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Many of the Doom engine graphics, including wall patches and sprites, are stored in the WAD files in a special picture format. Notably excepted are the textures for floors and ceilings, which are known as flats.

Details of the picture format in Doom are given in the Unofficial Doom Specs.

A picture header gives its width and height, and offset values. Following the header are pointers to data for each column of pixels; the number of these pointers is equal to the picture width.

The data for each column is divided into posts, which are lines of colored pixels going downward on the screen. Each post is described by its starting height (relative to the top of the picture) and number of pixels, followed by a value for each of the pixels. Picture descriptions can (and do) skip over some pixel positions; these pixels are transparent. (Since transparent pixels are not changed when drawing a particular picture, whatever was drawn into the frame buffer previously will show through.)

Each pixel is given as an unsigned byte (and thus is valued from 0 to 255). The pixel value is first used as an index into the current COLORMAP, which gives a new pixel value (from 0 to 255) adjusted for the desired light level. (At full brightness, the pixel value is unchanged.) Then this new pixel value is written into the frame buffer. The actual red, green, and blue values corresponding to the palette index in the current palette are stored in the VGA graphics card's 8-bit hardware palette.

Note that gamma correction, a user-adjustable setting that can lighten the colors for dark-looking monitors, is handled when setting the game's palette and not when actually drawing the graphics themselves. This avoids an additional indirection.

Programming algorithms

Converting to a doom picture

This algorithm will convert some pixel data (eg, from a windows bitmap file) to a doom picture.

Notes:
------

Byte = 0 - 255
Word = 0 - 65535
DWord = 0 - 4294967295

dummy_value = 	Byte, those unused bytes in the file (excerpt from UDS: "..left overs from NeXT machines?..")
picture_* = 	Word, the maximum width for an image in doom picture format is 256 pixels
pixel_count = 	Byte, the number of pixels in a post
Pixel = 	Byte, the pixel colour
column_array =	array of DWord, this holds all the post start offsets for each column


Algorithm:
----------

begin

write picture_width to file
write picture_height to file
write picture_top to file
write picture_left to file

while loop, exit on x = picture width
	increase column_array by 1

	write memory buffer position to end of column_array

	y = 0

	operator = true

	do while loop, until y = picture height
		get Pixel value
		
		if the pixel = transperant_colour and operator = false then
			dummy_value = 0
			
			write dummy_value to memory buffer

			operator = true

		otherwise, if pixel != transperant_colour and operator = true then
			row_start = y
			
			pixel_count = 0

			dummy value = 0

			write above post data to memory buffer

			offset = current post position in memory buffer

			operator = false

		otherwise, if pixel != transperant_colour and operator = false then
			increment current post pixel_count

			if offset > 0 and pixel count > 0 then
				previous_offset = current post position

				seek back in memory buffer by offset - 2

				write pixel_count to memory buffer

				seek back to previous_offset
			end block
			
			write pixel to memory buffer
		end block

		increment y by 1

	end block

	if operator = true or y = height then
		Pixel = 0

		write Pixel to memory buffer

		rowstart = 255
		
		write rowstart to memory buffer
	end block

	increment x by 1

end block

seek memory buffer position to 0

block_size = picture_width * size of dword

allocate block_memory, filled with 0's, with block_size

write block_memory to file, using block_size as size

offset = current file_position

free block_memory

seek to position 8 in file from start

for loop, count = 0, break on count = number of elements in column_array
	column_offset = column_array[count] + offset

	write column_offset to file
end block

write memory buffer to file

Converting from a doom picture

This algorithm will convert a doom picture to some pixel data.

Notes:
------

Byte = 0 - 255
Word = 0 - 65535
DWord = 0 - 4294967295

dummy_value = 	Byte, those unused bytes in the file (excerpt from UDS: "..left overs from NeXT machines?..")
picture_* = 	Word, the maximum width for an image in doom picture format is 256 pixels
pixel_count = 	Byte, the number of pixels in a post
Pixel = 	Byte, the pixel colour
column_array =	array of DWord, this holds all the post start offsets for each column

doom image = could be a file or memory stream

Algorithm:
----------

create a image with a pixel format of 8bit and the doom palette, set the background colour to a transperant colour (cyan).

read width from doom image (word)
read height from doom image (word)
read left from doom image (word)
read top from doom image (word)

create column_array with width number of elements

for loop, i = 0, break on i = width - 1
	column_array[i] = read from doom image, 4 bytes
end block

for loop, i = 0, break on i = width - 1
	seek doom image to column_array[i] from beginning of doom image

	rowstart = 0

	while loop, rowstart != 255
		read rowstart from doom image, 1 byte
		
		if rowstart = 255, break from this loop

		read pixel_count from doom image, 1 byte

		read dummy_value from doom image, 1 byte

		for loop, j = 0, break on j = pixel_count - 1
			read Pixel from doom image, 1 byte
			
			write Pixel to image, j + rowstart = row, i = column
		end block
		
		read dummy_value from doom image, 1 byte
	end block
end block
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