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{{Doom 3 Weapon
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{{Infobox Weapon
 
|title = Machine Gun
 
|title = Machine Gun
[[Image:machinegun3.png|240px]]
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|image = machinegun3.png
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|damage = 9
 
|damage_mp = 12
 
|damage_mp = 12
 
|headshot = 18
 
|headshot = 18
|damage = 9
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|headshot_mp =24
|rof = 10
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|rof = 10 (RPS)
 
|reload = 2.54
 
|reload = 2.54
 
|ammo_type = Magazines
 
|clip = 60
 
|clip = 60
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|ammo_pack = 30
|max = 600 (660 in [[Doom_3:_Resurrection_of_Evil|RoE]])
 
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|ammo_large = 45
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|ammo_weapon =10 (SP) / 60 (MP)
 
|velocity = 7,200
 
|velocity = 7,200
 
|velocity_mp = 20,000
 
|velocity_mp = 20,000
 
|spread = 1
 
|spread = 1
 
|appears_doom3 = [[Mars City Underground: Union Aerospace Subsystems|Mars City Underground]]
|type = Magazines
 
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}}
|first = [[Mars City Underground: Union Aerospace Subsystems|Mars City Underground]]
 
|ammo = 30|ammo_large = 45|ammo_weapon = 10 (60 in MP)}}
 
 
{{Quote|The MG-88 Enforcer delivers a high rate of fire and dependable accuracy when fired in short bursts. Standard Marine Infantry issue.|[[PDA]] Description|Doom 3}}
 
{{Quote|The MG-88 Enforcer delivers a high rate of fire and dependable accuracy when fired in short bursts. Standard Marine Infantry issue.|[[PDA]] Description|Doom 3}}
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The '''Machine Gun''', also known as the '''MG-88 Enforcer''', is a weapon introduced in [[Doom 3]], drawing inspiration from the [[Chaingun]] in the classic games. It is essentially an assault rifle, with a large magazine size, high rate of fire, and great accuracy. Its default key is 4. The Machine Gun uses ammunition from clips.
The '''Machine Gun''', also known as the '''MG-88 Enforcer''', is a versatile weapon introduced in [[Doom 3]]. It has a large magazine size, high rate of fire, and great accuracy. It is useful against most demons up to the [[Cacodemon (Doom 3)|Cacodemon]] and especially useful against [[Lost Soul (Doom 3)|Lost Souls]]. Its default key is 4. The Machine Gun uses ammunition from Machine Gun magazines. It has a very high rate of fire, but less damage than the [[Pistol (Doom 3)|pistol]]. It should be used to mow down hordes of lesser demons or [[Zombie (Doom 3)|zombies]]. It can also be used for long-range work against enemies who are hiding behind cover. Take note that the ammo counter is on the weapon itself and not on the game HUD - similar to the [[Chain Gun (Doom 3)|chaingun]], [[Plasma gun (Doom 3)|plasma gun]] and [[BFG 9000 (Doom 3)|BFG 9000]]. In [[Doom 3: Resurrection of Evil]], it is now the main starting weapon in Multiplayer while the pistol acts as the Sidearm.
 
   
 
While the [[Pistol (Doom 3)|Pistol]], Machine Gun, and [[Chain Gun (Doom 3)|Chaingun]] all fire bullets, they do not use the same caliber and thus do not share the same ammo pool, as in earlier [[Doom games]].
It is first found in Mars City Underground after unlocking the second storage locker from [[T. Brooks]]' computer. If not, it can be found in Mars City off of one of the Z-Secs.
 
   
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The ammo counter is on the weapon itself and not on the game HUD - similar to the [[Chain Gun (Doom 3)|Chaingun]], [[Plasma gun (Doom 3)|Plasma Gun]] and [[BFG 9000 (Doom 3)|BFG 9000]]. Also, unique to the Machine Gun is that it has a built-in "buzzer" alarm which activates when the current clip has been reduced to 10 bullets, suggesting the user to reload. The Chaingun also has this built in alarm.
While the [[Pistol (Doom 3)|pistol]], machine gun, and [[Chain Gun (Doom 3)|chaingun]] all fire bullets, they do not use the same caliber and thus do not share the same ammo pool, as in earlier [[Doom games]].
 
