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No Rest for the Living is the title of a Doom II expansion pack developed by Nerve Software for the release of Doom II on Xbox Live Arcade on May 26, 2010. It is also included in the Doom 3 BFG Edition.


The episode consists of nine levels in all, eight standard levels and a single secret level, as a homage to the similarly structured nine-map episodes in the original Doom, particularly Knee-Deep in the Dead[1]. As Doom II did not have episodes per se, calling No Rest for the Living an episode is technically a misnomer. The new maps are a separate selectable campaign at the inception of the game, in a fashion similar to Doom's episode selection. Selecting "Hell on Earth" propels the player into the classic 32 map Doom II campaign, whereas selecting "No Rest for the Living" starts the new 9 map addition. Completing No Rest for the Living in singleplayer on any difficulty unlocks the "And Back Again" Achievement, and unlocks the "Doom II Marine Suit" Avatar award.

According to Nerve Software boss Brandon James the expansion set "continues on Earth after Hell's forces have [seemingly] been vanquished".

The goal of the expansion is to travel to a pocket dimension of Hell and assassinate a Cyberdemon that has been building an army of demons for his own personal use. No Rest for the Living takes advantage of the expanded capacity of modern systems, with significantly more enemies on-screen at the same time than in the original Doom 2, especially in the later levels.


Playing on a computer

If you have Doom 3 BFG Edition on PC, you can take the nerve.wad file supplied in the files and use it in ZDoom (and other source ports that support it). If used with Doom II, ZDoom will automatically implement No Rest for the Living in the episode screen.

While it is playable if loaded with Doom II in DOSBox, No Rest for the Living will experience minor graphic flaws that will sometimes cause distant objects to flicker, and will crash in certain areas. It also will not play the proper music, but rather the default Doom II soundtrack. It is advised for DOS users to use source ports like MBF for a fully functional game.


  • The Maps of the episode bear a similar (shape-wise) style to Doom 64 levels.


  1. Shacknews comment on May 26, 2010