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Legend: (cur) = difference with current version, (last) = difference with preceding version, M = minor edit.

17 October 2024

  • curprev 18:5018:50, 17 October 2024 Jakfan99 talk contribs 1,811 bytes +14 No edit summary Tag: Source edit

5 September 2022

  • curprev 22:1622:16, 5 September 2022 Xfing talk contribs 1,797 bytes +101 No edit summary Tag: Visual edit

15 December 2019

14 November 2019

  • curprev 18:3718:37, 14 November 2019 Hunteil talk contribs m 1,739 bytes +43 internal links to be consistent.

23 August 2019

6 August 2019

17 April 2015

  • curprev 15:2215:22, 17 April 2015 46.50.203.162 contribs 1,673 bytes +201 pointed how to select secondary fire mode and differences in weapon sprite when in different modes Tags: Visual edit apiedit

3 August 2014

  • curprev 08:1908:19, 3 August 2014 ArtistTempy talk contribs 1,472 bytes +105 Added Mode Names

21 September 2013

  • curprev 01:1901:19, 21 September 2013 Evilquoll talk contribs 1,367 bytes +2 "bailey" means "castle wall or the courtyard it contains"

17 June 2010

  • curprev 10:1810:18, 17 June 2010 Mithran Denizen talk contribs 1,365 bytes +119 Added two images. The second one might not really be up to par.

5 March 2007

9 December 2006

8 December 2006

23 November 2006

  • curprev 16:2216:22, 23 November 2006 Mr.simple talk contribs 1,377 bytes +51 No edit summary

26 July 2006

4 February 2006

3 February 2006

2 February 2006

1 February 2006

  • curprev 13:1413:14, 1 February 2006 Deathlike2 talk contribs 1,503 bytes +477 No edit summary

17 January 2006

26 October 2005

23 October 2005

  • curprev 15:0315:03, 23 October 2005 84.66.48.250 contribs 1,045 bytes +12 Minor. Robots don't disintegrate

31 May 2005

13 March 2005

  • curprev 17:2117:21, 13 March 2005 TheDarkArchon talk contribs 1,032 bytes −36 The Mauler's primary fire is identical to the SSG, except puff

15 February 2005

11 February 2005

5 February 2005