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Seven Doom characters were built as sculptures during [[Doom]] & [[Doom II]] development. The first |
Seven Doom characters were built as sculptures during [[Doom]] & [[Doom II]] development. The first |
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− | models - the [[Doomguy]], [[ |
+ | models - the [[Doomguy]], [[baron of hell]] and [[cyberdemon]] - were sculpted by [[Adrian Carmack]]. Working on them proved to be more time-consuming than he expected; for this reason, [[id Software]] eventually hired [[Gregor Punchatz]] to build the rest of the models (the [[arch-vile]], [[mancubus]], [[revenant]] and [[spiderdemon]]). |
− | + | Translating the modeled characters into the game was a relatively straightforward task. The sculptures were first captured from eight different angles using a video camera. The scans were then finished by rescaling, recoloring and animating them in the [[Doom engine]]'s 256 colour graphics format. This procedure saved Adrian and assistant artist [[Kevin Cloud]] a lot of work, as they only had to draw a few character sprite sets from scratch. |
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== External links == |
== External links == |
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− | * [http:// |
+ | * [http://romero.smugmug.com/keyword/baron%20of%20hell ROME.RO gallery: baron of hell model] |
− | * [http:// |
+ | * [http://romero.smugmug.com/keyword/doomguy ROME.RO gallery: Doomguy model] |
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− | * [http://idm.gesies.com/galeria/displayimage.php?album=32&pos=5 Id Museum Gallery: Mancubus & Spider Mastermind models] |
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− | * [http://romero.smugmug.com/ |
+ | * [http://romero.smugmug.com/keyword/revenant ROME.RO gallery: revenant model] |
− | * [http://romero.smugmug.com/ |
+ | * [http://romero.smugmug.com/keyword/spiderdemon ROME.RO gallery: spiderdemon model] |
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− | * [http://romero.smugmug.com/gallery/480/1/12524880 ROME.RO Photo Galleries: Revenant model] |
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− | * [http://romero.smugmug.com/gallery/480/1/12524881 ROME.RO Photo Galleries: Spider Mastermind model] |
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==See also== |
==See also== |
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*[[Reaper Miniatures]] |
*[[Reaper Miniatures]] |
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Latest revision as of 04:32, 12 August 2019
Seven Doom characters were built as sculptures during Doom & Doom II development. The first models - the Doomguy, baron of hell and cyberdemon - were sculpted by Adrian Carmack. Working on them proved to be more time-consuming than he expected; for this reason, id Software eventually hired Gregor Punchatz to build the rest of the models (the arch-vile, mancubus, revenant and spiderdemon).
Translating the modeled characters into the game was a relatively straightforward task. The sculptures were first captured from eight different angles using a video camera. The scans were then finished by rescaling, recoloring and animating them in the Doom engine's 256 colour graphics format. This procedure saved Adrian and assistant artist Kevin Cloud a lot of work, as they only had to draw a few character sprite sets from scratch.
External links
- ROME.RO gallery: baron of hell model
- ROME.RO gallery: Doomguy model
- ROME.RO gallery: mancubus model
- ROME.RO gallery: revenant model
- ROME.RO gallery: spiderdemon model