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Multi-activation linedefs are linedefs that can activate different things each time they are crossed, so you can have a door that will only open the third time you pass near it, for example.

Implementation[]

The method as explained step by step in Bug's Revolutionary Techniques for Doom and Doom II v2.3 guide:

Steps:

  • Trace a linedef which has the function lower sector with tag XXX to the lowest near.
  • Create 2N - 1 adjacent sectors, where N is the number of times the linedef must be crossed before activation. I recommend to make them as thin as you can, put one after other, and use them to connect two rooms.
  • Fix their floor height to be the same than the ceil.
  • Give them the sector tag XXX.
  • You might need to choose textures for the inner sectors.

Limitations[]

  • This technique is limited to lower and raise sector heights.
  • If a player cross again the linedef too soon, it may be required more than N activations. The lapse of time is a function of the height of the N sectors.

Example[]

LINEORD.WAD (file info) is an example of this trick. The player must fall five times to reach the exit. As the door is very tall, you must wait a little between activations.

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