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Seven Doom characters were built as sculptures during [[Doom]] & [[Doom II]] development. The first
 
Seven Doom characters were built as sculptures during [[Doom]] & [[Doom II]] development. The first
models - the [[Doomguy]], [[Baron of Hell]] and [[Cyberdemon]] - were sculpted by [[Adrian Carmack]]. Working on them proved to be a lot more work than he expected; for this reason, [[id Software]] eventually hired [[Gregor Punchatz]] to build the rest of the models (the [[Arch-Vile]], [[Mancubus]], [[Revenant]] and [[Spider Mastermind]]).
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models - the [[Doomguy]], [[baron of hell]] and [[cyberdemon]] - were sculpted by [[Adrian Carmack]]. Working on them proved to be more time-consuming than he expected; for this reason, [[id Software]] eventually hired [[Gregor Punchatz]] to build the rest of the models (the [[arch-vile]], [[mancubus]], [[revenant]] and [[spiderdemon]]).
   
Getting the modeled characters into the game was a relatively straightforward task: The sculptures were first captured from eight different angles using a video camera. The scans were then finished by rescaling, recoloring and animating them in the [[Doom engine]]'s 256 colour graphics format. This procedure saved Adrian and [[Kevin Cloud|Kevin]] a lot of trouble, as they only had to draw a few character sprite sets from scratch.
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Translating the modeled characters into the game was a relatively straightforward task. The sculptures were first captured from eight different angles using a video camera. The scans were then finished by rescaling, recoloring and animating them in the [[Doom engine]]'s 256 colour graphics format. This procedure saved Adrian and assistant artist [[Kevin Cloud]] a lot of work, as they only had to draw a few character sprite sets from scratch.
   
 
== External links ==
 
== External links ==
* [http://idm.gesies.com/galeria/displayimage.php?album=32&pos=1 Id Museum Gallery: Arch-Vile model]
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* [http://romero.smugmug.com/keyword/baron%20of%20hell ROME.RO gallery: baron of hell model]
* [http://idm.gesies.com/galeria/displayimage.php?album=32&pos=4 Id Museum Gallery: Cyberdemon model]
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* [http://romero.smugmug.com/keyword/doomguy ROME.RO gallery: Doomguy model]
 
* [http://romero.smugmug.com/keyword/mancubus ROME.RO gallery: mancubus model]
* [http://idm.gesies.com/galeria/displayimage.php?album=32&pos=5 Id Museum Gallery: Mancubus & Spider Mastermind models]
 
* [http://romero.smugmug.com/gallery/480/1/14482 ROME.RO Photo Galleries: Baron of Hell model]
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* [http://romero.smugmug.com/keyword/revenant ROME.RO gallery: revenant model]
* [http://romero.smugmug.com/gallery/480/1/12524824 ROME.RO Photo Galleries: Doomguy model]
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* [http://romero.smugmug.com/keyword/spiderdemon ROME.RO gallery: spiderdemon model]
* [http://romero.smugmug.com/gallery/480/1/12524879 ROME.RO Photo Galleries: Mancubus model]
 
* [http://romero.smugmug.com/gallery/480/1/12524880 ROME.RO Photo Galleries: Revenant model]
 
* [http://romero.smugmug.com/gallery/480/1/12524881 ROME.RO Photo Galleries: Spider Mastermind model]
 
   
 
==See also==
 
==See also==
 
*[[Reaper Miniatures]]
 
*[[Reaper Miniatures]]
 
[[Category:Historical]]
 
[[Category:Monsters]]
 

Latest revision as of 04:32, 12 August 2019

Seven Doom characters were built as sculptures during Doom & Doom II development. The first models - the Doomguy, baron of hell and cyberdemon - were sculpted by Adrian Carmack. Working on them proved to be more time-consuming than he expected; for this reason, id Software eventually hired Gregor Punchatz to build the rest of the models (the arch-vile, mancubus, revenant and spiderdemon).

Translating the modeled characters into the game was a relatively straightforward task. The sculptures were first captured from eight different angles using a video camera. The scans were then finished by rescaling, recoloring and animating them in the Doom engine's 256 colour graphics format. This procedure saved Adrian and assistant artist Kevin Cloud a lot of work, as they only had to draw a few character sprite sets from scratch.

External links

See also