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'''No Rest for the Living''' is the title of the new [[Doom II]] expansion pack developed by [[Wikipedia:Nerve Software|Nerve Software]] for the release of Doom II on the [[Xbox 360|XBLA]] on May 26, 2010. It is also included in the [[Doom 3 BFG Edition]].
{{stub}}
 
 
'''No Rest for the Living''' is the title of the new [[Doom II]] expansion set developed by [[Wikipedia:Nerve Software|Nerve Software]] for the release of Doom II on the [[Xbox 360|XBLA]].
 
   
 
==Episode==
 
==Episode==
The episode consists of nine levels in all. As Doom II did not have episodes ''per se'' calling ''No Rest for the Living'' an episode is technically a misnomer. The new maps are a separate selectable campaign at the inception of the game, in a fashion similar to Doom's episode selection. Selecting "Hell on Earth" propels the player into the classic 32 map Doom II campaign, whereas selecting "No Rest for the Living" starts the new 9 map addition.
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The episode consists of nine levels in all, eight standard levels and a single secret level, as a homage to the similarly structured nine-map episodes in the original ''[[Doom]]'', particularly [[Knee-Deep in the Dead]]<ref>[http://www.shacknews.com/laryn.x?story=63984 Shacknews comment] on May 26, 2010</ref>. As Doom II did not have episodes ''per se'', calling ''No Rest for the Living'' an episode is technically a misnomer. The new maps are a separate selectable campaign at the inception of the game, in a fashion similar to Doom's episode selection. Selecting "Hell on Earth" propels the player into the classic 32 map Doom II campaign, whereas selecting "No Rest for the Living" starts the new 9 map addition. Completing No Rest for the Living in singleplayer on any difficulty unlocks the "And Back Again" [[Achievement]], and unlocks the "Doom II Marine Suit" Avatar award.
   
 
According to Nerve Software boss Brandon James the expansion set "''continues on Earth after Hell's forces have [seemingly] been vanquished''".
 
According to Nerve Software boss Brandon James the expansion set "''continues on Earth after Hell's forces have [seemingly] been vanquished''".
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The goal of the expansion is to travel to a pocket dimension of Hell and assassinate a [[Cyberdemon]] that has been building an army of demons for his own personal use. ''No Rest for the Living'' takes advantage of the expanded capacity of modern systems, with significantly more enemies on-screen at the same time than in the original ''Doom 2'', especially in the later levels.
   
 
==Levels==
 
==Levels==
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* [[MAP08: Tomb of Malevolence (No Rest for the Living)|Level 8: Tomb of Malevolence]]
 
* [[MAP08: Tomb of Malevolence (No Rest for the Living)|Level 8: Tomb of Malevolence]]
 
* [[MAP09: March of the Demons (No Rest for the Living)|Level 9: March of the Demons]] ''(Secret level)''
 
* [[MAP09: March of the Demons (No Rest for the Living)|Level 9: March of the Demons]] ''(Secret level)''
 
==Playing on a computer==
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If you have Doom 3 BFG Edition on PC, you can take the nerve.wad file supplied in the files and use it in [[ZDoom]] (and other source ports that support it). If used with Doom II, ZDoom will automatically implement No Rest for the Living in the episode screen.
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While it is playable if loaded with Doom II in DOSBox, ''No Rest for the Living ''will experience minor graphic flaws that will sometimes cause distant objects to flicker, and will crash in certain areas. It also will not play the proper music, but rather the default Doom II soundtrack. It is advised for DOS users to use source ports like [[MBF]] for a fully functional game.
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==Trivia==
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*The Maps of the episode bear a similar (shape-wise) style to [[Doom 64]] levels.
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==References==
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<references/>
   
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{{Franchise}}
   
==Playing on PC==
 
The Episode is implemented as a PWAD which can be extracted if you own the XBLA version and a USB stick.
 
#Copy the Arcade Game to a USB stick on the Xbox 360
 
#Get the [http://darkjump.co.cc/forums/viewtopic.php?f=7&t=4 Xtaf USB Explorer]
 
#Connect the USB stick to your PC
 
#Use the ''Open Disk'' menu option
 
#Locate the 32MB large DOOM2:XBLA file and Extract it to Disc
 
#Open the extracted file with [http://gael360.free.fr/wxPirs.php wxPirs]
 
#Extract a file called ''Doom2.disk'' (This Contains all relevant Game Data)
 
#Open ''Doom2.disk'' with a Hex editor and search for the string PWAD
 
#Extract everything from PWAD to the last SECTORMAP string you can find after that
 
#Save this data to D2_NRFTL.WAD and use it with the source port of your choice
 
Please note that the secret exit of level 4 will not put you to Level 9, a correct MAPINFO lump is available [http://pastebin.com/fJVZmpMS Here] .
 
 
[[Category:Episodes]]
 
[[Category:Episodes]]
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[[Category:Cacoward winners]]

Revision as of 02:02, 12 August 2021

No Rest for the Living is the title of the new Doom II expansion pack developed by Nerve Software for the release of Doom II on the XBLA on May 26, 2010. It is also included in the Doom 3 BFG Edition.

Episode

The episode consists of nine levels in all, eight standard levels and a single secret level, as a homage to the similarly structured nine-map episodes in the original Doom, particularly Knee-Deep in the Dead[1]. As Doom II did not have episodes per se, calling No Rest for the Living an episode is technically a misnomer. The new maps are a separate selectable campaign at the inception of the game, in a fashion similar to Doom's episode selection. Selecting "Hell on Earth" propels the player into the classic 32 map Doom II campaign, whereas selecting "No Rest for the Living" starts the new 9 map addition. Completing No Rest for the Living in singleplayer on any difficulty unlocks the "And Back Again" Achievement, and unlocks the "Doom II Marine Suit" Avatar award.

According to Nerve Software boss Brandon James the expansion set "continues on Earth after Hell's forces have [seemingly] been vanquished".

The goal of the expansion is to travel to a pocket dimension of Hell and assassinate a Cyberdemon that has been building an army of demons for his own personal use. No Rest for the Living takes advantage of the expanded capacity of modern systems, with significantly more enemies on-screen at the same time than in the original Doom 2, especially in the later levels.

Levels

Playing on a computer

If you have Doom 3 BFG Edition on PC, you can take the nerve.wad file supplied in the files and use it in ZDoom (and other source ports that support it). If used with Doom II, ZDoom will automatically implement No Rest for the Living in the episode screen.

While it is playable if loaded with Doom II in DOSBox, No Rest for the Living will experience minor graphic flaws that will sometimes cause distant objects to flicker, and will crash in certain areas. It also will not play the proper music, but rather the default Doom II soundtrack. It is advised for DOS users to use source ports like MBF for a fully functional game.

Trivia

  • The Maps of the episode bear a similar (shape-wise) style to Doom 64 levels.

References

  1. Shacknews comment on May 26, 2010