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(Made explicit odd fact that might not be immediately apparent regarding quantitative effectiveness of blue and green armour)
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[[file:megarmor_anim.gif|left]]The '''megaarmor''' (known as ''combat armor'' in the manuals) is an [[item]] that appears in the [[Doom games]] as a blue military vest (while the light [[armor]] is green and known as ''security armor''). When collected, it increases the [[player]]'s [[Armors|armor percentage]] to 200. It cannot be collected if the player already has 200 percent armor. When a megaarmor is obtained, the game displays a HUD message, ''Picked up the megaarmor!''.
[[Image:CombatArmorP15.png|thumb|Combat armor in Plutonia Experiment, MAP15]]
 
The '''combat armor''' (also known as '''blue armor''' or '''MegaArmor''') is a [[powerup]] that appears as a blue breastplate. Picking one up increases the [[player]]'s [[armor]] to 200%. If the player already has 200% armor, it remains on the ground.
 
   
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The megaarmor will absorb one half (½) of all [[damage]] received, rounded down, until it is fully depleted.
Combat armor will absorb one-half of all damage received (instead of the normal one-third) until it is fully depleted. If the player is damaged such that there are fewer than 100 points of combat armour, the combat armour will be replaced with [[security armor]] if the player picks up a security armour power-up; thus, given the lesser protection of security armor, it may be wise for the player to avoid security armor power-ups.
 
   
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If a player that had last picked up a megaarmor is damaged to less than 100 percent armor, then they are able to pick up a green [[armor]]. If they do so, the megaarmor is replaced by the weaker armor which absorbs less damage per hit. Because of this, it is generally wise to avoid picking up green armor in this case. If the player picks up an [[armor bonus]], however, the protection of the megaarmor will remain.
If the player picks up a standard armor bonus, the player's armor will remain as combat armor, and will be incremented by one point.
 
   
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This item is not counted in the [[Intermission screen|items percentage]] displayed at the end of each level.
==Appearance statistics==
 
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{| class="WikiaTable"
The [[IWAD]]s contain the following numbers of combat armors:
 
{| {{prettytable}}
 
!Game||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
 
|-
 
|-
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!colspan="2"|Megaarmor data
|[[Ultimate Doom]]||33||32||31
 
 
|-
 
|-
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| Thing type||2019 (decimal), 7E3 (hex)
|[[Doom II]]||20||20||19
 
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|-
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| Appears in||Shareware Doom<br>Registered Doom<br>Ultimate Doom<br>Doom II/Final Doom
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|-
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| Radius||20
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|-
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| [[Sprite]]||ARM2
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|-
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| [[Thing types|Class]]||Item<br>Pickup
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|}
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== Comparison with the standard armor ==
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Since the megaarmor takes one half of all damage, the armor points are depleted at a faster rate than the standard armor, which absorbs only one third of the damage. This can be easily tried out by firing a rocket in a wall directly in front of the player. Without armor the player will take the full blast damage of 128. With the standard armor on, the armor takes one-third (⅓) of the damage, i.e. 42, and the player takes the remaining 86 points of damage. With the megaarmor on the armor absorbs 64 hit points and the player takes the remaining 64 hit points.
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However, overall, a megaarmor pickup will last longer, since although it is depleted 1.5x the rate compared to standard armor, it provides 2x the number of armor points (and also provides more protection to health). Another way to view this is that (as long as the player survives) Megaarmor will only be fully destroyed after sustaining 400 damage, while standard armor will be gone after taking only 300 damage (ignoring damage number rounding from individual hits in both cases).
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== Appearance statistics ==
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The [[IWAD]]s contain the following numbers of megaarmors per [[skill level]]:
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{| class="WikiaTable"
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|-
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!Game!!1-2!!3!!4-5
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|-
 
|[[Doom]]||25||24||24
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|-
 
|[[The Ultimate Doom]]||33||32||31
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|-
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|[[Doom II|Doom II: Hell on Earth]]||20||20||19
 
|-
 
|-
 
|[[TNT: Evilution]]||23||26||26
 
|[[TNT: Evilution]]||23||26||26
 
|-
 
|-
|[[Plutonia]]||31||31||32
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|[[The Plutonia Experiment]]||31||31||32
 
|}
 
|}
   
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== Doom RPG ==
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In [[Doom RPG]], the megaarmor is called a ''combat suit''. It increases the player's armor rating by 50 units.
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== See also ==
 
{{Doom items}}
 
{{Doom items}}
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[[Category:Armor]]
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[[Category:Doom items]]

Latest revision as of 12:20, 15 October 2021

Megarmor anim

The megaarmor (known as combat armor in the manuals) is an item that appears in the Doom games as a blue military vest (while the light armor is green and known as security armor). When collected, it increases the player's armor percentage to 200. It cannot be collected if the player already has 200 percent armor. When a megaarmor is obtained, the game displays a HUD message, Picked up the megaarmor!.

The megaarmor will absorb one half (½) of all damage received, rounded down, until it is fully depleted.

If a player that had last picked up a megaarmor is damaged to less than 100 percent armor, then they are able to pick up a green armor. If they do so, the megaarmor is replaced by the weaker armor which absorbs less damage per hit. Because of this, it is generally wise to avoid picking up green armor in this case. If the player picks up an armor bonus, however, the protection of the megaarmor will remain.

This item is not counted in the items percentage displayed at the end of each level.

Megaarmor data
Thing type 2019 (decimal), 7E3 (hex)
Appears in Shareware Doom
Registered Doom
Ultimate Doom
Doom II/Final Doom
Radius 20
Sprite ARM2
Class Item
Pickup

Comparison with the standard armor

Since the megaarmor takes one half of all damage, the armor points are depleted at a faster rate than the standard armor, which absorbs only one third of the damage. This can be easily tried out by firing a rocket in a wall directly in front of the player. Without armor the player will take the full blast damage of 128. With the standard armor on, the armor takes one-third (⅓) of the damage, i.e. 42, and the player takes the remaining 86 points of damage. With the megaarmor on the armor absorbs 64 hit points and the player takes the remaining 64 hit points.

However, overall, a megaarmor pickup will last longer, since although it is depleted 1.5x the rate compared to standard armor, it provides 2x the number of armor points (and also provides more protection to health). Another way to view this is that (as long as the player survives) Megaarmor will only be fully destroyed after sustaining 400 damage, while standard armor will be gone after taking only 300 damage (ignoring damage number rounding from individual hits in both cases).

Appearance statistics

The IWADs contain the following numbers of megaarmors per skill level:

Game 1-2 3 4-5
Doom 25 24 24
The Ultimate Doom 33 32 31
Doom II: Hell on Earth 20 20 19
TNT: Evilution 23 26 26
The Plutonia Experiment 31 31 32

Doom RPG

In Doom RPG, the megaarmor is called a combat suit. It increases the player's armor rating by 50 units.

See also