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"An Imp is bad enough, but picture a faster, more aggressive one. Now the bad news... he's harder to see, too."
Doom 64 instruction manual.

The Nightmare Imp is a translucent blue/purple Imp which is faster than the standard Imp variant and is the first new monster encountered in Doom 64. It hurls purple fireballs which are faster than those of the standard Imp.

Notes

  • In the UK game magazine Maximum of November 1995, the Nightmare Imp (a transparent-blue version of the classic Imp) is seen in one screenshot for the press release beta of the Sony PlayStation version. Originally intended to be added like the exclusive Nightmare Spectres and the rare Caco-Spectre, these Imp variants, however, are removed for reasons yet unknown. Yet, the Nightmare Imps did appear in Doom 64.

Data

ID # Hit points Speed Width Height Reaction time Pain chance Mass Bits
400 (decimal)
190 (hex)
60 14 48 64 8 50 (19.53%) 1000 4194310

1: 2: 22: ?:
Obstacle Shootable Affects Kill % Rendered with Additive Translucency

Sprite name Alert sound Pain sound Death sound Action sound
NTRO DSBGSIT DSPOPAIN DSBGDTH DSBGACT

Melee

Damage Sound
3-24 DSCLAW

Range

Type Speed Damage Width Height Sprite name Sound
Projectile 16 3-24 6 8 NMBL DSFIRSHT (firing)
DSFIRXPL (impact)

Monsters from Doom 64
ArachnotronBaron of HellCacodemonCyberdemonDemonHell KnightImpLost SoulMancubusNightmare ImpPain ElementalShotgun GuySpectreZombiemanMother Demon
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