 
It is probably based on the [[wikipedia:FN_P90|FN P90]] personal defense weapon, with UAC design. While ironsights are present on the MG-88, during close examination it only houses the rear sight notches up ''the front'', with no front sight present on the gun, making them usless for anything other than close-quarters. There are also no optical sights, or electronic sights present on the MG-88; it instead houses an Uplink Module inside the ammo counter, to be used with the Mars Security and Marine helmets. Were it to be reproduced in real life, the weapon could not be accurately aimed at longer ranges, making it nothing other than a hip-fired, close quarters, somewhat accurate "spray and prey" weapon. It should be noted that firing without using sights in reality is regarded as useless and inadvisable unless at close quarters.
 
   
 
==Tactical use==
 
==Tactical use==
[[File:Machinegun-BP.jpg|left|150px|thumb|A blueprint of the Machine Gun.]]
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[[File:Machinegun-BP.jpg|left|150px|thumb|A blueprint of the Machine Gun]]
Machine guns are good in medium to short range situations against lightly armored foes. Zombies make the best targets, being slow and weak. [[Trite|Trites]] are also best picked off with the machine gun, as well as [[Cherub|Cherubs]] and [[Lost Soul|Lost Souls]]. The machine gun is most effective against [[Z-Sec|Z-Secs]] (aside from those armed with Riot Shields) as it takes down the lightly armored foes quicker than the pistol due to its high rate of fire and is more accurate than the shotgun at medium-to-long range. In a tight spot, machine guns are good versus Maggots and Imps as well. On lower difficulties, a player with a good aim can easily deal with a [[Demon (Doom 3)|Demon]].
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The Machine Gun is excellent in medium to long range combat against lightly armored foes. Zombies make the best targets, being slow and weak. The Machine Gun is also effective at taking down hordes of lesser demons, such as [[Trite]]s, [[Cherub]]s and [[Lost Soul]]s. The Machine Gun is most effective against [[Z-Sec]]s (aside from those armed with Riot Shields) as it takes down them down quicker than the pistol, especially when they are hiding behind cover. In a tight spot, Machine Guns are good against Maggots and Imps as well.
   
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While a very versatile weapon, the Machine Gun has its drawbacks. Each bullet does a lot less damage than the [[Pistol (Doom 3)|pistol]]. Therefore, it is not effective against tougher enemies such as [[Demon/Doom 3|Demons]] or [[Commando/Doom 3|Commandos]] in close range, as they can easily withstand a couple of bullets before rushing in to finally attack you. The Machine Gun also burns through its magazine quickly, requiring you to reload the weapon occasionally before every firefight.
The weapon's rate of fire has two drawbacks. The first is that rapid fire causes the weapon's recoil to disrupt the player's aim. The second is that the weapon burns through its magazine quickly. When using the machine gun, it's recommended that you be near cover in case you need to reload during the middle of a firefight. Generally, the weapon is an ideal firearm to have at the ready whenever the player enters a new area but does not know what is waiting there.
 
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Overall, while the Shotgun is an ideal defensive weapon for close range, the Machine Gun is an ideal defensive weapon for mid to long range scenarios, whenever an enemy surprises the player from a distance.
   
 
==Trivia==
 
==Trivia==
*A machine gun was originally going to be used in the original [[Doom]] game. First-person sprites for it exist in both the [[Doom_v0.4|0.4]] and [[Doom_v0.5|0.5]] [[Alpha|alphas]]. Its 0.4 appearance appears to have been a modernised MP40 (an obvious callback to Wolfenstein) but its later 0.5 appearance is similar to some sort of 7.62mm Assault Rifle.
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*An assault rifle was originally going to be used in the original [[Doom]] game. First-person sprites for it exist in both the [[Doom_v0.4|0.4]] and [[Doom_v0.5|0.5]] [[Alpha|alphas]]. Its 0.4 appearance appears to have been a modernized MP40 (an obvious callback to Wolfenstein) but its later 0.5 appearance is similar to some sort of 7.62mm Assault Rifle.
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*In [[Doom 3: Resurrection of Evil]], it is now the main starting weapon in Multiplayer, while the pistol acts as the Sidearm.
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*The Machine Gun is probably based on the [[wikipedia:FN_P90|FN P90]] personal defense weapon, with UAC design. Strangely, the in-game weapon only has rear sight notches up ''the front'', with no front sight present on the gun, making them unviable outside of close quarter combat.
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**In reality, such weapon with aesthetics cannot be used for long range combat.
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* This is actually the first weapon the player will come across in the game. Majority of the NPCs (i.e. [[J. Yezback]], [[S. Holmes]], and [[E. Grafton]]) in the [[Mars City|first level]] will be seen holding this weapon while performing their duties.
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* Although the Marine is commonly seen with the Shotgun in most cutscenes, only few instances depict him holding a Machine Gun. He is seen holding it on the introductory cutscenes of the [[Wraith/Doom 3|Wraith]], [[Revenant/Doom 3|Revenant]], and the Hell Knight. He also holds it in [[Monorail: Facility Transport]], in the cutscene where the tram crashes.
   
