than in other ports.
  +
* In the [[PlayStation]] and [[Saturn]] ports, it has a different firing sound.
 
  +
* Interestingly, the pistol (along with the [[fist]]) is used left-handed, while the shotgun, chainsaw and every other weapons are wielded right-handed.
== Data ==
 
  +
* As with most other firearms in the game, the pistol is never reloaded, theoretically making its clip capacity a whopping 200 bullets (400 with backpack).
 
  +
* In the earlier versions of [[Brutal Doom]], the pistol is replaced by a highly powerful assault rifle, the same used by [[Zombieman|troopers]] and the player in early alphas of Doom.
{| {{prettytable}}
 
  +
* In ''Doom 1'' and ''2'' iwad files there are 2 unused graphics for the pistol.
!colspan="2"|Pistol data
 
  +
* When picked, console shows "Picked up pistol."
|-
 
  +
[[Category:Weapons]]
|Weapon number
 
|2
 
|-
 
|[[Damage]]
 
|5-15
 
|-
 
|Included ammo
 
|50 (at [[player]] spawn time)
 
|-
 
|Max ammo
 
|200 (400 with [[backpack]])
 
|-
 
|Ammo type
 
|[[Bullets]]
 
|-
 
|Shot type
 
|[[Hitscan]]
 
|-
 
|Shots per minute
 
|150.0
 
|-
 
|[[Sound]]
 
|DSPISTOL
 
|-
 
|Appears in
 
|Shareware Doom<br>Registered Doom<br>Ultimate Doom<br>Doom II/Final Doom
 
|-
 
|[[Sprite]]
 
|PISG (wielded)<br>PISF (firing)<br>PUFF (impact, miss)<br>BLUD (impact, hit)
 
|}
 
 
[[Image:BulletHistogram.png|none|300px|thumb|''Damage done by a single bullet'']]
 
 
{| {{prettytable}}
 
| '''Shots needed to kill'''<sup>1,2</sup>
 
| Mean
 
| [[Wikipedia:Standard deviation#Interpretation and application|Standard<br>deviation]]
 
| Min
 
| Max
 
|-
 
|[[Barrel]]
 
|2.30
 
|0.50
 
|2
 
|4
 
|-
 
|[[Trooper]]
 
|2.30
 
|0.50
 
|2
 
|4
 
|-
 
|[[Sergeant]]
 
|3.24
 
|0.72
 
|2
 
|5
 
|-
 
|[[Wolfenstein SS]]
 
|5.17
 
|0.88
 
|4
 
|8
 
|-
 
|[[Imp]]
 
|6.11
 
|0.90
 
|4
 
|9
 
|-
 
|[[Chaingunner]]
 
|7.09
 
|1.01
 
|5
 
|10
 
|-
 
|[[Lost Soul]]
 
|9.98
 
|1.19
 
|7
 
|14
 
|-
 
|[[Commander Keen]]
 
|9.98
 
|1.19
 
|7
 
|14
 
|-
 
|[[Demon]]
 
|14.80
 
|1.40
 
|11
 
|20
 
|-
 
|[[Spectre]]
 
|14.80
 
|1.40
 
|11
 
|20
 
|-
 
|[[Boss Brain]]<sup>3</sup>
 
|24.40
 
|1.44
 
|20
 
|28
 
|-
 
|[[Revenant]]
 
|29.23
 
|1.43
 
|25
 
|32
 
|-
 
|[[Cacodemon]]
 
|39.02
 
|1.98
 
|35
 
|44
 
|-
 
|[[Pain Elemental]]
 
|39.02
 
|1.98
 
|35
 
|44
 
|-
 
|[[Hell Knight]]
 
|48.61
 
|2.36
 
|42
 
|55
 
|-
 
|[[Arachnotron]]
 
|48.61
 
|2.36
 
|42
 
|55
 
|-
 
|[[Mancubus]]
 
|58.31
 
|2.61
 
|51
 
|63
 
|-
 
|[[Arch-Vile]]
 
|68.05
 
|3.10
 
|62
 
|75
 
|-
 
|[[Baron of Hell]]
 
|97.09
 
|4.37
 
|87
 
|106
 
|-
 
|[[Spider Mastermind]]
 
|290.61
 
|12.57
 
|265
 
|313
 
|-
 
|[[Cyberdemon]]
 
|387.37
 
|16.72
 
|355
 
|414
 
|-
 
|}
 
<small>
 
#This table assumes that all calls to [[Pseudorandom number generator|P_Random]] for damage, [[pain chance]], [[blood]] splats, and bullet dispersal are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as [[Sector#Vanilla Doom|flickering lights]]). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls.
 
#The target must be close enough to compensate for the weapon's recoil.
 
#Assumes that direct hits are possible, which [[Icon of Sin|does not occur]] in any stock map.
 
</small>
 
 
== See also ==
 
 
* [[UV Tyson]]
 
* [[Pistol (Doom 3)]]
 
 
{{Doom weapons}}
 

Revision as of 15:52, 21 September 2020

The pistol is the player's default weapon, and fires bullets. Each player enters the game with a pistol, fifty bullets, and their fists, with the pistol selected as the active weapon. It uses the same ammunition as the chaingun. None of the monsters carry a pistol, though the trooper appears to be armed with a rifle that fires pistol bullets.

Trivia

Pistol64 stagingarea

The pistol from Doom 64, at the start of MAP01: Staging Area

Pistol drop

A pistol being dropped in GZDoom

  • The images for the pistol in Doom were created from a toy replica of the Beretta 92FS, which was a water pistol that was painted black before being digitalized.
  • Because neither players nor monsters can drop a pistol, it is the only weapon (apart from the fists) that does not have a "pickup" sprite. An icon for the pistol can be seen in the Doom Collector's Edition and Final Doom instruction manuals, but this graphic does not appear in the game (Can be picked up when dropped in GZDoom).
  • The pistol’s hud sprites in the Atari Jaguar port of Wolfenstein 3D are based on Doom’s.
  • The Doom 64 pistol has a new look. The gun is narrower, making it look more like a Desert Eagle. For all intents and purposes the player doesn't need to use the pistol in a combat setting, as a shotgun sits in the first room of MAP01: Staging Area not far from the starting area.
  • In the Saturn port, the pistol fires much faster than in other ports.
  • In the PlayStation and Saturn ports, it has a different firing sound.
  • Interestingly, the pistol (along with the fist) is used left-handed, while the shotgun, chainsaw and every other weapons are wielded right-handed.
  • As with most other firearms in the game, the pistol is never reloaded, theoretically making its clip capacity a whopping 200 bullets (400 with backpack).
  • In the earlier versions of Brutal Doom, the pistol is replaced by a highly powerful assault rifle, the same used by troopers and the player in early alphas of Doom.
  • In Doom 1 and 2 iwad files there are 2 unused graphics for the pistol.
  • When picked, console shows "Picked up pistol."