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This level occupies the map slot MAP31. For other maps which occupy this slot, see Category:MAP31.

MAP31: Technology Base is the secret map of Memento Mori and can be accessed from MAP15: Karmacoma. It was designed by Denis Möller and uses the music track "Slipper" by Mark Klem.

The level is designed to place Players 1 and 3, and 2 and 4 on separate halves of the level in cooperative multiplayer, with both teams meeting only after a certain wall is lowered at a rendezvous point, rendering half of the level normally inaccessible in single-player gameplay. However, due to a design flaw, the player can enter the "inaccessible" half of the level in single-player, and consequently, Players 1 and 3 can cross over into Players 2 and 4's side early (see Routes and tricks.)

Walkthrough

MM MAP31 map

Map of MAP31

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Normal exit:
Secret exit:

Other points of interest

Secrets

Official

  1. In the hallways after the room accessed by the yellow keycard, press upon the wall with triangles upon it in the east to reveal a stairway into a hallway behind one of the platforms in the previous room, where you find five armor bonuses and three stimpacks. There, press on the wall at the north to reveal a teleporter, leading to a platform (sector 23) at the beginning of the level with a soul sphere. Walk off the platform to teleport back to the hallway.

The following secrets are on Players 2 and 4's side of the level. Thus, those cannot be accessed by Players 1 and 3 in coop until the rendezvous wall is lowered, and those cannot be accessed in single-player unless one exploits a design flaw (see Routes and tricks).

  1. Beside the switch that raises the bridge in the lava passageway is a portion of the wall with faded coloring. Pressing on this wall will allow you to access the chaingunners' cage (sector 289), containing a medikit, a box of bullets, a bulk cell, a chaingun and a super shotgun.
  2. In the hallway with stairs leading up to the switch that lowers the bars, press on the northern wall the light is shining on to reveal a compartment (sector 306) containing four stimpacks, an armor bonus, three clips and three sets of shells.

Non-official

  1. Secret Level Exit: In the lava passageway, there is an inset in the southern wall that can be opened to reveal a teleporter leading to the second secret level, The Hidden Slime Factory. This is only accessible on Players 2 and 4's side, rendering MAP32 inaccessible in single-player gameplay unless one exploits a design flaw (see Routes and tricks).

Bugs

Demo files

Areas / screenshots


Speedrunning

Routes and tricks

At the rendezvous point, right after collecting the yellow key, drop off to the western part of the room, from where you can open the door. Enter the white teleporter in the southwest to land on top of a raised teleporter platform, facing northwest. Walk straight ahead through the window in front of you. This will allow you to access the part of the level normally inaccessible in single-player gameplay. This can only be attempted once, however, and if unsuccessful, you will be unable to try again until you restart the level (or restore a saved game prior to attempting it,) as you must permanently lower the platform to the ground to get back onto the telepoter again. This is the only way to access the secret exit in this level in single-player besides cheating. (See Secrets.)

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed (normal exit) 03:16 Oyvind Stenhaug 2003-03-21 Template:Competnftp
UV speed (secret exit) 05:52 Casey Alvis 2002-09-12 Template:Competnftp
NM speed (normal exit)
NM speed (secret exit)
UV max 09:58 Anthony "Swedish Fish" Soto 2002-05-04 Template:Competnftp
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes
.zip

Statistics

Map data

Things 704
Vertexes 2210
Linedefs 2732
Sidedefs 3874
Sectors 510

Things

Monsters ITYTD and HNTR HMP UV and NM
Barons of hell 0 2 3
Cacodemons 6 7 10
Demons 26 35 44
Heavy weapon dudes 25 36 49
Hell knights 6 6 10
Imps 50 72 94
Mancubi 1 2 4
Revenants 2 2 2
Shotgun guys 35 57 84
Spectres 2 4 5
Zombiemen 26 38 46
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses 36 36 36
Berserk packs 2 2 2
Health bonuses 12 12 12
Medikits 9 9 9
Soul Spheres 1 1 1
Stimpacks 94 94 94
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 1 1 1
Shotguns 2 2 2
Super shotguns 2 2 2
Chainguns 3 3 3
Rocket launchers 2 2 2
Ammunition ITYTD and HNTR HMP UV and NM
Clips 42 42 42
Bullet boxes 13 13 13
4 shotgun shells 60 60 60
Shell boxes 4 4 4
Energy cells 1 1 1
Energy cell packs 2 2 2
Keys ITYTD and HNTR HMP UV and NM
Red cards 1 1 1
Yellow cards 1 1 1

External links

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