Seven Doom characters were built as sculptures during Doom & Doom II development. The first models - the Doomguy, Baron of Hell and Cyberdemon - were sculpted by Adrian Carmack. Working on them proved to be more time-consuming than he expected; for this reason, id Software eventually hired Gregor Punchatz to build the rest of the models (the Arch-Vile, Mancubus, Revenant and Spider Mastermind).
Translating the modeled characters into the game was a relatively straightforward task. The sculptures were first captured from eight different angles using a video camera. The scans were then finished by rescaling, recoloring and animating them in the Doom engine's 256 colour graphics format. This procedure saved Adrian and assistant artist Kevin Cloud a lot of work, as they only had to draw a few character sprite sets from scratch.
External links
- Arch-Vile model
- Cyberdemon model
- Mancubus & Spider Mastermind models
- ROME.RO Photo Galleries: Baron of Hell model
- ROME.RO Photo Galleries: Doomguy model
- ROME.RO Photo Galleries: Mancubus model
- ROME.RO Photo Galleries: Revenant model
- ROME.RO Photo Galleries: Spider Mastermind model