The megaarmor will absorb one half (½) of all damage received, rounded down, until it is fully depleted.
If a player that had last picked up a megaarmor is damaged to less than 100 percent armor, then they are able to pick up a green armor. If they do so, the megaarmor is replaced by the weaker armor which absorbs less damage per hit. Because of this, it is generally wise to avoid picking up green armor in this case. If the player picks up an armor bonus, however, the protection of the megaarmor will remain.
This item is not counted in the items percentage displayed at the end of each level.
|Thing type||2019 (decimal), 7E3 (hex)|
|Appears in||Shareware Doom|
Doom II/Final Doom
Comparison with the standard armor
Since the megaarmor takes one half of all damage it is faster depleted than the standard armor, which absorbs only one third of the damage. This can be easily tried out by firing a rocket in a wall directly in front of the player. Without armor the player will take the full blast damage of 128. With the standard armor on, the armor takes one-third (⅓) of the damage, i.e. 42, and the player takes the remaining 86 points of damage. With the megaarmor on the armor absorbs 64 hit points and the player takes the remaining 64 hit points.
|The Ultimate Doom||33||32||31|
|Doom II: Hell on Earth||20||20||19|
|The Plutonia Experiment||31||31||32|
In Doom RPG, the megaarmor is called a combat suit. It increases the player's armor rating by 50 units.
|Items from classic Doom games|
Keycard • Skull key