Doom Wiki
This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.

MAP32: Caribbean is the second secret map of TNT: Evilution and can be accessed from MAP31. It was designed by Dario Casali and uses the music track "Into Sandy's City" from Doom II.


A soul sphere

The center bridge

The end

  • the Text Screen mentions a Cyberdemon, which can be misleading. If the level is played on ITYTD or HNTR, a Spiderdemon will appear instead.


Map data

Things 506
Vertices 1579
Linedefs 1600
Sidedefs 949
Sectors 256


Monsters ITYTD and HNTR HMP UV and NM
Spider Masterminds 1 0 0
Sergeants 24 31 31
Cyberdemons 0 1 1
Spectres 2 3 5
Imps 8 12 12
Demons 0 3 3
Barons of Hell 2 3 2
Troopers 0 3 3
Arch-Viles 0 2 3
Pain Elementals 1 3 3
Chaingunners 11 25 35
Revenants 11 21 30
Mancubi 4 8 15
Arachnotrons 0 1 1
Hell Knights 7 9 9
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 2 2 2
Stim packs 0 3 3
Medikits 22 27 29
Soul spheres 2 2 2
Health bonuses 29 29 29
Green armors 0 1 1
Blue armors 2 3 3
Invisibilities 2 2 2
Megasphere 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Rocket launchers 2 2 2
Plasma guns 1 1 1
BFG 9000s 1 1 1
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 6 1 1
Shells 4 4 4
Rockets 1 1 1
Rocket boxes 10 33 36
Shell boxes 6 14 14
Red skulls 1 1 1
Yellow skulls 1 1 1
Blue skulls 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 84 84 84


Map of MAP32



  1. Inside the central building of the first area (upstairs), there is a large square room with a vaguely sun-shaped skylight and a soul sphere in the center. Surrounding this room is a narrower hallway. At the west end of the hallway is a wooden wall with a pair of vertical designs carved into it. Open the wall between the designs to reveal a small secret alcove containing a set of shotgun shells, a rocket, two medikits and a backpack.
  2. After getting the yellow skull key in the "sewer" area inside the main building, return to the room where you found the blue skull key. A large area to the east has opened up, letting you get a combat armor vest. Approaching the armor causes another nearby room to open, this one containing an ambush and a switch. Flip the switch, then return outside. Head to the area north of the central building. There are two small "shacks" in the far east and west ends of the water. The eastern one requires the blue skull key to open, but the western one was opened by the switch you just pressed. Inside is a secret cache which includes a BFG.
  3. After crossing over the bridge raised using the blue skull key, an alcove will open back on the opposite side in the wall of the central building.


  1. Once inside the large central building, go past chaingunners' cages and turn left. There will be a corridor with a medikit (not on easy skills) and a rocket box sitting at the end. As you make your way to these supplies, a section of wall behind you will lower, releasing a baron of hell (a hell knight on easy skills). This wall lowers only once, therefore quickly run past the baron into the marble alcove he emerged from and grab a soul sphere inside. Press the demon-faced alcove wall to lower yourself and get out.
  2. Leaving the aforementioned alcove, go east past the entry hallway with the chaingunners' cages. In the next room, turn right and look at the southwest corner that is lightened by a flickering lamp. Push the corner to open a secret cache containing a backpack.
  3. At the very end of the map, you must enter a green-stoned den to activate a skull switch that releases the Cyberdemon/Spiderdemon and its comrades. One of the walls inside the den (the one where some Revenants come from, along the walls of the east stairs) is a fake: it hides a small room containing a megasphere.


  1. Once you enter the water behind the door blocked by red skull bars (that are lowered by a switch that doesn't require a red skull key), you cannot get back onto the walkway surrounding the structure. If you do this without having lowered the sky wall first (by running over a trigger in front of the red skull key), you will become stuck and unable to progress any further. However, a glide can be done to reach the previous area of the map between the wood and the stone walls.
  2. Not so much a bug as an oversight: In the end of the intermission text, it is said that the player can hear "the stomp of a Cyberdemon's iron shoe". This creates a rather humorous end to the level if played on the skill levels "1" and "2", as no Cyberdemon is present at the end - on such circumstances, instead, a Spiderdemon will replace the Cyberdemon.



The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 01:56 Xit Vono 2003-03-16
NM speed 04:03 Xit Vono 2002-09-08
UV max 04:38 Yashar "GeminI" Garibzadeh 2001-03-25
NM100S 05:11 Xit Vono 2002-09-08
UV -fast 06:27 Chris "Ryback" Ratcliff 2001-10-29
UV -respawn 05:22 Chris "Ryback" Ratcliff 2001-10-29
UV Tyson
UV pacifist 03:42 Drew "stx-Vile" DeVore 2003-04-26


  • According to the Text screen the player sees upon entering the map, this level does not take place on the Io moonbase like the rest of TNT: Evilution, but rather in a vacation resort on Earth (presumably the Caribbean islands).

External links