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This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.


The Combine (MAP06 in Xbox, MAP04 in PSX) is a map that is part of the Master Levels for Doom II. It was designed by Christen David "Chris" Klie, and is contained in the file COMBINE.WAD.

Walkthrough

Map of The Combine for the Master Levels for Doom II.

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets

  1. The area on which you begin the level is flagged as secret, and is thus impossible to miss. (sector 0)

Speedrunning

Current records

The records for the original map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 01:28 Opulent 1999-12-31 comb_128.zip
UV max 01:51 Ledmeister 2000-09-26 comb_151.zip

Statistics

Map data

Things 195
Vertexes 726
Linedefs 926
Sidedefs 1297
Sectors 187

Things

Monsters ITYTD and HNTR HMP UV and NM
Heavy weapon dudes 2 3 10
Imps 13 19 21
Shotgun guys 18 31 30
Spectres 0 1 1
Zombiemen 5 3 3
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses 37 37 37
Blue armors 1 1 1
Green armors 1 1 1
Health bonuses 34 34 34
Invisibilities 1 1 1
Medikits 1 1 1
Radiation suits 1 1 1
Soul Spheres 1 1 1
Stimpacks 8 8 8
Weapons ITYTD and HNTR HMP UV and NM
Super shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma rifles 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips 3 3 3
Bullet boxes 1 1 1
Shells 3 3 3
Rocket boxes 1 1 1
Cells 3 3 3
Bulk cells 2 2 2
Keys ITYTD and HNTR HMP UV and NM
Blue skulls 1 1 1
Red skulls 1 1 1
Yellow skulls 1 1 1
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