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{{Scythe 2 31-32}}
 
 
{{map|slot=MAP31}}
 
{{map|slot=MAP31}}
 
'''MAP31: Secret''' is the secret map of the [[megawad]] [[Scythe 2]]. It was designed by [[Erik Alm]] and uses the [[music]] track from map01 of DWANGO5. It features the evil marine, and of course it has an entry to the super secret map, [[MAP32: Super Secret (Scythe 2)|MAP32: Super Secret]]. One additional advantage of finding the secret levels in Scythe 2 is that the player does not lose his weapons when going into episode 3.
   
 
The Music is called *Hit the Floor-Modified*
'''MAP31: Secret''' is the secret map of the [[megawad]] [[Scythe 2]]. It was designed by [[Erik Alm]] and uses the [[ music|music]] track from map01 of DWANGO5. It features the evil marine, and of course it has an entry to the super secret map, [[MAP32: Super Secret (Scythe 2)|MAP32: Super Secret]]. One additional advantage of finding the secret levels in Scythe 2 is that the player does not lose his weapons when going into episode 3.
 
   
 
[[file: |thumb|300px|Map of **]] <br clear="left"/>
The Music is called *Hit the Floor*
 
 
==Walkthrough==
 
 
[[file:Scythe2-map31.png|thumb|300px|MAP31]]
==Strategy==
 
 
[[Image: |thumb|300px|Map of **]] <br clear="left"/>
 
 
 
===Walkthrough===
 
[[Image:Scythe2-map31.png|thumb|300px|MAP31]]
 
   
 
===Secrets===
 
===Secrets===
  +
# The area where you enter the level counts as a secret.
 
Secret Exit: To find the supersecret exit, you must obtain all three keys and then get to the area with the alternative exit on the northwest side of the map within 11-12 seconds. This is very hard to do and requires extreme speedrunning. If you take too long, you will be foreced to take the normal exit to Map16. (1 player online attempt is even more hard)
   
  +
The best way to do this is to ignore the enemies unless they're directly in your path and run for the yellow key first. Taking a right out of the entryway is faster, since the crate won't be in your way. Go for the blue key next, then the red key last, so that you can quickly jump off and open the door to the exit. Fortunately it will stay open once it's open, so you can go back and mop up the enemies and collect the items.
#To find the supersecret exit, you must obtain all three keys and then get to the area with the alternative exit on the northwest side of the map within 11-12 seconds. This is very hard to do and requires extreme speedrunning. If you take too long, you will be foreced to take the normal exit to Map16. (1 player online attempt is even more hard)
 
   
 
==Speedrunning==
 
==Speedrunning==
 
===Routes and tricks===
 
 
 
===Records===
 
===Records===
 
 
The [[Compet-N]] records for the map are:
 
The [[Compet-N]] records for the map are:
   
  +
{| class="WikiaTable"
{| {{prettytable}}
 
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV speed]]|| || || ||{{competnftp|**|**}}||
+
|[[UV speed]]|| || || ||{{External Link|site=competnftp|file_path=**|**}}||
 
|-
 
|-
 
|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
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===Map data===
 
===Map data===
   
  +
{| class="WikiaTable"
{| {{prettytable}}
 
 
|[[Things]]||19
 
|[[Things]]||19
 
|-
 
|-
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===Things===
 
===Things===
   
  +
{| class="WikiaTable"
{| {{prettytable}}
 
 
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]||[[Multiplayer|MP]] and [[Ultra-Violence|UV]]
 
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]||[[Multiplayer|MP]] and [[Ultra-Violence|UV]]
 
|-
 
|-
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|-
 
|-
 
|[[Yellow keycard|Yellow cards]]||1 ||1 ||1 ||1
 
|[[Yellow keycard|Yellow cards]]||1 ||1 ||1 ||1
|-
 
 
|}
 
|}
   
 
{{Navbox Scythe 2}}
==Trivia==
 
 
 
==See also==
 
 
*
 
   
==External links==
 
 
[[Category:Levels by name|Secret (Scythe 2)]]
 
[[Category:Levels by name|Secret (Scythe 2)]]
 
[[Category:Secret levels]]
 
[[Category:Secret levels]]

Latest revision as of 04:37, 23 March 2020

This level occupies the map slot MAP31. For other maps which occupy this slot, see Category:MAP31.

MAP31: Secret is the secret map of the megawad Scythe 2. It was designed by Erik Alm and uses the music track from map01 of DWANGO5. It features the evil marine, and of course it has an entry to the super secret map, MAP32: Super Secret. One additional advantage of finding the secret levels in Scythe 2 is that the player does not lose his weapons when going into episode 3.

The Music is called *Hit the Floor-Modified*

[[file: |thumb|300px|Map of **]]

Walkthrough

Scythe2-map31

MAP31

Secrets

  1. The area where you enter the level counts as a secret.

Secret Exit: To find the supersecret exit, you must obtain all three keys and then get to the area with the alternative exit on the northwest side of the map within 11-12 seconds. This is very hard to do and requires extreme speedrunning. If you take too long, you will be foreced to take the normal exit to Map16. (1 player online attempt is even more hard)

The best way to do this is to ignore the enemies unless they're directly in your path and run for the yellow key first. Taking a right out of the entryway is faster, since the crate won't be in your way. Go for the blue key next, then the red key last, so that you can quickly jump off and open the door to the exit. Fortunately it will stay open once it's open, so you can go back and mop up the enemies and collect the items.

Speedrunning

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed [1]
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Statistics

Map data

Things 19
Vertices 1234
Linedefs 1412
Sidedefs 2271
Sectors 280

Things

Monsters ITYTD and HNTR HMP UV and NM MP and UV
Wolfenstein SS 4 5 8 12
Powerups ITYTD and HNTR HMP UV and NM MP on UV
Berserk packs 1 1 1 2
Medikits 1 1 1 1
Megaspheres 1 1 1 1
Weapons ITYTD and HNTR HMP UV and NM MP on UV
Super shotguns 1 1 1 1
Rocket launchers 1 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM MP on UV
Shell boxes 3 3 3 9
Keys ITYTD and HNTR HMP UV and NM MP on UV
Blue cards 1 1 1 1
Red cards 1 1 1 1
Yellow cards 1 1 1 1