 
{{Doom 3 weapons}}
 
{{Doom 3 weapons}}
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[[es:Ametralladora (Doom 3)]]
 
[[Category:Doom RPG weapons]]
 
[[Category:Doom RPG weapons]]
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[[Category:Doom 3 weapons]]

Revision as of 06:04, 4 June 2021

"The MG-88 Enforcer delivers a high rate of fire and dependable accuracy when fired in short bursts. Standard Marine Infantry issue."
PDA Description [src]

The Machine Gun, also known as the MG-88 Enforcer, is a weapon introduced in Doom 3, drawing inspiration from the Chaingun in the classic games. It is essentially an assault rifle, with a large magazine size, high rate of fire, and great accuracy. Its default key is 4. The Machine Gun uses ammunition from clips.

While the Pistol, Machine Gun, and Chaingun all fire bullets, they do not use the same caliber and thus do not share the same ammo pool, as in earlier Doom games.

The ammo counter is on the weapon itself and not on the game HUD - similar to the Chaingun, Plasma Gun and BFG 9000. Also, unique to the Machine Gun is that it has a built-in "buzzer" alarm which activates when the current clip has been reduced to 10 bullets, suggesting the user to reload. The Chaingun also has this built in alarm.

Tactical use

Machinegun-BP

A blueprint of the Machine Gun

The Machine Gun is excellent in medium to long range combat against lightly armored foes. Zombies make the best targets, being slow and weak. The Machine Gun is also effective at taking down hordes of lesser demons, such as Trites, Cherubs and Lost Souls. The Machine Gun is most effective against Z-Secs (aside from those armed with Riot Shields) as it takes down them down quicker than the pistol, especially when they are hiding behind cover. In a tight spot, Machine Guns are good against Maggots and Imps as well.

While a very versatile weapon, the Machine Gun has its drawbacks. Each bullet does a lot less damage than the pistol. Therefore, it is not effective against tougher enemies such as Demons or Commandos in close range, as they can easily withstand a couple of bullets before rushing in to finally attack you. The Machine Gun also burns through its magazine quickly, requiring you to reload the weapon occasionally before every firefight.

Overall, while the Shotgun is an ideal defensive weapon for close range, the Machine Gun is an ideal defensive weapon for mid to long range scenarios, whenever an enemy surprises the player from a distance.

Trivia

  • An assault rifle was originally going to be used in the original Doom game. First-person sprites for it exist in both the 0.4 and 0.5 alphas. Its 0.4 appearance appears to have been a modernized MP40 (an obvious callback to Wolfenstein) but its later 0.5 appearance is similar to some sort of 7.62mm Assault Rifle.
  • In Doom 3: Resurrection of Evil, it is now the main starting weapon in Multiplayer, while the pistol acts as the Sidearm.
  • The Machine Gun is probably based on the FN P90 personal defense weapon, with UAC design. Strangely, the in-game weapon only has rear sight notches up the front, with no front sight present on the gun, making them unviable outside of close quarter combat.
    • In reality, such weapon with aesthetics cannot be used for long range combat.
  • This is actually the first weapon the player will come across in the game. Majority of the NPCs (i.e. J. Yezback, S. Holmes, and E. Grafton) in the first level will be seen holding this weapon while performing their duties.
  • Although the Marine is commonly seen with the Shotgun in most cutscenes, only few instances depict him holding a Machine Gun. He is seen holding it on the introductory cutscenes of the Wraith, Revenant, and the Hell Knight. He also holds it in Monorail: Facility Transport, in the cutscene where the tram crashes.