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7 Doom characters were built as sculptures during the early stages of game development. The first |
7 Doom characters were built as sculptures during the early stages of game development. The first |
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− | models - [[Doomguy]], [[Baron of Hell]] & [[Cyberdemon]] - were sculpted by [[Adrian Carmack]]. Working on them proved to be a lot more work then he expected, which is why id eventually hired [[Gregor Punchatz]] to build the rest of the models ([[Arch-Vile]], [[Mancubus]], [[Revenant]] & [[Spider Mastermind]]). |
+ | models - [[Doomguy]], [[Baron of Hell]] & [[Cyberdemon]] - were sculpted by [[Adrian Carmack]]. Working on them proved to be a lot more work then he expected, which is why [[id Software|id]] eventually hired [[Gregor Punchatz]] to build the rest of the models ([[Arch-Vile]], [[Mancubus]], [[Revenant]] & [[Spider Mastermind]]). |
Getting the modeled characters into the game was a relatively straightforward task: The sculpts were first captured from 8 different angels using a video camera. The scans were then finished by rescaling, recolouring and animating them in the [[Doom engine]]'s 256 colour graphics format. All in all this procedure saved Adrian and [[Kevin Cloud|Kevin]] a lot of trouble, as they didn't have to draw but a few character sprite sets from scratch. |
Getting the modeled characters into the game was a relatively straightforward task: The sculpts were first captured from 8 different angels using a video camera. The scans were then finished by rescaling, recolouring and animating them in the [[Doom engine]]'s 256 colour graphics format. All in all this procedure saved Adrian and [[Kevin Cloud|Kevin]] a lot of trouble, as they didn't have to draw but a few character sprite sets from scratch. |
Revision as of 15:22, 4 February 2005
7 Doom characters were built as sculptures during the early stages of game development. The first models - Doomguy, Baron of Hell & Cyberdemon - were sculpted by Adrian Carmack. Working on them proved to be a lot more work then he expected, which is why id eventually hired Gregor Punchatz to build the rest of the models (Arch-Vile, Mancubus, Revenant & Spider Mastermind).
Getting the modeled characters into the game was a relatively straightforward task: The sculpts were first captured from 8 different angels using a video camera. The scans were then finished by rescaling, recolouring and animating them in the Doom engine's 256 colour graphics format. All in all this procedure saved Adrian and Kevin a lot of trouble, as they didn't have to draw but a few character sprite sets from scratch.