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This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.



  • In the front of each skull key are triggers that release/let teleport monsters into areas that have been cleaned yet. The most switches have the same effect.
  • The blue switch just opens the blue bars. In the northeast of the blue bars is a room with a cyberdemon, and a zigzag stone walkway over a muddy ground. To its north there is a small room with a fake exit in it. As soon as the player enters this small room, the blue bars are lowered and cannot be opened anymore from the northern side. Thus, in singleplayer mode, the final battle area's monsters, released by walking into the fake exit itself, cannot be escaped from. (So in coop mode, the player with the blue skull key should stay in the southern part of the map, wait for the fake exit is activated, the room containing it is left by all players and then using the blue switch again.)


  1. From the map start, walk to the south along the hallway. In the U-shaped room, enter the western door. Push the skull switch on the western side of the northern support beam. Return to the room north of the U-shaped room, where a niche (sector 6) in the northwestern corner has opened. Inside, there are one (on easy skill levels) or two (on medium and hard skills) barons of hell, one (easy) or three (medium and hard) bulk cells, and four medikits.
  2. Return to the room where you pushed the skull switch in secret #1. This time, use the skull switch on the western side of the southern support beam to open an alcove (sector 236) in the north of the room you are in. Kill the (one on easy or two on medium and hard skills) barons of hell and find two bulk cells and a megasphere.


  1. In the two open courtyards, the Hall of Mirrors effect can occur.
  2. In Doomsday 1.14.5, the player spawns "as a camera" in this map, able to use all his (invisible) weapons, ignored by monsters, able to fly and move through walls, floors, ceilings and thus unable to play the map as intended for now. The line Player #0 spawned as a camera is found in the doomsday.out logfile. Workaround: After the map starts or a savegame in this map is loaded, enter the command makecam 0 into the console.



Monsters ITYTD and HNTR HMP UV and NM
Chaingunners 44 77 106
Pain elementals 9 21 33
Cyberdemons 12 19 21
Spider masterminds 2 2 2
Arch-viles 25 46 59
Demons 13 19 24
Imps 68 115 141
Cacodemons 6 12 18
Hell knights 22 38 50
Barons of hell 46 72 74
Revenants 84 140 162
Arachnotrons 20 28 34
Mancubi 21 26 31
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 1 1 1
Shotguns 1 1 1
Super shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
BFG9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bullet boxes 10 10 10
Shell boxes 29 29 29
Rockets 3 3 3
Rocket boxes 117 161 176
Bulk cells 80 92 94
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 6 6 8
Berserks 1 1 1
Medikits 66 67 71
Stimpacks 3 3 3
Health bonuses 6 6 6
Soul spheres 1 1 0
Megaspheres 7 7 6
Blue armors 5 5 6
Armor bonuses 10 10 10
Blue skulls 1 1 1
Yellow skulls 1 1 1
Red skulls 1 1 1