Template:Scythe 2 31-32
- This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
MAP32: Super Secret is the second secret map of the megawad Scythe 2 and can be accessed via MAP31: Secret. It was designed by Erik Alm and uses the music track "Intermission from DOOM" from Ultimate Doom E2M3.
Description
In a concept similar to Ultimate Doom's E3M9, the first half of MAP32: Super Secret achieves complete similarity to the first map of the original Scythe, with the one difference being the sky.
The level keeps this going until player reaches the would-be exit of Scythe's MAP01, at which the player notices a wall lowering to reveal a BFG 9000 and cells. From here, the difficulty raises as the formerly Trooper and Imp occupied map is filled with much more powerful enemies. New paths that branch off the original layout open, which the player must make his way through to complete the level.
Strategy
[[Image: |thumb|300px|Map of **]]
Walkthrough
Secrets
Speedrunning
See:
Routes and Tricks
Statistics
Map data
Things | 324 |
Vertices | 1065 |
Linedefs | 1263 |
Sidedefs | 2044 |
Sectors | 195 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM | MP on UV |
---|---|---|---|---|
Arachnotrons | 2 | 2 | 2 | 2 |
Arch-Viles | 2 | 7 | 18 | 18 |
Barons of Hell | 8 | 8 | 11 | 11 |
Cyberdemons | 1 | 1 | 1 | 5 |
Hell Knights | 15 | 20 | 25 | 25 |
Imps | 6 | 8 | 8 | 8 |
Mancubi | 13 | 13 | 13 | 13 |
Pain Elementals | 3 | 3 | 3 | 3 |
Revenants | 56 | 73 | 78 | 78 |
Spider Masterminds | 1 | 1 | 1 | 1 |
Troopers | 9 | 11 | 14 | 14 |
Powerups | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Armor bonuses | 3 | 3 | 3 | |
Backpacks | 2 | 2 | 2 | |
Berserk packs | 1 | 1 | 1 | |
Blue armors | 1 | 1 | 1 | |
Green armors | 1 | 1 | 1 | |
Health bonuses | 4 | 4 | 4 | |
Medikits | 3 | 3 | 3 | |
Megaspheres | 3 | 3 | 3 | |
Soul Spheres | 2 | 2 | 2 | |
Stimpacks | 2 | 2 | 2 | |
Weapons | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Chainsaws | 1 | 1 | 1 | |
Super shotguns | 1 | 1 | 1 | |
BFG 9000s | 1 | 1 | 1 | |
Ammunition | ITYTD and HNTR | HMP | UV and NM | MP on UV |
Ammo clips | 1 | 1 | 1 | |
Shells | 3 | 3 | 3 | |
Shell boxes | 2 | 2 | 2 | |
Energy cells | 61 | 61 | 61 | |
Keys | ITYTD and HNTR | HMP | UV and NM | |
Blue skulls | 1 | 1 | 1 | 1 |
Red cards | 1 | 1 | 1 | 1 |
Yellow skulls | 1 | 1 | 1 | 1 |