This level occupies the map slot MAP58. For other maps which occupy this slot, see Category:MAP58.

MAP58: The Mansion is a secret map that appears in the PlayStation and Saturn versions of Doom II which can be accessed from MAP44: Suburbs. It is built as a huge, house-like structure befitting the level's name, containing multiple hidden and closed off areas and plentiful enemies. This replaces MAP31: Wolfenstein in Doom II

The player can access the other hidden stage, Club Doom from here.


The Mansion map

Map of The Mansion

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


  • As you pass through the blue key door, as you turn on the first left there's a hidden door, open it to reveal 4 stimpacks
  • Of all of the corners of the rising teleporters. one of them adjacent to the one at the bottom lowers to reveal a switch, quickly hit this, then backstep into the teleporter, fall off the ledge leading into the exit room, turn right and run into the dark room where you'll enter a secret room with a teleporter to take you into the room where the blue key pillar is and a switch, this is the exit to the secret level Club Doom.
  • At the back of the cage containing the Hell Knight, open it to reveal armor
  • There is more than one lowering pillar, another two of them contains a plasma gun and a berserk, use the automap to reveal them, they should have a yellow line on them.
  • Down the corridor leading to the ledge where the exit is, there is a green torch, activate it and a elevator lowers to reveal a rocket lined passage. At the end there is two alcoves containing a chainsaw and mega armor. You may need to continuously go into the chainsaw alcove and then flick the switch to reveal another passage leading up to the corridor to the right of the ledge
  • On the ledge where the door leading into the Hell Knight Cage Room go the furthest end of the bookshelves and open it, a switch is flicked and a passage is revealed to a teleporter, it takes you to the rising teleporter room.

Areas / screenshots


Map data



MonstersIAW and NTRHMPUV
Demons 5
Hell Knights 19
Imps 34
Lost Souls 9
Pain Elementals 5
Sergeants 17
Spectres 7
PowerupsIAW and NTRHMPUV
Backpacks 1
Berserk packs 1
Blue armors 1
Green armors 1
Health bonuses 17
Invisibilities 1
Medikits 4
Soul Spheres 1
Stimpacks 18
Chainsaws 1
Shotguns 1
Super shotguns 1
Chainguns 1
Rocket launchers 1
Plasma rifles 1
AmmunitionIAW and NTRHMPUV
Bullet boxes 6
Shells 20
Shell boxes 4
Rockets 12
Rocket boxes 1
Bulk cells 2
Blue cards000
Blue skulls111
Red cards000
Red skulls111
Yellow cards000
Yellow skulls111

External links

Entry from
PSX/Saturn Doom II Level Exit to
Exit to
Club Doom
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